‘Bit’ Installation Combines Art, Markov Chains

A Markov chain is a mathematical concept of a sequence of events, in which each future event depends only on the state of the previous events. Like most mathematical concepts, it has wide-ranging applications from gambling to the stock market, but in this case, [Jonghong Park] has applied it to art.

The installation, known simply as ‘bit’, consists of four machines. Each machine has two microswitches, which are moved around two wooden discs by a stepper motor. The microswitches read bumps on the surface of the disc as either a 0 or 1, and the two bits from the microswitches represent the machine’s “state”.

When a machine is called, the stepper motor rotates 1/240th of a revolution, and then the microswitches read the machine’s current state. Based on this state and the Markov Chain algorithm coded into the machines, a machine with the corresponding state is then called, which in turn moves, continuing the chain.

The piece is intended to reflect the idea of a deterministic universe, one in which the current state can be used to predict all future states. As an art piece, it combines its message with a visually attractive presentation of understated black metal and neatly finished wood.

We love a good art installation here at Hackaday – like this amazing snowflake install from a couple years back. Video after the break.

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The Battle Between Robot Harmonica And Machine Finger Rages On

When asking the question “Do humans dream of machines?”, it’s natural to think of the feverish excitement ahead of an iPhone or Playstation launch, followed by lines around the block of enthusiastic campers, eager to get their hands on the latest hardware as soon as is humanly possible. However, it’s also the title of an art piece by [Jonghong Park], and is deserving of further contemplation. (Video after the break.)

The art piece consists of a series of eight tiny harmonicas, which are in turn, played by eight fans, which appear to have been cribbed from a low-power graphics card design. Each harmonica in turn has a microphone fitted, which, when it picks up a loud enough signal, causes an Arduino Nano to actuate a mechanical finger which slows the fan down until the noise stops. It’s the mechanical equivalent of a stern look from a parent to a noisy child. Then, the cycle begins again.

The build is very much of the type we see in the art world – put together as simply as possible, with eight Arduinos running the eight harmonicas, whereas an engineering approach may focus more on efficiency and cost. Between the squeaks from the toy harmonicas and the noise from the servos entrusted to quiet them, the machine makes quite the mechanical racket. [Jonghong] indicates that the piece speaks to the interaction of machine (robot harmonica) and humanity (the finger which quells the noise).

It’s a tidily executed build which would be at home in any modern art gallery. It recalls memories of another such installation, which combines fans and lasers into a musical machine. Continue reading “The Battle Between Robot Harmonica And Machine Finger Rages On”

Artistic Images Made With Water Lens

It’s said that beauty and art can be found anywhere, as long as you look for it. The latest art project from [dmitry] both looks in unassuming places for that beauty, and projects what it sees for everyone to view. Like most of his projects, it’s able to produce its artwork in a very unconventional way. This particular project uses water as a lens, and by heating and cooling the water it produces a changing image.

The art installation uses a Peltier cooler to periodically freeze the water that’s being used as a lens. When light is projected through the frozen water onto a screen, the heat from the light melts the water and changes the projected image. The machine uses an Arduino and a Raspberry Pi in order to control the Peliter cooler and move the lens on top of the cooler to be frozen. Once frozen, it’s moved again into the path of the light in order to show an image through the lens.

[dmitry] intended the project to be a take on the cyclical nature of a substance from one state to another, and this is a very creative and interesting way of going about it. Of course, [dmitry]’s work always exhibits the same high build quality and interesting perspective, like his recent project which created music from the core samples of the deepest hole ever drilled.

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Wonderful Sculptural Circuits Hide Interactive Synthesizers

When it rains, it pours (wonderful electronic sculpture!). The last time we posted about freeform circuit sculptures there were a few eye-catching comments mentioning other fine examples of the craft. One such artist is [Eirik Brandal], who has a large selection of electronic sculptures. Frankly, we’re in love.

A common theme of [Eirik]’s work is that each piece is a functional synthesizer or a component piece of a larger one. For instance, when installed the ihscale series uses PIR sensors to react together to motion in different quadrants of a room. And the es #17 – #19 pieces use ESP8266’s to feed the output of their individual signal generators into each other to generate one connected sound.

Even when a single sculpture is part of a series there is still striking variety in [Eirik]’s work. Some pieces are neat and rectilinear and obviously functional, while others almost looks like a jumble of components. Whatever the style we’ve really enjoyed pouring through the pages of [Eirik]’s portfolio. Most pieces have demo videos, so give them a listen!

If you missed the last set of sculptural circuits we covered this month, head on over and take a look at the flywire circuits of Mohit Bhoite.

Thanks [james] for the tip!

Flywire Circuits At The Next Level

The technique of assembling circuits without substrate goes by many names; you may know it as flywiring, deadbugging, point to point wiring, or freeform circuits. Sometimes this technique is used for practical purposes like fixing design errors post-production or escaping tiny BGA components (ok, that one might be more cool than practical). Perhaps our favorite use is to create art, and [Mohit Bhoite] is an absolute genius of the form. He’s so prolific that it’s difficult to point to a particular one of his projects as an exemplar, though he has a dusty blog we might recommend digging through [Mohit]’s Twitter feed and marveling at the intricate works of LEDs and precision-bent brass he produces with impressive regularity.

So where to begin? Very recently [Mohit] put together a small wheeled vehicle for persistence of vision drawing (see photo above). We’re pretty excited to see some more photos and videos he takes as this adorable little guy gets some use! Going a little farther back in time there’s this microcontroller-free LED scroller cube which does a great job showing off his usual level of fit and finish (detail here). If you prefer more LEDs there’s also this hexagonal display he whipped up. Or another little creature with seven segment displays for eyes. Got those? That covers (most) of his last month of work. You may be starting to get a sense of the quality and quantity on offer here.

We’ve covered other examples of similar flywired circuits before. Here’s one of [Mohit]’s from a few years ago. And another on an exquisite headphone amp encased in a block of resin. What about a high voltage Nixie clock that’s all exposed? And check out a video of the little persistence of vision ‘bot after the break.

Thanks [Robot] for reminding us that we hadn’t paid enough attention to [Mohit]’s wonderful work!

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A Fleet Of Pressure Washers Powers This Interactive Public Fountain

Public art installations can be cool. Adding in audience interactivity bumps up the coolness factor a bit. Throw civic pride, dancing jets of water, music, and lights into the project, and you get this very cool pressure washer powered musical fountain.

The exhibit that [Niklas Roy] came up with is called Wasserorgel, or “water organ”, an apt name for the creation. Built as part of a celebration of industry in Germany, the display was built in the small town of Winnenden, home to Kärcher, a cleaning equipment company best known for their line of pressure washers in the distinctive yellow cases. Eight of the company’s electric pressure washers were featured in the Wasserorgel, which shot streams of water and played notes in response to passersby tickling the sturdy and waterproof 3D-printed keyboard. The show was managed by an Arduino with a MIDI shield, which controlled the pressure washers via solid state relays and even accepted input from an anemometer to shut down the show if it got too windy, lest the nearby [Frau Dimitrakudi] be dampened.

The video below shows how engaging the Wasserorgel was during its weeks-long run in the town market square; there’s also one in German with build details. And while we can’t recall seeing pressure washers in public art before, we do remember one being used as the basis of a DIY water-jet cutter.

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Seth Molson Is Designing The Future, One Show At A Time

From the banks of levers and steam gauges of 1927’s Metropolis to the multicolored jewels that the crew would knowingly tap on in the original Star Trek, the entertainment industry has always struggled with producing imagery of advanced technology. Whether constrained by budget or imagination, portrayals usually go in one of two directions: they either rely too heavily on contemporary technology, or else they go so far in the opposite direction that it borders on comical.

Seth Molson

But it doesn’t always have to be that way. In fact, when technology is shown properly in film it often serves as inspiration for engineers. The portrayal of facial recognition and gesture control in Minority Report was so well done that it’s still referenced today, nearly 20 years after the film’s release. For all its faults, Star Trek is responsible for a number of “life imitating art” creations; such as early mobile phones bearing an unmistakable resemblance to the flip communicators issued to Starfleet personnel.

So when I saw the exceptional use of 3D printing in the Netflix reboot of Lost in Space, I felt it was something that needed to be pointed out. From the way the crew made use of printed parts to the printer’s control interface, everything felt very real. It took existing technology and pushed it forward in a way that was impressive while still being believable. It was the kind of portrayal of technology that modern tech-savvy audiences deserve.

It left such an impression that we decided to reach out to Seth Molson, the artist behind the user interfaces from Lost in Space, and try to gain a little insight from somebody who is fighting the good fight for technology in media. To learn how he creates his interfaces, the pitfalls he navigates, and how the expectations of the viewer have changed now that we all have a touch screen supercomputer in our pocket.

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