Turning A Desk Drawer Into A Flight Yoke

[Christofer Hiitti] found himself with the latest Microsoft Flight Simulator on his PC, but the joystick he ordered was still a few weeks out. So he grabbed an Arduino, potentiometers and a button and hacked together what a joke-yoke.

The genius part of this hack is the way [Christopher] used his desk drawer for pitch control. One side of a plastic hinge is attached to a potentiometer inside a drawer, while the other side is taped to the top of the desk. The second pot is taped to the front of the drawer for pitch control and the third pot is the throttle. It works remarkably well, as shown in the demo video below.

The linearity of the drawer mechanism probably isn’t great, but it was good enough for a temporary solution. The Arduino Leonardo he used is based on the ATmega32u4 which has a built-in USB, and with libraries like ArduinoJoystickLibrary the computer interface very simple. When [Christopher]’s real joystick finally arrived he augmented it with a button box built using the joke-yoke components.

There’s no doubt that Microsoft Flight Simulator 2020 will spawn a lot of great controller and cockpit builds over the next few years. We’ve already covered a new joystick build, and a 3D printed frame to turn an Xbox controller into a joystick.

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3D Printed Video Terminal Dials C For Cyberpunk

Created for the Disobey 2020 hacker conference in Finland, thisĀ Blade Runner inspired communications terminal isn’t just for decoration. It was part of an interactive game that required attendees to physically connect their conference badges up and “call” different characters with the functional keypad on the front of the unit.

[Purkkaviritys] was in charge of designing the 3D printed enclosure for the device, which he says takes an entire 2 kg roll of filament to print out. Unfortunately he wasn’t as involved in the electronics side of things, so we don’t have a whole lot of information about the internals beyond the fact that its powered by a Raspberry Pi 4, features a HyperPixel 4.0 display, and uses power over Ethernet so it could be easily set up at the con with just a single cable run.

A look at the custom keypad PCB.

The keypad is a custom input device using the Arduino Micro and Cherry MX Blue switches with 3D printed keycaps to get that chunky payphone look and feel. [Purkkaviritys] mentions that the keypad is also responsible for controlling the RGB LED strips built into the sides of the terminal, and that the Raspberry Pi toggles the status of the Caps, Scroll Lock, and Num Lock keys to select the different lighting patterns.

Naturally we’d like to see more info on how this beauty was put together, but given that it was built for such a specific purpose, it’s not like you’d really need to duplicate the original configuration anyway. Thanks to [Purkkaviritys] you have the STL files to print off our own copy of the gloriously cyberpunk enclosure, all you’ve got to do now is figure out how to make video calls with it.

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Circuit Board Origami Puts You Face-to-Face With Low-Poly Electronics

Paper craft has been around almost as long as paper itself. It’s fun to mimic paper craft and origami with low-poly 3D prints, and [Stephen Hawes] wondered whether it could be done with copper-clad PCBs. Two years after the question arose, we have the answer in the form of a fantastical mask with light-up eyes. Check it out in the video below.

[Stephen] started with a model (Update: [kongorilla]’s 2012 low poly mask model from back in 2012 was the starting point for this hack) from the papercraft program Pepakura Designer, then milled out dozens of boards. Only a few of them support circuitry, but it was still quite the time-consuming process. The ATmega32U4 on the forehead along with the fold-traversing circuitry serve to light up the WS2812B eyes. Power runs up the copper tube, which doubles as a handy mounting rod to connect to the 3D printed base.

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Miniature Faux Floppy For 8-Bit Atari Looks The Part

There’s plenty of fun to be had with retrocomputers of yesteryear, but for modern users, it can be something of a culture shock. Going back to floppy disks after all these years is a reminder of just how far storage technology has come in terms of speed, reliability, and of course, capacity. Luckily, there are ways to combine the best of both worlds.

Floppy drive emulators for classic computers are of course nothing new, but we think this one [c0pperdragon] has put together is worthy of a closer look. Not only does the ATmega32U4 based emulator have an exceptionally low part count, but the code has been written in the Arduino IDE. Both features make it easy for new players to duplicate and revise the design should they feel so inclined. In a pinch you could even implement it on a breadboard with a garden variety Arduino.

The emulator is housed in a 3D printed enclosure designed to look like an era-appropriate Atari 1050 Disk Drive, except you’re using SD cards instead of floppies. The firmware can mimic two physical drives and supports up to 100 disk images on each SD card. The user interface is about as simple as it gets, with two push buttons and a pair of seven-segment LEDs to indicate which disk image is currently loaded up.

We’ve seen some very elaborate disk emulators over the years, but there’s something compelling about how straightforward this version is. If it helps a few more people experience the unique joys of retrocomputing, it’s a win in our book.

Official Arduboy Upgrade Module Nears Competition

We’ve been big fans of the Arduboy since [Kevin Bates] showed off the first prototype back in 2014. It’s a fantastic platform for making and playing simple games, but there’s certainly room for improvement. One of the most obvious usability issues has always been that the hardware can only hold one game at a time. But thanks to the development of an official add-on, the Arduboy will soon have enough onboard storage to hold hundreds of games

Even the rear silkscreen was a community effort.

The upgrade takes the form of a small flexible PCB that gets soldered to existing test points on the Arduboy. Equipped with a W25Q128 flash chip, the retrofit board provides an additional 16 MB of flash storage to the handheld’s ATmega32u4 microcontroller; enough to hold essentially every game and program ever written for the platform at once.

Of course, wiring an SPI flash chip to the handheld’s MCU is only half the battle. The system also needs to have its bootloader replaced with one that’s aware of this expanded storage. To that end, the upgrade board also contains an ATtiny85 that’s there to handle this process without the need for an external programmer. While this is a luxury the average Hackaday reader could probably do without, it’s a smart move for an upgrade intended for a wider audience.

The upgrade board is currently available for pre-order, but those who know their way around a soldering iron and a USBasp can upgrade their own hardware right now by following along with the technical discussion between [Kevin] and the community in the “Project Falcon” forum. In fact, the particularly astute reader may notice that this official upgrade has its roots in the community-developed Arduboy cartridge we covered last year.

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Robot Fights Fire With IR

Fighting fire with robots may take jobs away from humans, but it can also save lives. [Mell Bell Electronics] has built a (supervised) kid-friendly version of a firefighting robot that extinguishes flames by chasing them down and blowing them out.

This hyper-vigilant robot is always on the lookout for fire, and doesn’t waste movement on anything else. As soon as it detects the presence of a flame, it centers itself on the source and speeds over to snuff it out with a fan made from a propeller and a DC motor.

Here comes the science: fire emits infrared light, and hobbyist flame sensors use IR to, well, detect fire. This fire bot has three of these flame sensors across the front that output digital data to what has got to be the world’s smallest Arduino – the ATmega32U4-based PICO board that [Mell Bell] just so happens to sell. Cover your mouth and nose and crawl along the floor toward the break to see how responsive this thing is.

Firefighters aren’t the only brave humans involved in the process of keeping the forests standing, or who feel the rising pressure of automation. Hackaday’s own [Tom Nardi] wrote a piece on a dying breed called fire lookouts that will no doubt ignite your interest.

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What Time Is It? Infinity Time

Since the dawn of the infinity craze, we’ve seen all kinds of projects — mirrors, smart mirrors, coffee tables, clocks, you name it. Unfortunately all of these cool projects sit at home, unappreciated by the public. Well, not anymore. [nolandoktor] is taking infinity to the streets with this beautiful and functional vortex watch.

Though this project is pretty darned advanced, it’s all open source and completely within reach for anyone who has the tools and the time. The watch is based around an ATmega32u4 and uses a DS3231 real-time clock to keep accurate time on the WS2812 LEDs that represent the numbers. The time is displayed using R, G, and B assigned to hour, minute, and second. Actually reading the time is bit tricky until you understand how the colors work together, but something this lovely deserves to maintain a slight air of mystery.

The watch’s case parts are all printed — metal for the bezel, and SLA for the white inner ring that lets a bit of light leak out the side in order to illuminate the USB port and the two stainless steel screws that act as touch contacts. In the future, [nolandoktor] wants to add flashlight mode that turns all the LEDs white, some gaskets to resist water, and wake-on-gesture functionality with an IMU. Take a second to check out the demo after the break.

If you prefer a more traditional timepiece of infinite interest, this clock moves more mundanely, but still looks cool.

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