The documentary covers the life of the Apple Lisa. It starts with the genesis of the Lisa Project at Apple, covering its creation, then its marketing, and finally its cancellation. It then discusses the Apple Lisa after Apple, when it became a collectible. Finally the film examines the legacy of the Apple Lisa, today.
The Apple Lisa was an important step on the journey to graphical user interfaces which was a paradigm that was shifting in the early 1980s, contemporary with the Macintosh and the work at Palo Alto. The mouse. Bitmapped graphics. Friendly error messages. These were the innovations of the day.
Say what you want about the wisdom of keeping a 50-year-old space mission going, but the dozen or so people still tasked with keeping the Voyager mission running are some major studs. That’s our conclusion anyway, after reading about the latest heroics that revived a set of thrusters on Voyager 1 that had been offline for over twenty years. The engineering aspects of this feat are interesting enough, but we’re more interested in the social engineering aspects of this exploit, which The Register goes into a bit. First of all, even though both Voyagers are long past their best-by dates, they are our only interstellar assets, and likely will be for centuries to come, or perhaps forever. Sure, the rigors of space travel and the ravages of time have slowly chipped away at what these machines can so, but while they’re still operating, they’re irreplaceable assets.
What would it be like to have to design and build a ventilator, suitable for clinical use, in ten days? One that could be built entirely from locally-sourced parts, and kept oxygen waste to a minimum? This is the challenge [John Dingley] and many others faced at the start of COVID-19 pandemic when very little was known for certain.
Back then it was not even known if a vaccine was possible, or how bad it would ultimately get. But it was known that hospitalized patients could not breathe without a ventilator, and based on projections it was possible that the UK as a whole could need as many as 30,000 ventilators within eight weeks. In this worst-case scenario the only option would be to build them locally, and towards that end groups were approached to design and build a ventilator, suitable for clinical use, in just ten days.
A ventilator suitable for use on a patient with an infectious disease has a number of design constraints, even before taking into account the need to use only domestically-sourced parts.
[John] decided to create a documentary called Breathe For Me: Building Ventilators for a COVID Apocalypse, not just to tell the stories of his group and others, but also as a snapshot of what things were like at that time. In short it was challenging, exhausting, occasionally frustrating, but also rewarding to be able to actually deliver a workable solution.
In the end, building tens of thousands of ventilators locally wasn’t required. But [John] felt that the whole experience was a pretty unique situation and a remarkable engineering challenge for him, his team, and many others. He decided to do what he could to document it, a task he approached with a typical hacker spirit: by watching and reading tutorials on everything from conducting and filming interviews to how to use editing software before deciding to just roll up his sleeves and go for it.
We’re very glad he did, and the effort reminds us somewhat of the book IGNITION! which aimed to record a history of technical development that would otherwise have simply disappeared from living memory.
You can watch Breathe for Me just below the page break, and there’s additional information about the film if you’d like to know a bit more. And if you are thinking the name [John Dingley] sounds familiar, that’s probably because we have featured his work — mainly on self-balancing personal electric vehicles — quite a few times in the past.
The International Space Station (ISS) might not be breaking news, but this February, National Geographic released a documentary that dives into the station’s intricate engineering. It’s a solid reminder of what human ingenuity can achieve when you put a team of engineers, scientists, and astronauts together. While the ISS is no longer a new toy in space, for hackers and tinkerers, it’s still one of the coolest and most ambitious projects ever. And if you’re like us—always looking for fresh inspiration—you’ll want to check this one out.
The ISS is a masterpiece, built piece by piece in space, because why make things easy? With 16 pressurized modules, it’s got everything needed to keep humans alive and working in one of the harshest environments imaginable. Add in the $150 billion price tag (yes, billion), and it’s officially the most expensive thing humans have ever built. What makes it especially interesting to us hackers is its life support systems—recycling water, generating oxygen, and running on solar power. That’s the kind of closed-loop system we love to experiment with down here on Earth. Imagine the implications for long-term sustainability!
But it’s not just a survival bunker in space. It’s also a global science lab. The ISS gives researchers the chance to run experiments that could never happen under Earth’s gravity—everything from technology advancements to health experiments. Plus, it’s our testing ground for future missions to Mars. If you’re fascinated by the idea of hacking complex systems, or just appreciate a good build, the ISS is a dream project.
Catch the documentary and dive into the world of space-grade hacking. The ISS may be orbiting out of sight, but for those of us looking to push the boundaries of what’s possible, it’s still full of inspiration.
As a nerdy kid in the 90s, I spent a fair bit of time watching the computer-themed cartoon Reboot. During the course of making a documentary about the show, [Jacob Weldon] and [Raquel Lin] have uncovered the original digital master tapes of the show.
This is certainly exciting news for fans of the show, but there’s a bit of a wrinkle. These digital masters are all on D-1 digital cassette tapes which the studio doesn’t have a player for anymore. The dynamic duo are on the hunt for a Bosch BTS-D1 to be able to recapture some of this video for their own film while also heavily hinting to the studio that a new box set from the masters would be well-received.
As the first CGI TV series, Reboot has a special place in the evolution of entertainment, and while it was a technical marvel for its time, it was solid enough to last for four seasons and win numerous awards before meeting a cliffhanger ending. If you’re an expert in D-1 or have a deck to lend or sell, be sure to email the creators.
It’s weird to think that an abacus would have still been used sixty years ago, or so posits the documentary series The Computer and the Mind of Man. This six part series originally aired on San Francisco local television station KQED in 1962, a time where few people outside of academia had even stood next to such a device.
Episode 3 titled “The Universal Machine” was dedicated to teaching the public how a computer can enhance every type of business provided humans can sufficiently describe it in coded logic. Though mainly filtered through IBM’s perspective as the company was responsible for funding the set of films; learning how experts of the time contextualized the computer’s potential was illuminating.
It may be hard to believe, but it’s time for the Hackaday Prize again! The 2023 Hackaday Prize was announced last weekend at Hackaday Berlin, and entries are already pouring in. The first-round challenge is all about “Re-engineering Education,” which means you’ve got to come up with a project idea that helps push back the veil of ignorance somehow. Perhaps you’ve got a novel teaching tool in mind, or a way to help students learn remotely. Or maybe your project is aimed at getting students involved and engaged. Whatever it is — and whatever the subject matter; it doesn’t just have to be hacking-adjacent — get an entry together, build a team, and get to work. The first round closes on April 25, so get to it!