Handheld GPS Tracks All The Things

With a GPS on every smartphone, one would be forgiven for forgetting that handheld GPS units still exist. Seeking to keep accurate data on a few upcoming trips, [_Traveler] took on a custom-build that resulted in this GPS data logger.

Keeping tabs on [_Traveler] is a Ublox M8N GPS which is on full-time, logging data every 30 seconds, for up  to 2.5 days. All data is saved to an SD card, with an ESP32 to act as a brain and make downloading the info more accessible via WiFi . While tracking the obvious — like position, speed, and time — this data logger also displays temperature, elevation, dawn and dusk, on an ePaper screen which is a great choice for conserving battery.

The prototyping process is neat on this one. The first complete build used point-to-point soldering on a protoboard to link several breakout modules together. After that, a PCB design embraces the same modules, with a footprint for the ESP’s castellated edges and header footprints for USB charing board, SD card board, ePaper, etc. All of this finds a hope in a 3D printed enclosure. After a fair chunk of time coding in the Arduino IDE the logger is ready for [_Traveler]’s next excursion!

As far as power consumption in the field, [_Traveler] says the GPS takes a few moments to get a proper location — with the ESP chewing through battery life all the while — and plans to tinker with it in shorter order.

Not all GPS trackers are created equal: sometimes all you need is a stripped-down tracker for your jog, or to know exactly where every pothole is along your route.

[Via /r/electronics]

This Home-Made PDA Is A Work Of Art

There was a time, back in the 1990s, when a PDA, or Personal Digital Assistant, was the height of mobile computing sophistication. These little hand-held touch-screen devices had no Internet connection, but had preloaded software to manage such things as your calendar and your contacts. [Brtnst] was introduced to PDAs through a Palm IIIc and fell in love with the idea, but became disillusioned with the Palm for its closed nature and lack of available software a couple of decades later.

His solution might have been to follow the herd and use a smartphone, but he went instead for the unconventional and produced his own PDA. And after a few prototypes, he’s come up with rather a well-executed take on the ’90s object of desire. Taking an ARM microcontroller board and a commodity resistive touchscreen, he’s clad them in a 3D-printed PDA case and produced his own software stack. He’s not prepared to release it just yet as he’s ashamed of some of its internal messiness, but lets hope that changes with time.

What this project shows is how it is now so much easier to make near commercial quality one-off projects from scratch. Accessible 3D printing has become so commonplace as to be mundane in our community, but it’s worth remembering just how much of a game-changer it has been.

To see the device in action, take a look at the video below the break.

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Handheld Gimbal With Off-The-Shelf Parts

For anything involving video capture while moving, most videographers, cinematographers, and camera operators turn to a gimbal. In theory it is a simple machine, needing only three sets of bearings to allow the camera to maintain a constant position despite a shifting, moving platform. In practice it’s much more complicated, and gimbals can easily run into the thousands of dollars. While it’s possible to build one to reduce the extravagant cost, few use 100% off-the-shelf parts like [Matt]’s handheld gimbal.

[Matt]’s build was far more involved than bolting some brackets and bearings together, though. Most gimbals for filming are powered, so motors and electronics are required. Not only that, but the entire rig needs to be as balanced as possible to reduce stress on those motors. [Matt] used fishing weights to get everything calibrated, as well as an interesting PID setup.

Be sure to check out the video below to see the gimbal in action. After a lot of trial-and-error, it’s hard to tell the difference between this and a consumer-grade gimbal, and all without the use of a CNC machine or a 3D printer. Of course, if you have access to those kinds of tools, there’s no limit to the types of gimbals you can build.

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Game Gear HDMI With SNES Controller

With its backlit color screen and Master System compatibility, the Game Gear was years ahead of its main competition. The major downside was that it tore through alkaline batteries quickly, and for that reason the cheaper but less equipped Game Boy was still able to compete. Since we live in the future, however, the Game Gear has received new life with many modifications that address its shortcomings, including this latest one that adds an HDMI output.

The core of the build is an FPGA which is used to handle pixel decoding and also handles the HDMI output. The FPGA allows for a speed high enough to handle all the data that is required, although [Stephen] still has to iron out some screen-filling issues, add sound over HDMI, and take care of a few various pixel glitches. To turn this hack into a complete hodgepodge of adapters, though, [Stephen] has also added an SNES controller adapter to the Game Gear as well. Nintendo has featured Sonic in many of its games, so although we may have disagreed back in the early 90s we think that this Sega/Nintendo pairing is not crossing any boundaries anymore.

Game Gears have had their share of other modifications as well to make them more capable as a handheld system than they were when they were new. We’ve also seen them turned into a console system (they were Master System compatible, after all) and converted into other things entirely, too.

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Fight A Minotaur With This Gorgeous Handheld

[Jason Carlson]’s favorite game as kid was 1983’s Treasure of Tarmin by Intellivision, a maze game that eventually came to be called Minotaur. As an adult there was only one thing he could do: remake it on a beautiful Arduino-based handheld.

[Jason] built the handheld out of a small-footprint Arduino Mega clone, a 1.8” LCD from Adafruit, a 5 V booster, a 1” speaker and vibe motor for haptic feedback. There are some nice touches, like the joystick with a custom Sugru top and a surprisingly elegant 2 x AA battery holder — harvested from a Yamaha guitar.

The maze maps are all the same as the original game, which [Jason] found online, but he stored the maps as bytes in an array to speed up the game—there was a flicker in the refresh already. However he added a progress map so players could see every area that was explored. In addition to Minotaur [Jason] also added remakes of Tetris, Simon and Snake, simpler games he wrote to test out the hardware.

We’ve published a bunch of handheld gaming projects over the years, including putting a Pi Zero in a GameBoy, building a throwback handheld, and playing Ocarina of Time on a N64 handheld.

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MP3 Player And Handheld GPS Is An Odd Combo Work Of Art

We think [Brek Martin] set out to build a handheld GPS and ended up adding an mp3 Player to it. Regardless, it’s beautifully constructed. Hand built circuit boards and even a custom antenna adorn this impressive build.

The core of the build is a 16 bit microcontroller a dsPIC33FJ128GP802 from Microchip. It’s a humble chip to be doing so much. It uses a UBlox NEO-6M positioning module for the location and a custom built QFH antenna built after calculations done with an online calculator for the GPS half. The audio half is based around a VLSI VS1003b decoder chip.

The whole build is done with protoboard. Where the built in traces didn’t suffice enamel and wire wrap wire were carefully routed and soldered in place. There’s a 48pin LQFP package chip soldered dead bug style that’s impressive to behold.  You can see some good pictures in this small gallery below.

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Upgrade The Graphics On A Sega Game Gear To Mental

[Nino K] built a portable game player for text adventures. He decided he had spent enough time with the ATmega328 kit from NerdKits to build a more advanced project.

To start with, he built a prototype PCB and tested out the concept. It worked so he began on the real thing. He tore out the guts from a broken Game Gear, saving some parts like those responsible for supplying power. Impressively, he etched his own replacement boards for the Game Gear’s control pads; surprising himself at how simple it ended up being. He fit a 16×4 LCD into the space previously occupied by the Game Gear’s screen.

The program itself is a simple text adventure of his own creation. He even added little 8-bit sprites. The story is classic, a princess has gotten herself in some trouble and a brave hero has been coerced into saving her. Last, he added some music and sound effects from Zelda with a piezo buzzer.

This project is guaranteed to disappoint a visiting younger cousin or relative, but we like to think of that as a feature and not a bug. Great work!