Experience Other Planets With The Gravity Simulator

As Earthlings, most of us don’t spend a lot of extra time thinking about the gravity on our home planet. Instead, we go about our days only occasionally dropping things or tripping over furniture but largely attending to other matters of more consequence. When humans visit other worlds, though, there’s a lot more consideration of the gravity and its effects on how humans live and many different ways of training for going to places like the Moon or Mars. This gravity simulator, for example, lets anyone experience what it would be like to balance an object anywhere with different gravity from Earth’s.

The simulator itself largely consists of a row of about 60 NeoPixels, spread out in a line along a length of lightweight PVC pipe. They’re controlled by an Arduino Nano which has a built-in inertial measurement unit, allowing it to sense the angle the pipe is being held at as well as making determinations about its movement. A set of LEDs on the NeoPixel strip is illuminated, which simulates a ball being balanced on this pipe, and motion one way or the other will allow the ball to travel back and forth along its length. With the Earth gravity setting this is fairly intuitive but when the gravity simulation is turned up for heavier planets or turned down for lighter ones the experience changes dramatically. Most of the video explains the math behind determining the effects of a rolling ball in each of these environments, which is worth taking a look at on its own.

While the device obviously can’t change the mass or the force of gravity by pressing a button, it’s a unique way to experience and feel what a small part of existence on another world might be like. With enough budget available there are certainly other ways of providing training for other amounts of gravity like parabolic flights or buoyancy tanks, although one of the other more affordable ways of doing this for laypeople is this low-gravity acrobatic device.

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A Modern Take On The Etch A Sketch

The Etch A Sketch is a classic children’s toy resembling a picture frame where artwork can be made by turning two knobs attached to a stylus inside the frame. The stylus scrapes off an aluminum powder, creating the image which can then be erased by turning the frame upside down and shaking it, adding the powder back to the display. It’s completely offline and requires no batteries, but in our modern world those two things seem to be more requirements than when the Etch A Sketch was first produced in the 1960s. Enter the Tilt-A-Sketch, a modern version of the classic toy.

Rather than use aluminum powder for the display, the Tilt A Sketch replaces it with an LED matrix and removes the stylus completely. There are no knobs on this device to control the path of the LED either; a inertial measurement unit is able to sense the direction that the toy is tilted while a microcontroller uses that input to light up a series of LEDs corresponding to the direction of tilt. There are a few buttons on the side of the device as well which allow the colors displayed by the LEDs to change, and similar to the original toy the display can be reset by shaking.

The Tilt-A-Sketch was built by [devitoal] as part of an art display which allows the visitors to create their own art. Housed in a laser-cut wooden enclosure the toy does a faithful job of recreating the original. Perhaps unsurprisingly, the Etch A Sketch is a popular platform for various projects that we’ve seen before including original toys modified with robotics to create the artwork and electronic recreations that use LED displays instead in a way similar to this project.

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desk with circuit schema and AirTag

Stealth AirTag Broadcasts When Moved: An Experiment

A simple yet intriguing idea is worth sharing, even if it wasn’t a flawless success: it can inspire others. [Richard]’s experiment with a motion-powered AirTag fits this bill. Starting with our call for simple projects, [Richard] came up with a circuit that selectively powers an AirTag based on movement. His concept was to use an inertial measurement unit (IMU) and a microcontroller to switch the AirTag on only when it’s on the move, creating a stealthy and battery-efficient tracker.

The setup is minimal: an ESP32 microcontroller, an MPU-6050 IMU, a transistor, and some breadboard magic. [Richard] demonstrates the concept using a clone AirTag due to concerns about soldering leads onto a genuine one. The breadboard-powered clone chirps to life when movement is detected, but that’s where challenges arise. For one, Apple AirTags are notoriously picky about batteries—a lesson learned when Duracell’s bitter coating blocks functionality. And while the prototype works initially, an unfortunate soldering mishap sadly sends the experiment off the rails.

Despite the setbacks, this project may spark a discussion on the possibilities of DIY digital camouflage for Bluetooth trackers. By powering up only when needed, such a device avoids constant broadcasting, making it harder to detect or block. Whether for tracking stolen vehicles or low-profile uses, it’s a concept rich with potential. We talked about this back in 2022, and there’s an interesting 38C3 talk that sheds quite some light on the broadcasting protocols and standards. Continue reading “Stealth AirTag Broadcasts When Moved: An Experiment”

The Design Process For A Tiny Robot Brain

As things get smaller, we can fit more processing power into devices like robots to allow them to do more things or interact with their environment in new ways. If not, we can at least build them for less cost. But the design process can get exponentially more complicated when miniaturizing things. [Carl] wanted to build the smallest 9-axis robotic microcontroller with as many features as possible, and went through a number of design iterations to finally get to this extremely small robotics platform.

Although there are smaller wireless-enabled microcontrollers, [Carl] based this project around the popular ESP32 platform to allow it to be usable by a wider range of people. With that module taking up most of the top side of the PCB, he turned to the bottom to add the rest of the components for the platform. The first thing to add was a power management circuit, and after one iteration he settled on a circuit which can provide the board power from a battery or a USB cable, while also managing the battery’s charge. As for sensors, it has a light sensor and an optional 9-axis motion sensor, allowing for gesture sensing, proximity detection, and motion tracking.

Of course there were some compromises in this design to minimize the footprint, like placing the antenna near the USB-C charger and sacrificing some processing power compared to other development boards like the STM-32. But for the size and cost of components it’s hard to get so many features in such a small package. [Carl] is using it to build some pretty tiny robots so it suits his needs perfectly. In fact, it’s hard to find anything smaller that isn’t a bristlebot.

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Easily Build This IMU Array Sandbox

These days we’re used to our devices containing an inertial measurement unit (IMU) that lets it know its position relative to the Earth. They’re mechanical devices at heart, and so they’re not infallible, with a few well-known failure modes — but we can try and help it. One way that’s getting some attention is to put many MEMS IMUs on a single PCB, connect it to an FPGA, then process their data all together to make for a more sensitive IMU or filter out drift. Want to join in? Here’s an open source implementation from [will127534].

With 32 individual ICM-42688-P SPI-connected IMUs and the beloved ICE40 chip at the center of the board, this PCB is a powerful platform to help you jump onto the new direction of the IMU research world. There’s example Verilog code that tests the board’s workings, and you can pair it with a Pi Pico running MicroPython to test out its raw capabilities. After that, the stage is yours.

The board is cheap to order online, easy to assemble yourself if you must, or have JLCPCB assemble it — just solder some capacitors on the backside afterwards. There’s a breakout, but it’s mostly for tests. This board is very much designed to be a module in a bigger system, [will] mentions that he’s building a geophone. Clever array-based hacks are en vogue, it would feel – here’s a LED array from [mitxela] that uses LEDs as sensors.

Robots Collaborate To Localize Themselves Precisely

Here’s the thing about robots. It’s hard for them to figure out where to go or what they should be doing if they don’t know where they are. Giving them some method of localization is key to their usefulness in almost any task you can imagine. To that end, [Guy Elmakis], [Matan Coronel] and [David Zarrouk] have been working on methods for pairs of robots to help each other in this regard.

As per the research paper, the idea is to perform real-time 3D localization between two robots in a given location. The basic idea is that the robots take turns moving. While one robot moves, the other effectively acts as a landmark. The robots are equipped with inertial measurement units and cameras in a turret, which they use to track each other and their own movements. Each robot is equipped with a Raspberry Pi 4 for processing image data and computing positions, and the two robots communicate via Bluetooth to coordinate their efforts.

It’s an interesting technique that could have some real applications in swarm robotics, and in operations in areas where satellite navigation and other typical localization techniques are not practical. If you’re looking for more information, you can find the paper here. We’ve seen some other neat localization techniques for small robots before, too. Video after the break.

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Get More Freedom With This Guitar Pedal

When the electric guitar was first produced in the 1930s, there was some skepticism among musicians as to whether or not this instrument would have lasting impact or be a flash-in-the-pan novelty. Since this was more than a decade before the invention of the transistor, it would have been hard then to imagine the possibilities that a musician nowadays would have with modern technology to shape the sound of an instrument like this. People are still innovating in this space as well as new technology appears, like [Gary Rigg] who has added a few extra degrees of freedom to a guitar effects pedal.

A traditional expression pedal, like a wah-wah pedal, uses a single motion to change an aspect of the sound of the guitar, and is generally controlled with the musician’s foot. [Gary]’s pedal, on the other hand, can be manipulated in three different ways to control separate elements of the instrument’s sound. It can be pitched forward and back like a normal effects pedal, but also rolled side-to-side and twisted around its yaw axis. The pedal has a built-in IMU to measure the various position changes of the pedal, which is then translated by an RP2040 microcontroller to a MIDI signal which controls the three different aspects of the sound digitally.

While the yaw motion might be difficult for a guitarist to create with their foot while playing, the idea for this pedal is still excellent. Adding in a few more degrees of freedom gives the musician more immediate control over the sound of their instrument and opens up ways of playing that might not be possible or easy with multiple pedals, with the MIDI allowing for versatility that might not be available in many analog effects pedals. Not every pedal needs MIDI though; with the help of a Teensy this digital guitar pedal has all its effects built into a self-contained package.

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