Live Jam Kit Helps Electronic Musicians Stay In Sync

Jamming live with synths and drum machines can be fun, but for [Christian], there was a little something missing. He was looking for a way to keep everyone in the group on the beat and rocking out, and decided to build something to help.

The ethos of the build was to put one person ultimately in charge of the mix using Ableton. This stops the volume race, as each musician turns their own volume up and the jam devolves into a noisy mess. Each musician also gets a sync button they can hit if their instrument has drifted out of time. Everyone in the jam also gets their own monitor signal in their headphones, as well as a looper as well.

Individual players in the electronic jam can whip up a cool little loop, and spit it out to the main controller running Ableton using the looper. Then, they can mix up something else in their headphones without disrupting the main mix, before spitting it out as a loop again.

[Christian]’s demo video does a great job of showing how it all works. We particularly like the sync button, which gets rid of the usual frustrations when a sequencer in the jam trips over the tempo signal.

It’s all built with a Teensy, and seems like a great way to organize a jam with a bunch of different synths and drum machines. We’d certainly love to join in the fun.

We’ve seen other fun jam kits too, like this neat networked solution. Video after the break.

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This is a MIDI harp that is played by waving your hands in the air over the infrared distance sensors.

Teensy MIDI Air Harp Sounds Huge

Some of the coolest sounds come from wild instruments like orchestra strings, fretless basses, and theremins — instruments that aren’t tied down by the constraints of frets and other kinds of note boundaries. [XenonJohn]’s air harp is definitely among this class of music makers, all of which require a certain level of manual finesse to play well.

Although inspired by Jean-Michel Jarre’s laser harp, there are no lasers here. This is a MIDI aetherharp, aka an air harp, and it is played by interrupting the signals from a set of eight infrared distance sensors. These sensors can be played at three different heights for a total of 24 notes, plus there’s a little joystick for doing pitch bends.

Inside the wooden enclosure of this aetherharp is a Teensy 3.5 and eight infrared distance sensors with particularly long ranges. On top is a layer of red acrylic that doesn’t affect the playability, except in bright sunlight. Although you could use most any MIDI software to produce the actual sounds, [XenonJohn] chose VMPK (Virtual MIDI Piano Keyboard). Be sure to check it out in action after the break.

Not dangerous enough for you? Here’s a laser harp that involves a Tesla coil.

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Harp Uses Frikin’ Lasers

We aren’t sure if you really need lasers to build [HoPE’s] laser harp. It is little more than some photocells and has an Arduino generate tones based on the signals. Still, you need to excite the photocells somehow, and lasers are cheap enough these days.

Mechanically, the device is a pretty large wooden structure. There are six lasers aligned to six light sensors. Each sensor is read by an analog input pin on an Arduino armed with a music-generation shield. We’ve seen plenty of these in the past, but the simplicity of this one is engaging.

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A musical cyberdeck

Musical Cyberdeck Is Part Synth, Part MIDI Controller, And All Cool

When a new project type starts to get a lot of exposure, it’s typically not long before we see people forking the basic concept and striking out in a new direction. It happened with POV displays, it happened with Nixie clocks, and now, it seems to be happening with cyberdecks. And that’s something we can get behind, especially with cyberdecks built to suit a specialized task, like this musical cyberdeck/synth.

Like many musicians, [Benjamin Caccia] felt like he needed a tool to help while performing with his band “Big Time Kill.” He mainly needed to trigger track playbacks on the fly, but also wanted something to act as a mega-effects pedal and standalone synth. And while most of that could be done with an iPad, it wouldn’t look as cool as a cyberdeck. The build centers around a Raspberry Pi 4 and a 7″ LCD display. Those sit on top of a 25-key USB MIDI keyboard and a small mixer. Alongside the keyboard is a USB keypad, which has custom mappings to allow fast access to buried menu functions in the cyberdeck’s Patchbox OS. Everythign was tied together on a 3D-printed frame; the video below shows it in action, and that it sounds as good as it looks.

We think [Benjamin]’s cyberdeck came out great. Need to see some other specialized cyberdecks? Why not take a look at this battle-ready cyberdeck, one that aims to be distraction-free, or a cyberdeck for patrolling the radioactive wastelands.

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Touchscreen Makes For A Neat Wavetable Synth

A popular tool in chiptune software like LSDJ allows the user to draw a waveform and use it as the basis for a wavetable synth. It’s fun and it can produce some great bleeps and bloops. [Kevin] has created a similar tool using an Arduino and a touchscreen.

You can draw the waveform! That’s neat.

The build is based on the Arduino Uno, the humble mainstay of the Arduino line. It’s hooked up to an ILI9488 color touchscreen display, which acts as the primary user interface. Using a stylus, or presumably a finger, the user can draw directly on the screen to specify the desired waveform for the synth to produce. The Arduino reads the step-by-step amplitude values of the drawn waveform and uses them to synthesize audio according to MIDI messages received over its serial port. Audio output is via PWM, as is common in low-cost microcontroller projects.

It’s a fun build and we’re sure [Kevin] learned plenty about wavetable synthesis along the way. We’ve seen his work on other Arduino synthesis projects before, too! Video after the break.

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MIDI Mouse Makes Marvelous Music

It’s an old misconception that digital musicians just use a mouse and keyboard for their art. This is often far from the truth, as many computer music artists have a wide variety of keyboards/synths, MIDI controllers, and “analog” instruments that all get used in their creative process. But what if one of those instruments was just a mouse?

Well, that must have been what was going through [kzra]’s mind when he turned an old ps/2 roller ball mouse into an electronic instrument. Born out of a love for music and a hate for waste, the mouse is a fully functional MIDI controller. Note pitch is mapped to the x-coordinate of the pointer, and volume (known as velocity, in MIDI-speak) is mapped to the y-coordinate. The scroll wheel can be used as a mod wheel, user-configurable but most often used to vary the note’s pitch. The mouse buttons are used to play notes, and can behave slightly differently depending on the mode the instrument is set to.

Not satisfied with simply outputting MIDI notes, [kzra] also designed an intuitive user interface to go along with the mouse. A nice little OLED displays the mode, volume, note, and mouse coordinates, and an 8×8 LED matrix also indicates the note and volume. It’s a fantastic and versatile little instrument, and you’ve gotta check out the video after the break to see it for yourself. We’ve seen some awesome retro-tech MIDI controllers before, and this fits right in.

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Turning GameCube & N64 Pads Into MIDI Controllers

It’s fair to say that the Nintendo 64 and GameCube both had the most unique controllers of their respective console generations. The latter’s gamepads are still in high demand today as the Smash Bros. community continues to favor its traditional control scheme. However, both controllers can easily be repurposed for musical means, thanks to work by [po8aster].

The project comes in two forms – the GC MIDI Controller and the N64 MIDI Controller, respectively. Each uses an Arduino Pro Micro to run the show, a logic level converter, and [NicoHood’s] Nintendo library to communicate with the controllers. From there, controller inputs are mapped to MIDI signals, and pumped out over traditional or USB MIDI.

Both versions come complete with a synth mode and drum mode, in order to allow the user to effectively play melodies or percussion. There’s also a special mapping for playing drums using the Donkey Konga Bongo controller with the GameCube version. For those eager to buy a working unit rather than building their own, they’re available for purchase on [po8aster’s] website.

It’s a fun repurposing of video game hardware to musical ends, and we’re sure there’s a few chiptune bands out there that would love to perform with such a setup. We’ve seen other great MIDI hacks on Nintendo hardware before, from the circuit-bent SNES visualizer to the MIDI synthesizer Game Boy Advance. Video after the break.

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