In the time since the Hackaday Prize was first run it has nurtured an astonishing array of projects from around the world, and brought to the fore some truly exceptional winners that have demonstrated world-changing possibilities. This year it has been extended to a new frontier with the launch of the Hackaday Prize China (Chinese language, here’s a Google Translate link), allowing engineers, makers, and inventors from that country to join the fun. We’re pleased to announce the finalists, from which a winner will be announced in Shenzhen, China on November 23rd. If you’re in Shenzen area, you’re invited to attend the award ceremony!
All six of these final project entries have been translated into English to help share information about projects across the language barrier. On the left sidebar of each project page you can find a link back to the original Chinese language project entry. Each presents a fascinating look into what people in our global community can produce when they live at the source of the component supply chain. Among them are a healthy cross-section of projects which we’ll visit in no particular order. Let’s dig in and see what these are all about!
Continue reading “Hackaday Prize China Finalists Announced”
Although you don’t hear about it very much over the clamor of emulating old video game systems, one of the biggest uses of the Raspberry Pi outside its educational roots is in industry. The Pi makes for a great industrial control system, and if you mount it to a DIN rail, you’re golden. This is the biggest reason the Pi foundation is still making the Pi 1, and it’s one of the big motivations behind the Pi Compute Module.
Now that the Pi Compute Module 3 and 3+ have been out for a while, it’s only fitting that these modules get a great carrier board. The balenaFin 1.1 is out now, and it’s the perfect carrier board for the Pi compute module.
Balena (formerly resin.io) is a software stack designed for managing fleets of Linux devices, and there’s no better example of that than a factory filled with Pis fiddling relays and such. Balena has found its way from tracking sea turtles to monitoring oil rigs, and with that comes a need for a developer kit. The Pi compute module is supposed to have a very long support life, so the obvious solution is to make a great carrier board for this fantastic module.
Features of note include two camera connectors, PoE (with a Hat), USB headers, an RGB indicator LED, an industrial temperature range, and a case designed for a DIN rail. So far, so goo, but there’s also a microcontroller with a Bluetooth radio that can operate without the compute module being turned on, and an RTC for time-based operation. There’s a mini PCI express slot designed for cellular modems, and a SIM card slot just for fun.
While most Pi builds we see could make use of these features, they are assuredly one-off builds. You’re not going to be deploying hundreds of Pis if you need to 3D print an enclosure for each one. That’s when actual engineers need to get involved, and if you’re doing that, you might as well go with the Raspberry Pi compute module. If you’re looking for a fleet of Pis, you could do worse than to look at this very nice compute module carrier board.
The Raspberry Pi Compute Module hasn’t seen as much attention as it should have in our community, probably because the equivalents from the familiar consumer range can be so much cheaper. When a Raspberry Pi Zero is a similar size to a Compute Module and costs so much less, we can’t blame you for asking what would be the point of using the industrial version.
It’s interesting then to see an Instructables piece from [Manolis Agkopian] in which he takes the reader through the process of creating their own Compute Module project. Following hot on the heels of the recent launch of the latest in the range it’s come to us at an appropriate moment to take a fresh look at the fruity computer’s more obscure incarnation. He starts with a description of the Compute Module and its official development board, before taking us through setting up a module and putting an OS on it. Finally he shows us his board design, which he offers us as a jumping-off point for our own projects.
So given that it’s piqued your interest, why might you want to design a Compute Module project? The answer’s simple enough: the consumer boards only provide the subset of features the Pi foundation people deemed appropriate for their mission. A Compute Module project is the equivalent of designing a Raspberry Pi that does it your way, tailored exactly for your needs. If you want an example, look no further than this stereoscopic camera.
Via Hacker News.
We’ve become so used to the Raspberry Pi line of boards that have appeared in ever-increasing power capabilities since that leap-year morning in 2012 when the inexpensive and now ubiquitous single board computer was announced and oversold its initial production run. The consumer boards have amply fulfilled their mission in providing kids with a pocket-money computer, and even though they are not the most powerful in the class of small Linux boards they remain the one to beat.
The other side of the Pi coin comes with the industrial siblings of the familiar boards, the Compute Module. This is a version of the Pi meant to be built into other products, utilizing a SODIMM connector as the hardware interface. Today brings news of a fresh addition to that range: the Compute Module 3+.
As you might expect from the nomenclature this brings the Broadcom BCM2837B0 processor from the Raspberry Pi 3B+ to the barebones SODIMM-style Pi, but unexpectedly they have also made it available with a range of different size eMMC devices installed. In place of the 4 GB capacity of previous offerings are 8, 16, and 32 GB devices, with an intriguing new “lite” variant that has no onboard storage at all.
Perhaps the saddest thing from a Hackaday reader’s perspective is that as the Pi blog post notes due to commercial sensitivities they have little idea what products many of the Compute Modules they sell end up in — a mystery we’d really like to solve. No doubt there are some fascinating applications just waiting do be discovered by hardware hackers in a decade’s time as units enter the surplus market, but for now we’ll have to be content with community offerings. This stereoscopic camera is a recent one, or perhaps one of several handheld game consoles.
Over the years we have featured a huge array of projects featuring the Raspberry Pi, but among them there is something that has been missing in all but a few examples. The Raspberry P Compute Module is the essentials of a Pi on a form factor close to that of a SODIMM module, and it is intended as a way to embed a Pi inside a commercial product. It’s refreshing then to see [Eugene]’s StereoPi project, a PCB that accepts a Compute Module and provides interfaces for two Raspberry Pi cameras.
What makes this board a bit special is that as well as the two camera connectors at the required spacing for stereophotography it also brings out all the interfaces you’d expect on a regular Pi, so there is the familiar 40-pin expansion header as well as USB and Ethernet ports. It has a few extras such as a pin-based power connector, and an on-off switch.
Where are they going with this one? So far we’ve seen demonstrations of the rig used to create depth maps with ROS (Robot Operating System). But even more fun is seeing the 3rd-person-view rig shown in the video below. You strap on a backpack that holds the stereo camera above your head, then watch yourself through VR goggles. Essentially you become the video game. We’ve seen this demonstrated before and now it looks like it will be easy to give it a try yourself as StereoPi has announced they’re preparing to crowdfund.
So aside from the stereophotography why is this special? The answer comes in that it is as close as possible to a fresh interpretation of a Raspberry Pi board without being from the Pi Foundation themselves. The Pi processors are not available to third party manufacturers, so aside from the Odroid W (which was made in very limited numbers) we have never seen a significant alternative take on a compatible Raspberry Pi. The idea that this could be achieved through the Compute Module is one that we hope might be taken up by other designers, potentially opening a fresh avenue in the Raspberry Pi story.
The Raspberry Pi Compute Module has passed through two iterations since its launch in 2014, but probably due to the lower cost of a retail Raspberry Pi we haven’t seen it in many projects save for a few game consoles. If the advent of boards like this means we see more of it, that can be no bad thing.
Continue reading “This Raspberry Pi Is A Stereo Camera And So Much More”
The Raspberry Pi has become the best video game console on the planet. With RetroPi, anyone can play Super Mario 3, Doctor Mario, and even Doki Doki Panic. Adafruit’s PiGRRL Zero and [Wermy]’s reconfabulation of an old brick Game Boy to house a Raspi Zero and display have made the Raspberry Pi portable, along with all those retro games we love so dearly.
There’s a problem with these builds, though. They only use the Raspberry Pi Zero, and with that the limitations on emulation performance, and the Raspi 3 is far too big for a portable console. What’s the solution? It’s the greatest homebrew console ever created. For this year’s Hackaday Prize, [DeanChu] is building the Retro-CM3. It’s a retro handheld with a 3D printed enclosure, that’s powered by the Raspberry Pi Compute Module 3. Stand back, folks. We have a winner that will top the Raspberry Pi and 3D printing subreddits.
The key feature for this build is, of course, the raw processing power of the Raspberry Pi Compute Module 3. This is a Raspberry Pi 3 with 4 GB of eMMC stuffed onto a board that fits into an SODIMM socket. The pins on this device give you access to the GPIOs and the DSI connector. All you really need to turn this into an amazing vintage emulation console is a breakout board with a few buttons, power supply, and a display.
The extra components for this build include a 3.2 inch LCD using the DPI interface. There’s a speaker, and a 2000mAh battery. The real tricky part here is the custom PCB, breaking out the DPI pins on the Compute Module, adding a small speaker, and throwing a small STM32 to read the buttons. It’s an entire system, ready to be housed in a 3D printed enclosure.
This is, simply, the best Raspberry Pi portable you’ll ever see, at least until we get a Rasberry Pi Zero with the capabilities of the Pi 3. It’s an excellent use of the very small Compute Module, and one of the most polished Hackaday Prize entries we’ve seen thus far.
[inches] wanted the power of a Raspberry Pi 3 in a form factor closer to the Pi Zero for a Game Boy mod. This led him to design a custom PCB to interface with one of the less popular items in the Raspberry Pi line: the Compute Module 3. A hardware comparison between the three platforms is available here.
After correcting some minor issues, it booted correctly on the first try. The final result is slightly larger than a Raspberry Pi Zero, but significantly smaller than the Raspberry Pi 3, and fits perfectly inside the Game Boy for a clean build.
The Raspberry Pi Zero remains difficult to source in some parts of the world and can cost nearly as much as the more powerful CM3 (e.g. in Southeast Asia). If you’re comfortable making a breakout board and benefit from the added computing power, it’s a reasonable option when it needs to be small.
Worth noting is that the Raspberry Pi Foundation does sell an open-source development kit for the CM3 that has been used in some projects, but the retail cost is relatively high compared to a Raspberry Pi 3. Smaller but less feature-rich breakout boards like the one by [inches] make the CM3 more accessible.
Thanks to [Lou Hannoe] for the tip.