Newly Completed Overly-Complex Clock Synchronizes Multiple Mechanisms

Some time ago [Kelton] was working on a clock inspired by Rube Goldberg contraptions. It uses only a single motor, and he’s proud to now show off the finished product (video, embedded below.)

The clock shows hours on the left, and minutes on the right. Every sixty minutes the clock drops a marble. That marble kicks off a series of visually-satisfying operations that culminate in advancing the hour. Then everything resets, and it continues for as long as it has power.

The hour oscillates in a very satisfying manner as it locks in.

At the top of each hour, the minute hand tips a marble with a gravity cam. That marble runs down a track gaining enough momentum to flip a kicker, and a short series of falling dominoes builds enough force to tip and trigger the spring-loaded ratchet that locks in a new hour. You can skip directly to 2:09 if you just want to listen to [Kelton] explain the whole operation from beginning to end.

We think it’s very interesting to note that this clock’s complexity is, if anything, understated. Each of the mechanisms involved must individually reset by their own separate mechanisms, each of which are as intriguing as their showier counterparts, and we’re sure they were every bit as difficult to get just right. And of course, it’s all driven by a single motor.

You may recall the promising start this clock project was off to and we’re delighted to see it come to completion, especially considering its complexity. Not every project sees completion, and fewer still get a version two, but that’s okay. What really floats our boat is seeing the process and details as well as hearing about what worked and what didn’t. We’re glad this clock reached the finish line, but even if something doesn’t work out, there’s always something to learn.

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Intentionally Overly-Complex Clock Is Off To A Good Start

[Kelton] from Build Some Stuff decided to create a clock that not only had kinetic elements, but a healthy dose of Rube Goldberg inspiration. The result is a work in progress, but one that looks awfully promising.

The main elements of the design are rotating pieces that indicate the hours and minutes, but each hour is advanced solely by the satisfying physical culmination of multiple interacting systems. Those systems also completely reset themselves every hour.

Each hour, a marble run kicks off a short chain reaction that culminates in advancing the hour.

At the top of the hour, a marble starts down a track and eventually tips over a series of hinged “dominoes”, which culminate in triggering a spring-loaded ratchet that advances the hour. The marble then gets carried back to the top of the device, ready for next time. Meanwhile, the domino slats and spring-loaded ratchets all get reset by a pulley system.

There’s still some work to do in mounting the motor, pulley system, and marble run. Also, a few bugs have surfaced, like a slight overshoot in the hour display. All par for the course for a device with such a large number of moving parts, we suppose.

[Kelton] has a pretty good sense how it will all work in the end, and it looks promising. We can’t wait to see it in its final form, but the tour of clock so far is pretty neat. Check it out in the video, embedded just under the page break.

As for the clock’s inspiration, Rube Goldberg’s cultural impact is hard to overstate and our own Kristina Panos has an excellent article about the man that might just teach you something you didn’t know.

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Extracting Data From Smart Scale Gives Rube Goldberg A Run For His Money

[Kevin Norman] got himself a smart body scale with the intention of logging data for his own analysis, but discovered that extracting data from the device was anything but easy. It turns out that the only way to access data from his scale is by viewing it in a mobile app. Screen-scraping is a time-honored method of pulling data from uncooperative systems, so [Kevin] committed to regularly taking a full-height screenshot from the app and using optical character recognition (OCR) to get the numbers, but making that work was a surprisingly long process full of dead ends.

First of all, while OCR can be reliable, it needs the right conditions. One thing that ended up being a big problem was the way the app appends units (kg, %) after the numbers. Not only are they tucked in very close, but they’re about half the height of the numbers themselves. It turns out that mixing and matching character height, in addition to snugging them up against one another, is something tailor-made to give OCR reliability problems.

The solution for this particular issue came from an unexpected angle. [Kevin] was using an open-source OCR program called Tesseract, and joined an IRC community #tesseract to ask for advice after exhausting his own options. The bemused members of the online community informed [Kevin] that they had nothing to do with OCR; #tesseract was actually a community for an open-source 3D FPS shooter of the same name. But as luck would have it, one of the members actually had OCR experience and suggested the winning approach: pre-process the image with OpenCV, using cv2.findContours() to detect and create a bounding box around each element. If an element is taller than a decimal point but shorter than everything else, throw it out. With that done, there were still a few more tweaks required, but the finish line was finally in sight.

Now [Kevin] can use the scale in the morning, take a screenshot, and in less than half a minute the results are imported into a database and visualizations generated. The resulting workflow might look like something Rube Goldberg would approve of, but it works!

Complicated And Useless Cancel Each Other Out

We all know what it means to procrastinate, but what about actively spending time building a useless machine? You have undoubtedly seen the ornamental boxes with a tempting little toggle switch on the top. When you inevitably flip the switch, an actuator pops out from one half of the enclosure with the sole purpose of undoing its own power switch. [Paz Hameiri] took it a step further by adding some [Rube Goldberg] flavor, and with the help of a microcontroller, his levers take their sweet time powering themselves down. (Video after the break.)

We didn’t find any code or diagrams for the project, but if you know the useless machine’s internals, it shouldn’t be any trouble to recreate one for your desk. The most significant design factor is that the switches. Their contacts must be wired in parallel so that the controller has power as long as one is active. How would you spice up the useless machine?

Even though these are called useless machines, they serve the purpose of decoration, conversation-starting, or a way to show off your woodworking and programming skills.

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Rube Goldberg’s Least Complicated Invention Was His Cartooning Career

The name Rube Goldberg has long been synonymous with any overly-built contraption played for laughs that solves a simple problem through complicated means. But it might surprise you to learn that the man himself was not an engineer or inventor by trade — at least, not for long. Rube’s father was adamant that he become an engineer and so he got himself an engineering degree and a job with the city. Rube lasted six months engineering San Francisco’s sewer systems before quitting to pursue his true passion: cartooning.

Rube’s most famous cartoons — the contraptions that quickly became his legacy — were a tongue-in-cheek critique meant to satirize the tendency of technology to complicate our lives in its quest to simplify them. Interestingly, a few other countries have their own version of Rube Goldberg. In the UK it’s Heath Robinson, and in Denmark it’s Robert Storm Petersen, aka Storm P.

Rube Goldberg was a living legend who loved to poke fun at everything happening in the world around him. He became a household name early in his cartooning career, and was soon famous enough to endorse everything from cough drops to cigarettes. By 1931, Rube’s name was in the Merriam-Webster dictionary, his legacy forever cemented as the inventor of complicated machinery designed to perform simple tasks. As one historian put it, Rube’s influence on culture is hard to overstate.

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Follow The Bouncing Ball Of Entropy

When [::vtol::] wants to generate random numbers he doesn’t simply type rand() into his Arduino IDE, no, he builds a piece of art. It all starts with a knob, presumably connected to a potentiometer, which sets a frequency. An Arduino UNO takes the reading and generates a tone for an upward-facing speaker. A tiny ball bounces on that speaker where it occasionally collides with a piezoelectric element. The intervals between collisions become our sufficiently random number.

The generated number travels up the Rube Goldberg-esque machine to an LCD mounted at the top where a word, corresponding to our generated number, is displayed. As long as the button is held, a tone will continue to sound and words will be generated so poetry pours forth.

If this take on beat poetry doesn’t suit you, the construction of the Ball-O-Bol has an aesthetic quality that’s eye-catching, whereas projects like his Tape-Head Robot That Listens to the Floor and 8-Bit Digital Photo Gun showed the electronic guts front and center with their own appeal.

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Doomed Incandescent Light Blinker

[Jānis]’s entry for the Flashing Light Prize was doomed from the start. Or should we say Doomed? It was a complicated mess of Rube-Goldbergery that essentially guaranteed that he’d have no time for making a proper video and submitting and entry. But it also ran Doom. Or at least ran on Doom.

(Note: [Jānis] sent us this hack in the e-mail — there’s no link for this blog post. You’re reading it here and now.)

It starts with a DC motor salvaged from a DVD player that spins a wheel that flips a switch back and forth, which in turn flips the polarity of the power on the motor. It’s like a most-useless machine, but with no human involved. This contraption periodically presses a button on a gutted mouse.

Pressing the mouse button on one computer fires a rocket in a multiplayer Doom game, and triggers a light on a wall when it does. A second Doom player, on another computer, sits facing the wall. Solar cells dangled in front of Player 2’s monitor emit high and low voltages as the LCD blinks on and off. That output goes into the ADC of an Arduino clone that drives a transistor that drives a relay that turns on and off a lightbulb.

We had a lot of fun watching all of the entries for the Flashing Light Prize, and we were also stoked by the presence of so many Hackaday regulars in the Honourable Mention list. (Sad to see [Sprite]’s ping-flasher didn’t make the cut!)

If you, like [Jānis] are still sitting on a design, don’t fret. It looks like the prize will make a return next year. Woot!

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