We’re partial to musical instrument hacks around here, mainly because we find instruments to be fascinating machines. Few are more complex than the piano, and, as it turns out, few are quite so hackable. Still, we have to admit that this ragtime piano hack took us by surprise.
We always thought that the rich variety of tones that can be coaxed from a piano, from the tinny sound of an Old West saloon piano to the rich tones of a concert grand, were due mainly to the construction of the instrument and the way it’s played. Not so, apparently, as [Measured Workshop] demonstrated by installing a “mandolin rail” in a small upright piano. The instrument had seen better days, so step one was disassembly and cleaning. A wooden rail spanning the entire width of the string board was added, with a curtain of fabric draping down to the level of the hammers. The curtain was cut into a fringe in the same spacing as the hammers – marking the hammer locations with cornstarch was a nice trick – and metal clips were crimped to each fringe. The completed mandolin rail can be raised and lowered using a new foot pedal, completely changing the tone as the hammers hit the strings with the metal clips rather than their soft felt heads. It makes the piano sound a little like a harpsichord, or the aforementioned saloon instrument, and at the touch of a foot, it’s back to its original tone.
Most of the piano hacks we offer tend toward the electronic variety, so it’s nice to see a purely mechanical piano hack for a change. And if the hacked piano doesn’t work out as an instrument, you can always turn it into a workbench.
Continue reading “Simple Hack Completely Changes The Sound Of This Piano”
When [::vtol::] wants to generate random numbers he doesn’t simply type rand() into his Arduino IDE, no, he builds a piece of art. It all starts with a knob, presumably connected to a potentiometer, which sets a frequency. An Arduino UNO takes the reading and generates a tone for an upward-facing speaker. A tiny ball bounces on that speaker where it occasionally collides with a piezoelectric element. The intervals between collisions become our sufficiently random number.
The generated number travels up the Rube Goldberg-esque machine to an LCD mounted at the top where a word, corresponding to our generated number, is displayed. As long as the button is held, a tone will continue to sound and words will be generated so poetry pours forth.
If this take on beat poetry doesn’t suit you, the construction of the Ball-O-Bol has an aesthetic quality that’s eye-catching, whereas projects like his Tape-Head Robot That Listens to the Floor and 8-Bit Digital Photo Gun showed the electronic guts front and center with their own appeal.
Continue reading “Follow the Bouncing Ball of Entropy”
When you take a microcontroller class in university, one of the early labs they have you drudge through on your way to, promised, mastery over all things embedded, is a tiny music generator.
It’s a more challenging lab than one would expect. It takes understanding the clock of the microcontroller and its sometimes temperamental nature. It takes a clear mental picture of interrupts, and is likely one of the first experiences a burgeoning designer will have worrying about the execution time of one of their loops. Also tables, data structures, and more. It even requires them to go out of their comfort zone a learn about an unrelated field, a challenge often faced in practicing engineering.
Luckily [Łukasz Podkalicki] has done a great job of documenting the adventure. He’s got everything from the schematic and code to the PWM traces on the oscilloscope.
It’s also worth mentioning that he’s got a few other really nice tutorials for the ATtiny13 microcontroller on his blog. A tiny party light generator and a IR receiver among them.
Because the Arduino is in such high demand for producing multiple musical tones at the same time; [Jeremy Blum] has successfully figured out the math and other necessaries that will take your once previously single tone producing MCU and turn it into a 5 tone producing machine. unsurprisingly its really just some creative use of PWM control but it all works out in the end anyway and helps prevent you from purchasing additional sound generating chips. This truly does open up some new doors, as [Jeremy] shows with his still in production thingamakit like project: ReacXion.