From a guitar hacking point of view, the two major parts that are interesting to us are the pickups and the volume/tone control circuit that lets you adjust the sound while playing. Today, I’ll get into the latter part and take a close look at the components involved — potentiometers, switches, and a few other passive components — and show how they function, what alternative options we have, and how we can re-purpose them altogether.
In that sense, it’s time to heat up the soldering iron, get out the screwdriver, and take off that pick guard / open up that back cover and continue our quest for new electric guitar sounds. And if the thought of that sounds uncomfortable, skip the soldering iron and grab some alligator clips and a breadboard. It may not be the ideal environment, but it’ll work.
Continue reading “Axe Hacks: Spinning Knobs And Flipping Switches”
Traditionally, the useless machine is a simple one that invites passersby to switch it on. When they do, the machine somehow, some way, turns itself off; usually with a finger or finger-like object that comes out from the box in what feels like an annoyed fashion. Honestly, that’s probably part of what drives people to turn them on over and over again.
But [Bart Blankendaal] has managed to turn the useless machine on its head. When this machine is switched to the on position, unseen forces inside the box will spin the toggle switch around 180° to the off position.
What’s really happening is that an Arduino is getting a signal from the toggle switch, and is then rotating it on a ball bearing with a stepper motor driven through an H-bridge.
It shouldn’t be too hard to make one of these yourself, given that [Bart] has provided the schematic and STLs. If we weren’t living in such touchy times, we might suggest building one of these into your Halloween candy distribution scheme somehow. Sell the switch as one that turns on a candy dispenser, and then actually dispense it after three or five tries.
Many see useless machines as tangible examples of existential quandary. Here is one that takes that sentiment a bit further by snuffing out a candle.
Continue reading “Finally, A Differently Useless Machine”
It happens to pretty much everyone who gets into keyboards. No commercial keyboard can meet all your needs, so you start building them. Use them a while, find problems, build a new keyboard to address them. Pretty soon you think you have enough user experience to design the perfect keeb — the be-all, end-all magnum opus clacker you can take to the grave. This time, it happened to [aydenvis]. We must say, the result is quite nice. But will it still be perfect in six months?
As you might expect, this board uses an Arduino Pro Micro. We can’t say for sure, but it looks like [aydenvis] created a socket with a second Pro Micro board populated only with female header. That’s definitely a cool idea in case the board fails. It also has two rotary encoders and a pair of toggle switches to switch controller and secondary designations between the PCBs.
We like the philosophy at play in this 36-key ‘board that states that prime ergonomics come when each finger must only travel one key distance from the home row. This of course requires programming layers of functionality into the firmware, which is easy enough to set up, but can be tricky to memorize. One thing that will help is the color-coded RGB underglow, which we’re going to call sandwich glow because it is emanating from the middle of a stacked pair of PCBs floating on 7 mm standoffs. We only wish we could hear how loudly those jade Kailh choc switches can clack. The board files are up on GitHub, so we may just have to make our own.
Indeed, many keebs we see use a Pro Micro or two, but here’s a tasty split that runs on a Raspberry Pi Zero W.
Teacher says that every time a toggle switch clunks, a hacker gets their wings. Or something like that. All we know is that there are few things the hardware tinkerer likes more than the satisfying action of a nice flip. Which by extension means this handheld game built by [Roman Revzin] and controlled by nothing more than three toggle switches will likely be a big hit at the hackerspace.
The parts list for this game, which [Roman] calls the ToggleBoss, is about as short as it gets. There’s a NodeMCU ESP8266 development board, a common SH1106 OLED display, and a trio of suitably clunky toggle switches. Add a bit of wire, toss it all into a 3D printed enclosure, and you’re halfway to thumb flicking nirvana.
Naturally, you might be wondering about the sort of games that can be played with three latching digital inputs; after all, it’s not exactly the most conventional controller layout. But there is where ToggleBoss really shines. Instead of trying to shoehorn traditional games into an exceptionally unconventional system, [Roman] has come up with several games which really embrace the limited input offered to the user.
In a platforming game not unlike the classic Mario Bros, the positions of the physical switches are mapped to virtual walls that are raised and lowered to control a character’s movement through the level. Another game shows the player three dots which correspond to the intended switch states, which they have to match as quickly and as accurately as possible. [Roman] has released the source code to his current lineup of games, which hopefully will inspire others to try their hand at creating software for this fascinating little system.
With the availability of cheap OLED displays and powerful microcontrollers, we’ve started to see more of these bespoke gaming systems. While some will undoubtedly prefer a pocket full of Nintendo’s classics, we think there’s something special about a game system that you can truly call your own.
Ask anyone who’s ever tuned into Fireplace TV on a cold winter’s night — even though you can’t feel the heat or roast a marshmallow with it, fake fire is almost as soothing as the real thing. And if you have kids or pets, it’s a whole lot safer. But why go to the expense of buying a lighted insert when you could just make your own?
You don’t even need to get fancy with a microcontroller and RGB LEDs, either — just do what [Ham-made] did and dismantle some LED flame bulbs. They already have everything you need, and the flex PCB makes them easy to work with.
[Ham-made] adhered three bulbs’ worth to a piece of foam board with double-stick tape, soldered all the leads together, and wired in a toggle switch and a 2xAA battery pack. The bulbs each had a tilt switch so that the “flames” flow upward regardless of orientation, but [Ham-made] removed those to avoid flickering connectivity and fights with the toggle switch.
Once it was all wired up, [Ham-made] hot-glued some magnets to the foam board and attached it to the underside of the grate to keep it safe from the logs and the ash pit, while still allowing the glow to emanate from the right spot for realism. The only thing missing are the crackles and pops, and [Ham-made] is burning to hear your implementation ideas.
[Ham-made] wasn’t using his fireplace in the traditional way because the house is smallish and centrally heated. But if you rely on yours to keep you warm and cozy, why not make it voice-activated?
[MelkorsGreatestHits] had an extra USB MAME board burning a hole in his parts bin, so he turned it into fuel for this far-out Kerbal Space Program controller. Cool your jets — no fully-functioning TI-99/4As were harmed in the making of this baby. Besides, this is a KAL 9000 from Kexas Instruments. See the badges?
After donating the usable parts deemed unnecessary for space exploration, [MelkorsGreatestHits] had even more room inside the case for the throng of toggles that make this controller so touchable. We love the two tiers of toggles here — the important ones are separated with 3D-printed Space Shuttle-style switch guards, and the super-important toggles have flip-up covers to protect them from errant flicks of the hand. The vintage embosser labels are an impressive touch, and make us wish we had one that stamps vertically.
[MelkorsGreatestHits] modeled the combo throttle/roll handle and the joystick after the Apollo 11 command module controls. Unfortunately, the MAME board didn’t like his 3-axis analog joystick, so both are 2-axis and give WASD control. Good enough to get to the Mün!
We’ve seen more than a few KSP controllers around here, but none so overdone as this wonderful stand-up command station.
Hackaday Editors Mike Szczys and Elliot Williams opine on the coolest hacks we saw this week. This episode is heavy with 3D printing as Prusa released a new, smaller printer, printed gearboxes continue to impress us with their power and design, hoverboards are turned into tanks, and researchers suggest you pour used coffee grounds into your prints. Don’t throw out those “toy” computers, they may be hiding vintage processors. And we have a pair of fantastic articles that cover the rise and fall of forest fire watchtowers, and raise the question of where all those wind turbine blades will go when we’re done with them.
Take a look at the links below if you want to follow along, and as always tell us what you think about this episode in the comments!
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Continue reading “Hackaday Podcast 040: 3D Printed Everything, Strength V Toughness, Blades Of Fiber, And What Can’t Coffee Do?”