70 DIY Synths On One Webpage

If you want to dip your toes into the deep, deep water of synth DIY but don’t know where to start, [Atarity] has just the resource for you. He’s compiled a list of 70 wonderful DIY synth and noise-making projects and put them all in one place. And as connoisseurs of the bleepy-bloopy ourselves, we can vouch for his choices here.

The collection runs the gamut from [Ray Wilson]’s “Music From Outer Space” analog oddities, through faithful recreations like Adafruit’s XOXBOX, and on to more modern synths powered by simple microcontrollers or even entire embedded Linux devices. Alongside the links to the original projects, there is also an estimate of the difficulty level, and a handy demo video for every example we tried out.

Our only self-serving complaint is that it’s a little bit light on the Logic Noise / CMOS-abuse side of synth hacking, but there are tons of other non-traditional noisemakers, sound manglers, and a good dose of musically useful devices here. Pick one, and get to work!

Reviving A Maplin 4600 DIY Synthesizer From The 1970s

A piece of musical history is the Maplin 4600, a DIY electronic music synthesizer from the 1970s. The design was published in an Australian electronics magazine and sold as a DIY kit, and [LOOK MUM NO COMPUTER] got his hands on an original Maplin 4600 that he refurbishes and puts through its paces.

Inserting conductive pegs is how the operator connects different inputs and outputs.

The Maplin 4600 is a (mostly) analog device with a slightly intimidating-looking layout. It features multiple oscillators, mixers, envelope generators, filters, and a complex-looking patch bay on the right hand side that is reminiscent of a breadboard. By inserting conductive pins, one can make connections between various inputs and outputs.

Internally the different features and circuits are mostly unconnected from one another by default, so the patch board is how the instrument is “programmed” and the connections made can be quite complex. The 4600 is one of a few synthesizer designs by [Trevor Marshall], who has some additional details about on his website.

The video (embedded below) is a complete walk-through of the unit, including its history, quirks, and design features. If you’d like to skip directly to a hands-on demonstrating how it works, that begins around the 10:15 mark.

Synthesizers have a rich DIY history and it’s fascinating to see an in-depth look at this one. And hey, if you like your synths complex and intimidating, do yourself a favor and check out the Starship One.

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The Mystery Of The Messed-Up Hammond X5

[Filip] got his hands on a sweet old Hammond X5 organ, but it had one crucial problem: only half of the keys worked. Each and every C#, D, D#, E, F, and F# would not play, up and down the keyboard, although the other notes in between sounded just fine.

Those of you with an esoteric knowledge of older electric organs will be saying “it’s a busted top-octave generator chip”, and you’re right. One of the TOGs worked, and the other didn’t. [Filip] rolled his own top-octave generator with a Pico, in Python no less, and the old beauty roared to life once more.

But what is a top-octave generator, you may ask? For a brief period of time in the early 70s, there were organs that ran on square waves. Because a musical octave is a doubling or halving of frequency, you can create a pitch for every key on the organ if you simply create one octave’s worth of pitches, and divide them all down using something as simple as a binary counter IC. But nobody makes top-octave chips any more.

Back in 2018, [DC Darsen] wrote in asking us if we knew about any DIY top-octave designs, and we put out an Ask Hackaday to see if you all could make a top-octave generator out of a microcontroller. We got a super-optimized code hack in response, and that’s worth checking out in its own right, but we always had the nagging suspicion that a hardware solution was the best solution.

We love how [Filip]’s design leans heavily on the Pico’s programmable input/output hardware modules to get the job done with essentially zero CPU load, allowing him to write in Python and entirely bypassing the cycle-counting and assembly language trickery. The voltage shifters and the switchable jumpers to swap between different top-octave chip types are a nice touch as well. If you have an organ that needs a top-octave chip in 2024, this is the way we’d do it. (And it sounds fantastic.)

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The Math Behind The Music Of The 80s

Although there might have been other music produced or recorded in the 1980s, we may never know of its existence due to the cacophony of all of the various keytars, drum machines, and other synthesized music playing nonstop throughout the decade. There was perhaps no more responsible synthesizer than the Yamaha DX7 either; it nearly single-handedly ushered in the synth pop era. There had been other ways of producing similar sounds before but none were as unique as this keyboard, and for ways beyond just its sound as [Kevin] describes in this write-up.

Part of the reason the DX7 was so revolutionary was that it was among the first accessible synthesizers that was fully digital, meaning could play more than one note at a time since expensive analog circuitry didn’t need to be replicated for multiple keys. But it also generated its tones by using frequency modulation of sine waves in a way that allowed many signals to be combined to form different sounds. While most popular musicians of the 80s used one of the preset sounds of the synthesizer, it could produce an incredible range of diverse sounds if the musician was willing to dig a bit into the programming of this unique instrument.

There were of course other reasons this synthesizer took off. It was incredibly robust, allowing a musician to reliably carry it from show to show without much worry, and it also stood on the shoulders of giants since musicians had been experimenting with various other types of synthesizers for the previous few decades. And perhaps it was at the right place and time for the culture as well. For a look at the goings on inside the chip that powered the device, [Ken Shirriff] did a deep dive into one a few years ago.

Linus Live-Codes Music On The Commodore 64

In this tremendously educational video, [Linus Åkesson] takes us through how he develops a synthesizer and a sequencer and editor for it on the Commodore 64, all in BASIC. While this sounds easy, [Linus] is doing this in hard mode: all of the audio is generated by POKE, and it gets crazier from there. If you’re one of those people out there who think that BASIC is a limited language, you need to watch this video.

[Linus] can do anything with POKE. On a simple computer like the C64, the sound chip, the screen chips, and even the interrupts that control program flow are all accessible simply by writing to the right part of memory. So the main loop here simply runs through a lot of data, POKEing it into memory and turning the sound chip on and off. There’s also a counter running inside the C64 that he uses to point into a pitch lookup table in the code.

But the inception part comes when he designs the sequencer and editor. Because C64 BASIC already has an interactive code editor, he hijacks this for his music editor. The final sequencer interface exists inside the program itself, and he writes music in the code, in real time, using things like LIST and editing. (Code is data, and data is code.) Add in a noise drum hack, and you’ve got some classic chiptuney sounds by the end.

We love [Linus]’s minimal C64 exercises, and this one gets maximal effect out of a running C64 BASIC environment. But that’s so much code in comparison to his 256-byte “A Mind is Born” demo. But to get that done, he had to use assembly.

Thanks [zogzog] for the great tip!

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Solving A Retrocomputing Mystery With An Album Cover: Greengate DS:3

[Bea Thurman] had a retro music conundrum. She loved the classic Greengate DS:3 sampler, but couldn’t buy one, and couldn’t find enough information to build her own. [Bea’s] plea for help caught the attention of [Eric Schlaepfer], aka  [TubeTime]. The collaboration that followed ultimately solved a decades-old mystery. 

In the 1980s, there were two types of musicians: Those who could afford a Fairlight CMI and everyone else. If you were an Apple II owner, the solution was a Greengate DS:3. The DS:3 was a music keyboard and a sampler card for the Apple II+ (or better). The plug-in card was a bit mysterious, though. The cards were not very well documented, and only a few survive today. To make matters worse, some chips had part numbers sanded off. It was a bit of a mystery until [Bea and Tubetime] got involved. 

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Digital Audio Workstation In A Box

Although it’s still possible to grab a couple of friends, guitars, and a set of drums and start making analog music like it’s 1992 and there are vacant garages everywhere yearning for the sounds of power chords, the music scene almost demands the use of a computer now. There are a lot of benefits, largely that it dramatically lowers the barrier to entry since it greatly reduces the need for expensive analog instruments. It’s possible to get by with an impressively small computer and only a handful of other components too, as [BAussems] demonstrates with this tiny digital audio workstation (DAW).

The DAW is housed inside a small wooden box and is centered around a Behringer JT-4000 which does most of the heavy lifting in this project. It’s a synthesizer designed to be as small as possible, but [BAussems] has a few other things to add to this build to round out its musical capabilities. A digital reverb effects pedal was disassembled to reduce size and added to the DAW beneath the synthesizer. At its most basic level this DAW can be used with nothing but these components and a pair of headphones, but it’s also possible to add a smartphone to act as a sequencer and a stereo as well.

For a portable on-the-go rig, this digital audio workstation checks a lot of the boxes needed including MIDI and integration with a computer. It’s excellent inspiration for anyone else who needs a setup like this but doesn’t have access, space, or funds for a more traditional laptop- or desktop-centered version. For some other small on-the-go musical instruments we recently saw a MIDI-enabled keyboard not much larger than a credit card.