Reverse-Engineering The Tamagotchi IR Connection

The Tamagotchi Connection is a series of Tamagotchi toys that took the original portable pet concept and mixed things up with a wireless connection, which allowed you to interact with the pets of other proud Tamagotchi owners. This wireless connection is implemented using an infrared transceiver, somewhat like IrDA, but as [Zach Resmer] discovered while reverse-engineering this connection, it’s actually what is called ‘Nearly NEC’ by [Natalie Silvanovich], who has a GitHub repository full of related Tamagotchi hacking tools and ROM dumps.

With the protocol figured out, creating a transceiver for low-bitrate infrared communication isn’t particularly hard. In this case, it was implemented using an RP2040 MCU and an appropriate IR LED and receiver pair. This Tamagometer project was also implemented as an app for the Flipper Zero, and a custom PCB called the Pico TamaBadge by [Daniel Weidman].

There’s a web application associated with [Zach]’s project using a Web Serial-enabled browser (i.e. Chrome). The serial protocol is somewhat documented in the patent for the device’s connection feature, which makes it relatively easy to implement yourself.

Virtual Pet Responds To WiFi

When the Tamagotchi first launched all those decades ago, it took the world by storm. It was just a bunch of simple animations on a monochrome LCD, but it had heart, and people responded to that. Modern technology is capable of so much more, so [CiferTech] set out to build a virtual pet that can sniff out WiFi networks.

The build employs an ESP32-S3, perhaps the world’s favorite microcontroller that has WiFi baked right in from the factory. It’s paired with a 240×240 TFT LCD that delivers bright, vivid colors to show the digital pet living inside. Addressable WS2812B LEDs and a simple sound engine provide further feedback on the pet’s status.

The pet has various behaviors coded in, like hunting, exploring, and resting, and moods such as “happy,” “curious,” and “bored.” For a bit of environmental reactivity, [CiferTech] also made the local WiFi environment play a role. Nearby networks can influence the “hunger, happiness, and health” of the pet.

Incidentally, if you’ve ever wondered what made the Tamagotchi tick, we’ve explored that before, too.

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Tamagotchi Torture Chamber Is Equal Parts Nostalgia And Sadism

Coming in hot from Cornell University, students [Amanda Huang], [Caroline Hohner], and [Rhea Goswami] bring a project that is guaranteed to tickle the funny bone of anyone in the under-40 set, and sadists of all ages: The Tamagochi Torture Chamber.

Tamagotchi Torture Chamber displaying Tombstone
He’s dead, Jim.

In case you somehow missed it, Bandai’s Tamagochi is a genre-defining digital pet that was the fad toy at the turn of the millennium, and has had periodic revivals since. Like the original digital pet, there are three pushbuttons to allow you to feed, play with, and clean your digital pet. These affect the basic stats of happiness, health, food and weight in ways that will be familiar to anyone who played with the original Tamagochi. Just as with the original, mistreatment or neglect causes the Tamagochi to “die” and display a tombstone on the TFT display.

Where the “Torture Chamber” part comes in is the presence of an accelerometer and soft physics simulation– the soft physics gets an entire core of the Pi Pico at the heart of this build dedicated to it, while the other core handles all inputs, display and game logic. What this enables is the ability to bounce the digital pet off the walls of its digital home with an adorable squish (and drop in health stat) by tilting the unit. You can check that out in the demo video blow.

Is it overkill for a kids toy to have a full soft body simulation, rather than just a squish-bounce animation? Probably, but for an ECE project, it lets the students show off their chops… and possibly work out some frustrations.

We won’t judge. We will point you to other Tamagotchi-inspired projects, though: like this adorable fitness buddy, or this depressingly realistic human version.

If you’ve got an innovative way to torture video game characters, or a project less likely to get you on Skynet’s hitlist, don’t forget to send in a tip!

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The bill of materials and the assembled smartwatch.

Piko, Your ESP32 Powered Fitness Buddy

Over on Hackaday.io there’s a fun and playful write-up for a fun and playful project — the Piko, an ESP32 powered smartwatch.

Our hackers [Iloke Alusala], [Lulama Lingela], and [Rafael Cardoso] teamed up to design and manufacture this wrist-worn fitness wearable. Made from an ESP32 Beetle C6 and using an attached accelerometer with simple thresholds the Piko can detect if you’re idle, walking, jogging, or sprinting; and at the same time count your steps.

Design sketches

The team 3D printed the requisite parts in PLA using the printer in their university makerspace. In addition to the ESP32 and printed parts, the bill of materials includes a 240×240 IPS TFT LCD display, a LIS331HH triple-axis accelerometer, a 200 mAh battery, and of course, a watch strap.

Demonstrating splendid attention to detail, and inspired by the aesthetic of the Tamagotchi and pixel art, the Piko mimics your current activity with a delightful array of hand-drawn animations on its display. Should you want to bring a similar charm to your own projects, all the source is available under the MIT license.

If you’re interested in smartwatch technology be sure to check out our recent articles: Smartwatches Could Flatten The Curve Of The Next Pandemic and Custom Smartwatch Makes Diabetes Monitoring Easier For Kids.

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Work, Eat, Sleep, Repeat: Become A Human Tamagotchi

When [Terence Grover] set out to build a Tamagotchi-inspired simulator, he didn’t just add a few modern tweaks. He ditched the entire concept and rebuilt it from the ground up. Forget cute wide-eyed blobby animals and pixel-poop. This Raspberry Pi-powered project ditches nostalgia in favour of brutal realism: inflation, burnout, capitalism, and the occasional existential crisis. Think Sims meets cyberpunk, rendered charmingly in Python on a low-res RGB LED matrix.

Instead of hunger and poop meters, this dystopian pet juggles Maslow’s hierarchy: hunger, rest, safety, social life, esteem, and money. Players make real-life-inspired decisions like working, socialising, and going into education – each affecting the stats in logical (and often unfair) ways. No free lunch here: food requires money, money requires mind-numbing labour, and labour tanks your rest. You can even die of overwork à la Amazon warehouse. The UI and animation logic are all hand-coded, and there’s a working buzzer, pixel-perfect sprite movement, and even mini-games to simulate job repetition.

It’s equal parts social commentary and pixel art fever dream. While we have covered Tamagotchi recreations some time ago, this one makes you the needy survivor. Want your own dystopia in 64×32? Head over to [Terence Grover]’s Github and fork the full open source code. We’ll be watching. The Tamagotchi certainly is.

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A Cute Sentry Scans Your Net For Scullduggery

As long as we get to make our own network security tools, why not make them look cute? Netgotchi may not be much more than an ESP8266 running network scans and offering up a honeypot service, but it smiles while sits on your desk and we think that’s swell.

Taking inspiration from a recent series of red-team devices that make hacking adorable, most obviously pwnagotchi (and arguably Flipper), Netgotchi lives on the light side of the Force. Right now, it enumerates the devices on your network and can alert you when anything sketchy joins in. We can totally imagine customizing this to include other network security or health checks, and extending the available facial expressions accordingly.

You might not always be thinking about your network, and if you’re like us, that’s probably just fine. But we love standalone displays that show one thing in an easily digestable manner, and this fits the bill, with a smile.

Slime Mold-Powered Smart Watches See Humans Fall In Love With The Goo

Humans are very good at anthropomorphising things. That is, giving them human characteristics, like ourselves. We do it with animals—see just about any cartoon—and we even do it with our own planet—see Mother Nature. But we often extend that courtesy even further, giving names to our cars and putting faces on our computers as well.

A recent study has borne this out in amusing fashion. Researchers at the University of Chicago found that human attitudes towards a device can change if they are required to take actions to look after it. Enter the slime mold smartwatch, and a gooey, heartwarming story of love and care between human and machine, mediated by mold.

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