PiGlass V2 Embraces The New Raspberry Pi Zero 2

Well, that certainly didn’t take long. It’s been just about a month since the Raspberry Pi Zero 2 hit the market, and we’re already seeing folks revisit old projects to reap the benefits of the drop-in upgrade that provides five times the computational power in the same form factor.

Take for example the PiGlass v2 that [Matt] has been working on. He originally put the Pi Zero wearable together back in 2018, and while it featured plenty of bells and whistles like a VuFine+ display, 5 MP camera, and bone conduction audio, the rather anemic hardware of the original Zero kept it from reaching its true potential.

But thanks to the newly released Pi Zero 2, slapping quad-core power onto the existing rig was as easy as unplugging a couple cables and swapping out the board. With the increased performance of the new Pi, he’s able to play multimedia content through Kodi, emulate classic games with RetroPie, and even stream live video to YouTube. Using the custom menu seen in the video below, a small off-the-shelf Bluetooth controller from 8BitDo is all he needs to control the wearable’s various functions without getting bogged down with a full keyboard and mouse.

Although it might not have the punch of its larger siblings, the new Pi Zero 2 is definitely a very exciting platform. The highly efficient board delivers performance on par with the old Pi 3, while still being well positioned for battery powered projects like this one. We’re eager to see what develops as the new SBC finds its way into the hands of more hackers and makers in the coming months.

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Star Trek Tap Controller, Take Two

Engineering student and DIY enthusiast [Xasin] thought that the usual ways of controlling various home devices, such as phone apps and web interfaces, were too boring. Instead, he developed the wearable Tap interface which is a cross between a Star Trek comms badge and mobile holo-emitter. The basic idea is to control stuff by tapping the pendant. But things got a little out of hand since this project started two years ago.

[Xasin] began with Tap version 1 back in 2019, and learned all about coding for BLE, making 3D printed cases, and eventually working out all the kinks in the system. Tap v1 used capacitive touch sensing, but the current version detects physical taps using an accelerometer and also can detect gestures. Feature creep along the way brings a sensor array, an array of emotive LEDs, an OLED screen, and a speaker. The whole thing is powered by a dual-core ESP32 Pico MCU. [Xasin] has published his project on GitHub in case you want to explore some of these other features on your own.

The project is only partially up and running because a few critical components are unavailable due to the global parts shortage. But it will soon be able to control smart home devices, such as [Xasin]’s standalone Dragon’s Home smart home system that we wrote about earlier this year. If you want to learn more about tap controlling in general, check out this article from 2018. You can see the Tap introduce itself and its features in the short video below the break.

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Wearable soft robot grippers

Soft Robotics Hack Chat

Join us on Wednesday, October 27 at noon Pacific for the Soft Robotics Hack Chat with Ali Shtarbanov!

By this point in technological history, we’ve all been pretty well trained in how to think about robots. Designs vary wildly, but to achieve their goals, most robots have one thing in common: they’re rigid. Whether it’s a robot arm slinging a spot welder on an assembly line or a robot dog on patrol, they’re largely made of stiff, strong, materials that, more often than not, are powered by electric motors of some sort.

But just because that’s the general design palette for robotics doesn’t mean there aren’t other ways. Robots, especially those that are intended to be used in close association with humans, can often benefit from being a little more flexible. And that’s where the field of soft robotics shines. Rather than a skeleton of machined aluminum and powerful electric actuators, these robots tend more toward silicone rubber construction with pneumatic activation. Some soft robots are even compliant and safe enough to be wearable, giving humans the ability to do things they never could before, or perhaps restoring functions that have been lost to the ravages of entropy.

Soft robotics is a fascinating field with the potential to really revolutionize things like wearables and collaborative robotics. To help us understand a little more about what’s going on in this space, we’re pleased to welcome Ali Shtarbanov to the Hack Chat. Ali is a Ph.D. student at MIT’s famed Media Lab, where he studies Human-Computer Interaction. He’s particularly interested in making soft robotics as fast and easy to prototype as traditional robotics have become, and to this end, he invented FlowIO, an open-source platform for pneumatic control. We’ll use this as a jumping-off point to discuss the whole field of soft robotics, especially where it is now and where Ali sees it going in the future.

join-hack-chatOur Hack Chats are live community events in the Hackaday.io Hack Chat group messaging. This week we’ll be sitting down on Wednesday, October 27 at 12:00 PM Pacific time. If time zones have you tied up, we have a handy time zone converter.

Several frames from Bad Apple

PineTime Smartwatch And Good Code Play Bad Apple

PineTime is the open smartwatch from our friends at Pine64. [TT-392] wanted to prove the hardware can play a full-motion music video, and they are correct, to a point. When you watch the video below, you should notice the monochromatic animation maintaining a healthy framerate, and there lies all the hard work. Without any modifications, video would top out at approximately eight frames per second.

To convert an MP4, you need to break it down into images, which will strip out the sound. Next, you load them into the Linux-only video processor, which looks for clusters of pixels that need changing and ignores the static ones. Relevant pixel selection takes some of the load off the data running to the display and boosts the fps since you don’t waste time reminding it that a block of black pixels should stay the way they are. Lastly, the process will compress everything to fit it into the watch’s onboard memory. Even though it is a few minutes of black and white pictures, compiling can take a couple of hours.

You will need access to the watch’s innards, so hopefully, you have the developer kit or don’t mind cracking the seal. Who are we kidding, you aren’t here for intact warranties. The video resides in the flash chip and you have to transfer blocks one at a time. Bad Apple needs fourteen, so you may want to practice on a shorter video. Lastly, the core memory needs some updating to play correctly. Now you can sit back and…watch.

Pine64 had a rough start with the single-board computers, but they’re earning our trust with things like soldering irons and Google-less Linux mobile phones.

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Wearable colour eink display in watch format showing additional internal details

Bendable Colour EPaper Display Has Touch Input Too

The Interactive Media Lab at Dresden Technical University has been busy working on ideas for user interfaces with wearable electronics, and presents a nice project, that any of us could reproduce, to create your very own wearable colour epaper display device. They even figured out a tidy way to add touch input as well. By sticking three linear resistive touch strips, which are effectively touch potentiometers, to a backing sheet and placing the latter directly behind the Plastic Logic Legio 2.1″ flexible electrophoretic display (EPD), a rudimentary touch interface was created. It does look like it needs a fair bit of force to be applied to the display, to be detectable at the touch strips, but it should be able to take it.

The rest of the hardware is standard fayre, using an off-the-shelf board to drive the EPD, and an Adafruit Feather nRF52840 Sense board for the application and Bluetooth functionality. The casing is 3D printed (naturally) and everything can be built from items many of us have lying around. The video below shows a few possible applications, including interestingly using the display as part of the strap for another wearable. Here is also is a report on adding interactive displays to smart watches. After all, you can’t have too many displays.

Many wearables projects can be found in the HaD archives, including this dubious wearable scope, a method for weaving OLED fibres into garments. Finally, for a good introduction to wearable DIY tech, you could do worse than this Supercon talk from Sophy Wong.

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Hackable Smart Watch Is Also Open Source

When they first came to market, many detractors thought that smart watches would be a flop or that there wouldn’t be much use for them. Over the past few years, though, their sales continue to increase as people find more and more niche uses for them that weren’t previously considered. The one downside to most of these watches is unsurprisingly their lack of openness and hackability, but with some willpower and small circuit components there are a few options available for those of us who like to truly own our technology.

This smartwatch is the SMA Q3, the next version of this smartwatch that we saw at the beginning of last year. Like its predecessor, it boasts a sunlight-readible display powered by a Bluetooth SoC, but this time uses the upgraded nRF52840. All of the standard smartwatch features are available, but this version also includes SWD pins on the back, and additionally has support for Bangle.js and can run some of the apps from the app loader. Some details still need to be worked out for this specific hardware, but there are some workarounds available for the known problems.

The project is also on Kickstarter right now but is well past its funding goals. We’re excited to see adoption of an open-source smartwatch like this, and to that end all of the hardware details and software are freely available on the project’s page, provided you can order some of the needed parts from overseas. If you’re looking for something a little more BASIC, though, we have you covered there as well.

Wearable Scope Lets Your Fingers Do The Probing

For frantic hacking sessions where seconds count, this forearm mounted oscilloscope with fingertip probes built by [aniketdhole] might be just what you need. Well, maybe. It’s not immediately clear why you might want to wear an oscilloscope on your arm, and sticking your fingers inside of powered up electronic devices sounds specifically like something your mother probably told you not to do, but here it is anyway.

The scope consists of an nRF5340 evaluation board in a 3D printed mount, with an SPI-connected Adafruit 2.8″ TFT display on top. With a pair of wires run from the board’s ADC and ground pins, [aniketdhole] just needed a bit of code to glue it all together and show some basic signal visualizations on the display. It’s been tested against PWM signals generated by an Arduino and some potentiometer controlled voltages, but anything much wilder than that is probably a bit too much to ask for from this rig in its current configuration.

In the future, [aniketdhole] wants to add some step-down circuity so you can probe higher voltages than the nRF5340 can handle normally, as well as a shunt to allow current measurement. Once the hardware is in place, the next order of business will be an improved touch-capable user interface that lets the user adjust settings and switch between functions.

Even if you’re not sold on the idea of an arm-mounted oscilloscope, this is still an interesting platform for general wearable experimentation. Throw enough sensors into it, and we’re sure there’s more than a few hackers who wouldn’t mind strapping one of these on.