[Korben] is using a picture frame as a Bluetooth speaker (translated). He hacked a Rock’R² for this project. It’s a device that has a vibrating element which can be used to make any hollow item into a speaker.
Here’s a little mirror attachment that lets you use your laptop as an overhead projector. [Ian] calls it the ClipDraw. Affix it to the webcam and use the keyboard as the drawing surface. Since it’s simply using the camera this works for both live presentations and video conferencing. What we can’t figure out is why the image doesn’t end up backward?
This guide will let you turn a Carambola board into an AirPlay speaker.
Those who suck at remembering the rules for a game of pool will enjoy this offering. It’s some add-on hardware that uses a color sensor to detect when a ball is pocketed. The Raspberry Pi based system automatically scores each game.
We spend waaaay too much time sitting at the computer. If we had a treadmill perhaps we’d try building [Kirk’s] treadmill desk attachment. It’s made out of PVC and uses some altered reduction fittings to make the height adjustable. It looks like you lose a little bit of space at the front of the belt, but if you’re just using it at a walking pace that shouldn’t matter too much.
You can have your own pair of smart tweezers for just a few clams. [Tyler] added copper tape to some anti-static tweezers. The copper pads have wires soldered to them which terminate on the other end with some alligator clips. Clip them to your multimeter and you’ve got your own e-tweezers.
Did you know over 50% of amputees take at least one fall per year due to limited prosthetic mobility? That compares to only about a third of all elderly people over the age of 65!
[Professor Mo Rastgaar] and his PhD student [Evandro Ficanha] set out to fix that problem, and they have come up with a microprocessor controlled prosthetic foot capable of well, to put it bluntly, walking normally.
Working with a scientist from the Mayo Clinic, the pair have created a prosthesis that uses sensors to actively adjust the ankle to create a normal stride. Commercially available prosthetics can do this as well, but can only adjust the foot in an up-down motion, which is fine — if you only plan on walking in a straight line. In addition to having an ankle that can also roll side-to-side and front-to-back based on sensor feedback, they have also moved the control mechanism up the leg using a cable-driven system, which lightens the foot making it easier to use.
We find the test apparatus almost as interesting as the prosthesis itself. The researchers had to come up with a way to measure the performance of the prosthesis when used to walk in an arc. The solution was the turn-table treadmill seen above.
If you have time, check out the video demonstration on the main article’s page which covers the leg and the treadmill build.
[Boston Dynamics] has released a video of their latest robot, which means it’s time to go hide in bed before this thing comes to get us. The new video features WildCat, which is apparently the evolution of the Cheetah robot we saw last year. Cheetah was an indoor cat, tethered by power, data, and hydraulic lines while running on a treadmill. WildCat has been released to
terrorize people explore the great outdoors
Reminiscent of the early videos of BigDog, WildCat is currently powered by an internal combustion engine. The engine drives a hydraulic system, which then actuates the robot’s legs and front/rear pods. The beauty of a system like this is that switching to an electric motor is simple – just replace the IC engine. While we’re sure this would make a much more stealthy cat, weight and run time could be issues. Moving the power system onboard has also slowed down WildCat a bit. Cheetah was able to reach 28 MPH while WildCat can only muster 16 MPH.
WildCat is part of DARPA’s maximum mobility and manipulation program. The research appears to be focused on improving the gaits the robot uses to move at various speeds. The video highlights both bounding and galloping. Slo-mo sections show all four of WildCat’s legs leaving the ground, which is the suspension phase of a classic gallop gait. Control isn’t perfect yet, as WildCat tumbles at one point in the video. It gets right back up though – ready for more.
Continue reading “Boston Dynamics Takes WildCat Outside”
After modifying his new manual treadmill to fit under his standing desk, [Brian Peiris] found a way to let him stroll all over the internet.
After removing the treadmill’s original time/distance display, [Peiris] reverse engineered the speed sensor to send data to an Arduino and his PC. We’ve seen a number of projects that interface treadmills with virtual worlds, but what really makes this project stand out is a simple script using the Throxy Python library which allows the treadmill to throttle his machine’s internet connection.
The end result is a browsing experience that reacts to how fast the user runs. In the demonstration video, you can see Peiris tiptoe through images or jog through YouTube videos. A minimum bandwidth setting keeps the connection live, so if you can’t make it all the way through that HD Netflix movie, taking a breather won’t time out the connection.
It’s certainly a great way to get in shape, or at the very least, it’ll make your ISP’s bandwidth cap feel a lot bigger.
Video after the jump.
Continue reading “Browsing the web one step at a time”
It may seem like this would be an early April Fool’s joke, but the image above shows serious research in action. [Ben Lang] recently had the chance to interview the director of a program that wants to make the Holodeck a reality. The core goal of the research — called Project Holodeck — is to develop an affordable multi-player virtual reality experience outside of the laboratory. We’ve heard speculation that Sony and Microsoft will release their next-gen systems in 2013; we’d rather wait for this to hit the market.
[Nathan Burba] is the director of the program. It’s part of the University of Southern California Games Institute and brings together students of Interactive Media, Cinema Arts, and Engineering. The hardware worn by each player is shown off at the beginning of the video after the break. Most of the components are commercially available (a Lenovo laptop worn in the backpack, PlayStation controllers, etc.) but the stereoscopic display which gives each eye its own 90-degree view was developed specifically for the project.
After seeing the in-game rendered footage we can’t help but think of playing some Minecraft with this equipment. We just need some type of omni-directional treadmill because our living room floor space is very limited.
Continue reading “University research dollars poured into developing a Holodeck”
It’s a blur, but you really don’t want to seen this thing coming for you anyway. It’s the latest look at what the folks at Boston Dynamics have been working on under a DARPA contract. They call it the Cheetah robot as it’s the fastest four-legged bot ever developed. The clip after the break shows it breaking the world record over 100 meters… for a human. This isn’t really legitimate since the run is done on a treadmill and the robot is tethered. But it’s still
The Cheetah is a relative of BigDog, another Boston Dynamics robot which we’ve seen several times in the past. BigDog specializes in lifting heavy loads and traversing rough terrain. We don’t think it will be too long before both traits can be “bred” into one device. A lot of times when we feature these robots there are comments about how they invoke images from The Terminator movies. For us this is more along [Michael Bay’s] vision of robots from the Transformers series. It certainly not small enough or fast enough to be seen as an early version of the Rat Thing.
Continue reading “Cheetah robot can run down even the fastest of us”
If you’ve been following along with immersive gaming, even casually, you’ve probably considered the difficulty in trying to do a comfortable and believable “walk” in a game. The first thing that usually pops into peoples minds are Omni Directional Treadmills, or ODTs. There are many problems with these, one of the biggest simply being cost. They’re very expensive.
[Zalo] at the MTBS3d forums has been working on his own very cost effective solution called the “Simulacrum”. He has built this for under $100 and it allows for a walking motion to be translated into the game. As you can see in the video below it works fairly well, even when one is out of commission for repairs (hence the limp).
Continue reading “The Simulacrum, an innovative solution to walking in Virtual Reality”