[Neven Boyanov] says there’s nothing special about Tinusaur, the bite-sized platform for learning and teaching the joys of programming AVRs. But if you’re dying to gain a deeper understanding of your Arduino or are looking to teach someone else the basics, you may disagree with that assessment.
Tinusaur is easy to assemble and contains only the components necessary for ATTiny13/25/45/85 operation (the kit comes with an ’85). [Neven] saved space and memory by forgoing USB voltage regulator. An optional button cell mount and jumper are included in the kit.
[Neven] is selling boards and kits through the Tinusaur site, or you can get the board from a few 3rd party vendors. His site has some projects and useful guides for assembling and driving your Tinusaur. He recently programmed it to play Conway’s Game of Life on an 8×8 LED matrix. If you’re looking for the zero-entry side of the AVR swimming pool, you can program it from the Arduino IDE. Be warned, though; they aren’t fully compatible.
The project featured in this post is an entry in The Hackaday Prize. Build something awesome and win a trip to space or hundreds of other prizes.
Back in the late 80s and early 90s, a lot of young electronics hobbyists cut their teeth with BEAM robots – small robots made with logic chips and recycled walkmans that tore a page from papers on neural nets and the AI renaissance of the 80s. Twenty years later, a second AI renaissance never happened because a generation of genius programmers decided the best use of their mental faculties was to sell ads on the Internet. We got the Arduino, though, and the tiny robot family is a more than sufficient spiritual successor to the digital life of the old BEAM bots.
The tiny robot family is [shlonkin]’s growing collection of small autonomous vehicles that perceive the world with sensors and act with different behaviors. They all contain an ATtiny85, a small battery, two motors, and at least one phototransistor and a LED. One robot has left and right eyes pointing down, and can act as a line follower. Another has a group of LEDs around its body, allowing it to signal other bots in all directions. The goal of the project is to create a whole series of these tiny robots capable of interacting with the environment and each other. Video of the line follower below.
Continue reading “A Tiny Robot Family”
[Mastro Gippo] hit Shenzhen back in April and organized a challenge for himself: could he develop an electronic device from idea to product in only 24 hours? The result is the Grillino, a simple clone of the Annoy-a-Tron: a small, concealable device that makes chirping sounds at random intervals. It’s name was derived from a mix of the Italian word for a cricket—”grillo”—and, of course, “Arduino.”
Shenzhen was the perfect setting for his experiment, especially because [Mastro Gippo] was in town for the Hacker Camp we mentioned a few months ago. The build is pretty simple, requiring only a microcontroller, a battery, and a piezo speaker. What follows is a detailed journey of dizzying speed through the production process, from bags stuffed full of components, to 3D-printing a test jig, to searching for a PCB manufacturer that could fulfill his order overnight. Video and more below.
Continue reading “Developing the Grillino in 24 Hours”
“Possibly the smallest ATtiny85 based ‘duino derivative”. Indeed! When Olimex announced the Olimexino 85s as the smallest Arduino ever, [Tim] took that as a challenge. His very small Arduino based USB devboard is quite a bit smaller than the Olimexino!
The Nanite 85 was carefully designed to be both small and functional. Not only is it 20% smaller than the Olimexino, but also sports a reset button! One of the coolest aspects of this design is that it has the same pinout and size as a DIP ATtiny85. This means that you can use the Nanite 85 for developing your code with the USB bootloader, and then you can directly replace it with a standard (pre-programmed) ATtiny85. The major downside to using this device over the aforementioned devices, is that it does not include a voltage regulator for powering the device via USB (or battery), the device is simply hooked directly to the 5V rail from the USB connector.
We can’t help but be impressed with this well-thought-out design. It is also easy to assemble since it uses larger surface mount components. If smaller components were used, even more features (such as a regulator) could be included. Do you have an even smaller USB Arduino? The race is on for the smallest Arduino ever!
The folks at Ivmech recently had a need for some new hardware. They needed a small, cheap device able to sense some analog values, toggle a few digital pins, and log everything to a computer. What they came up with is the IViny, an extremely small data acquisition device built around the ATtiny85, capable of logging data to a computer.
The IViny features two digital channels and two 10 bit analog channels, just like you’d find in any ATtiny85 project. Power is supplied over USB, and a connection to a computer is provided by V-USB. There’s also a pretty cool Python app that goes along with the project able to plot the analog inputs and control the digital I/O on the device.
It’s not exactly a fast device – the firmware only supports 100 samples per second, but an upcoming firmware upgrade will improve that. Still, if you ever need to read some analog values or toggle a few pins on the cheap, it’s a nice little USB Swiss army knife to have.
Most all of us recall the Blinking Screen of Death on original NES systems. This was caused by a bad connection between the cartridge and the NES cartridge connector. For whatever reason, it became a very popular idea to give a quick blow down the cartridge, even though this didn’t really help. [Dale] decided to play on this annoying problem by making the NES Blow Cart!
Inspired by a previous cartridge hack, [Dale] mounted a custom made circuit sporting the ever popular ATtiny85 in a Super Mario / Duck Hunt cartridge. A small microphone sits where the original cartridge connector was, along with the on/off switch and program header. A quick blow triggers the ATtiny85 to play a song.
The most difficult part for [Dale] was to figure out how to get the ATtiny to play “music”. This was solved with the discovery of a library called Rtttl. This allowed him to take old Nokia Super Mario and Zelda ringtones and get them on the Attiny85. All files, including the rtttl library are available on his github. Be sure to stick around after the break for a video of the project in action.
Continue reading “NES Cartridge Hack Makes Great Novelty Gift”
There has recently been a huge influx of extremely small dev board based on the ATtiny85. This small 8-pin microcontroller is able to run most Arduino sketches, and the small size and low price of these dev boards means they have been extremely popular. The Digispark was among the first of these small boards, and now the creator is releasing a newer, bigger version dubbed the Digispark Pro.
The new board isn’t based on the ‘tiny85, but rather the ATtiny167. This larger, 20-pin chip adds 10 more I/O pins, and a real hardware SPI interface, but the best features come with the Digispark Pro package. There’s real USB programming, device emulation, and serial over USB this time, and the ability to use the Arduino serial monitor, something not found in the original Digispark.
There are also a few more shields this time around, with WiFi and Bluetooth shields available as additional rewards. Without the shields, the Digi Pro is cheap, and only $2 more per board than the original Digispark.