Intel have a developer board that is new to the market, based on their Quark (formerly “Mint Valley”) D2000 low-power x86 microcontroller. This is a micropower 32-bit processor running at 32MHz, and with 32kB of Flash and 8kB of RAM. It’s roughly equivalent to a Pentium-class processor without the x87 FPU, and it has the usual impressive array of built-in microcontroller peripherals and I/O choices.
The board has an Arduino-compatible shield footprint, an FTDI chip for USB connectivity, a compass, acceleration, and temperature sensor chip, and a coin cell holder with micropower switching regulator. Intel provide their own System Studio For Microcontrollers dev environment, based around the familiar Eclipse IDE.
Best of all is the price, under $15 from an assortment of the usual large electronics wholesalers.
This board joins a throng of others in the low-cost microcontroller development board space, each of which will have attributes that its manufacturers will hope make it stand out. Facing such competition the Intel board will have to be something rather special to achieve that aim, so why should it excite your interest? We would point to the low price, the x86 code if that is your flavour of choice, and the relatively tiny power consumption.
Stepping back from the dev board for a moment, consider this processor as an illustration of technological progress in semiconductor fabrication. Over twenty years ago this chip’s Pentium ancestor ran on 5 volts and got so hot you could fry an egg on it, here is a Pentium that can run on a few milliwatts from a coin cell. Fortunately you won’t be running Windows 95 on it though.
We’re sure we’ll see plenty of projects here in the future using the Quark. Intel’s previous effort in this space, the Edison, has made several appearances. We’ve covered its launch in 2014, looked at someone running Doom on it, and examined its use with audio effects.
Thanks [Nolan M] for the tip.
Whenever we write up a feature on a microcontroller or microcontroller project here on Hackaday, we inevitably get two diametrically opposed opinions in the comments. If the article featured an 8-bit microcontroller, an army of ARMies post that they would do it better, faster, stronger, and using less power on a 32-bit platform. They’re usually right. On the other hand, if the article involved a 32-bit processor or a single-board computer, the 8-bitters come out of the woodwork telling you that they could get the job done with an overclocked ATtiny85 running cycle-counted assembly. And some of you probably can. (We love you all!)
When beginners walk into this briar-patch by asking where to get started, it can be a little bewildering. The Arduino recommendation is pretty easy to make, because there’s a tremendous amount of newbie-friendly material available. And Arduino doesn’t necessarily mean AVR, but when it does, that’s not a bad choice due to the relatively flexible current sourcing and sinking of the part. You’re not going to lose your job by recommending Arduino, and it’s pretty hard to get the smoke out of one.
But these days when someone new to microcontrollers asks what path they should take, I’ve started to answer back with a question: how interested are you in learning about microcontrollers themselves versus learning about making projects that happen to use them? It’s like “blue pill or red pill”: the answer to this question sets a path, and I wouldn’t recommend the same thing to people who answered differently.
For people who just want to get stuff done, a library of easy-to-use firmware and a bunch of examples to
crib learn from are paramount. My guess is that people who answer “get stuff done” are the 90%. And for these folks, I wouldn’t hesitate at all to recommend an Arduino variant — because the community support is excellent, and someone has written an add-on library for nearly every gizmo you’d want to attach. This is well-trodden ground, and it’s very often plug-and-play.
Continue reading “When Are 8 Bits More Than 32?”
There’s no holy war holier than establishing whether PC games are superior to console games (they are). But even so, there’s no denying that there are some good console titles out there. What if you’d still like to play them using a mouse and keyboard? If you’re [Agent86], you’d build up the most ridiculous chain of fun electronics to get the job done.
Now there is an overpriced off-the-shelf solution for this problem, and a pre-existing open-source project that’ll get the same job done for only a few bucks in parts. But there’s nothing like the fun in solving a problem your own way, with your own tangle of wires, darn it all! The details of the build span four (4!) pages in [Agent86]’s blog, so settle down with a warm cup of coffee.
Here’s the summary: an Xbox 360 controller is taken apart and turned into an Xbox controller. The buttons and joysticks are put under computer control via a Teensy microcontroller. GPIOs press the controller’s buttons, and digipots replace the analog sticks. Software on the Teensy drives the digipots and presses the buttons, interpreting a custom protocol sent over USB from the computer, which also gets some custom software to send the signals.
So if you’re keeping score: a button press on a keyboard is converted to USB, sent to a PC, converted to a custom serial protocol, sent to a Teensy which emulates a human for a controller that then coverts the signals back into the Xbox’s USB protocol. Pshwew!
Along the way, there’s learning at every stage, which is really the point of an exercise like this. And [Agent86] says that it mostly works, with some glitches in the mouse-to-joystick mapping. But if you’re interested in any part of this crazy chain, you’ve now got a model for each of them.
Certainly everyone remembers passing time in a boring high school class playing games on a graphing calculator. Whether it was a Mario-esque game, Tetris, or BlockDude, there are plenty of games out there for pretty much all of the graphing calculators that exist. [Christopher], [Tim], and their colleagues from Cemetech took their calculator game a little bit farther than we did, and built something that’ll almost surely disrupt whatever class you’re attempting to pay attention in: They built a graphing calculator whac-a-mole game.
This game isn’t the standard whac-a-mole game, though, and it isn’t played on the calculator’s screen. Instead of phyiscal “moles” the game uses LEDs and light sensors enclosed in a box to emulate the function of the moles. In order to whack a mole, the player only needs to interrupt the light beam which can be done with any physical object. The team made extensive use of the ArTICL library which allows graphing calculators to interface with microcontrollers like the MSP432 that they used, and drove the whole thing with a classic TI-84.
This project is a fun way to show what can be done with a graphing calculator and embedded electronics, and it was a big hit at this past year’s World Maker Faire. Calculators are versatile in other ways as well. We’ve seen them built with open hardware and free software, And we’ve even seen them get their own Wi-Fi.
Continue reading “The Newest Graphing Calculator Game”
The Arduino is a popular microcontroller platform for getting stuff done quickly: it’s widely available, there’s a wealth of online resources, and it’s a ready-to-use prototyping platform. On the opposite end of the spectrum, if you want to enjoy programming every bit of the microcontroller’s flash ROM, you can start with an arbitrarily tight resource constraint and see how far you can push it.
[lucas][Radical Brad]’s demo that can output VGA and stereo audio on an eight-pin DIP microcontroller is a little bit more amazing than just blinking an LED.
[lucas][RB] is using an ATtiny85, the larger of the ATtiny series of microcontrollers. After connecting the required clock signal to the microcontroller to get the 25.175 Mhz signal required by VGA, he was left with only four pins to handle the four-colors and stereo audio. This is accomplished essentially by sending audio out at a time when the VGA monitor wouldn’t be expecting a signal (and [lucas][Rad Brad] does a great job explaining this process on his project page). He programmed the video core in assembly which helps to optimize the program, and only used passive components aside from the clock and the microcontroller.
Be sure to check out the video after the break to see how a processor with only 512 bytes of RAM can output an image that would require over 40 KB. It’s a true testament to how far you can push these processors if you’re determined. We’ve also seen these chips do over-the-air NTSC, bluetooth, and even Ethernet.
Continue reading “ATtiny Does 170×240 VGA With 8 Colors”
We’ve all been there. You’re building up a microcontroller project and you wish that you could just add “one more feature” but you’re limited by the hardware. Time to start thinking. (Or, arguably, buy the next model up.)
[Sam Feller] found himself in this position, adding a knob to set the time and a button to arm the alarm for his Analog Voltmeter Clock, and he came up with a way to implement an on-off switch, and poll a button and a potentiometer with only two pins of a microcontroller.
The problem with potentiometers in low-power designs is that they’re always leaking power. That is, unless you switch them off when you’re not using them. So the ideal solution is to power the potentiometer from one GPIO pin on the microcontroller, and read its value with another. That’s two GPIO pins just for the potentiometer. But [Sam] needed to read input from a button too, and he was out of pins.
Not pressed: pot sees VCC and VCC/2
Pressed: pot sees VCC/2 and GND
His clever solution is to switch two resistors in or out of the circuit depending on the status of the pushbutton, so that the voltage range at the potentiometer is between either VCC and VCC/2 when the switch is pressed, or between VCC/2 and GND when the switch is not pressed.
If the ADC reads something higher than VCC/2, the microcontroller knows that the button is pressed, and vice-versa. The potentiometer’s setting determines exactly where the voltage lies within either range.
Done and done. If you find yourself in the similar situation of needing to read in values from a whole bunch of buttons instead of a potentiometer, then you can try using an R-2R DAC wired up to the pushbuttons and reading the (analog) value to figure out which buttons are pressed. (If you squint your eyes just right, this solution is the same as the R-2R DAC one with the potentiometer replacing all but the most-significant bit of the R-2R DAC.)
Another tool for the toolbox. Thanks [Sam].
For years now, people have been trying to stuff an Intel processor on a credit card sized board. An x86 board that can fit in your pocket is an intriguing device – after all, that’s what Gumstix, the forerunner of the Raspberry Pi, were. Efforts to put x86 on a dev board have included the Minnowboard, the Intel Galileo and Edison, and even the Intel Compute Stick. These have not seen the uptake you would expect from a small x86-powered board, but that tide may soon turn. The UP board is exactly what you would expect from a Raspberry Pi-inspired board with a real Intel processor.
The feature set for the UP board is impressive for a credit card sized board; it’s powered by a quad-core Intel Atom x5-Z8300 CPU running at 1.84 GHz. The board comes equipped with 1GB of RAM, 16GB of eMMC Flash, Gigabit Ethernet, five USB 2.0 ports (one on a pin header) and one USB 3.0 port. Up also includes a real-time clock, HDMI, the same 40-pin GPIO pin connector found in the Raspberry Pi Model B Plus, and DSI and CSI connectors for the Raspberry Pi camera and touch screen.
To be fair to all the previous attempts at making a board built around an x86 chip that borrows heavily from the Raspberry Pi, there haven’t been many chips out there that have been suitable for credit card-sized applications. Only in the last year or so has Intel released chips suitable for an x86 single board computer, and the growing market of Windows 10 tablets bears this out. While it remains to be seen if the UP board will be a success, more than a few people will pick one of these up for a miniature Skype box.