Have You Heard Of MCGA?

In the world of PC graphics, the early standards followed the various video cards of the day. There was MDA, familiar through the original text-based DOS prompt, CGA, then EGA, and the non-IBM Hercules along the way. Finally in 1987 IBM produced the VGA, or Video Graphics Array standard for their PS/2 line of computers, which became the bedrock on which all subsequent PC graphics cards, even those with digital outputs, have been built. It’s interesting then to read an account from [Dave Farquhar] of the other now-forgotten video standard that made its debut with the PS/2, MCGA, or Multicolor Graphics Array. This was intended as an entry-level graphics system to compete with the more multimedia-oriented home computers of the day such as the Commodore Amiga and Atari ST.

Offering 320×200 graphics at 256 colors but only two colors at 640×480 it’s difficult to see how it could have been a viable competitor to the Amiga’s 4096-color HAM mode, but it did offer the ability to drive an RGB monitor through its VGA-like socket. The story goes that IBM intended it to provide an upgrade incentive for PS/2 customers to buy a more powerful model with VGA, but in the event a host of third-party VGA-compatible cards emerged and allowed more traditional ISA computers from third parties to retain a competitive edge and eventually sideline the PS/2 line entirely.

We called time on VGA back in 2016, and it’s fair to say that it’s disappeared from PC hardware since then even if much of its technologies still lurk within. It’s pleasing to see though that it remains a stalwart of hacked-together display interfaces, with efforts such as this 7400-based VGA card continuing to impress us.

Retro Serial Terminal Uses Modern Chips To Get CP/M Machine Talking

The hobbyists of the early days of the home computer era worked wonders with the comparatively primitive chips of the day, and what couldn’t be accomplished with a Z80 or a 6502 was often relegated to complex designs based on logic chips and discrete components. One wonders what these hackers could have accomplished with the modern components we take for granted.

Perhaps it would be something like this minimal serial terminal for the current crop of homebrew retrocomputers. The board is by [Augusto Baffa] and is used in his Baffa-2 homebrew microcomputer, an RC2014-esque Z80 machine that runs CP/M. This terminal board is one of many peripheral boards that plug into the Baffa-2’s backplane, but it’s one of the few that seems to have taken the shortcut of using modern microcontrollers to get its job done. The board sports a pair of ATmega328s; one handles serial communication with the Baffa-2 backplane, while the other takes care of running the VGA interface. The card also has a PS/2 keyboard interface, and supports VT-100 ANSI escapes. The video below shows it in action with a 17″ LCD monitor in the old 4:3 aspect ratio.

We like the way this terminal card gets the job done simply and easily, and we really like the look of the Baffa-2 itself. We also spied an IMSAI 8080 and an Altair 8800 in the background of the video. We’d love to know more about those.

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Game Boy Becomes Super Game Boy With A Pair Of Pis

For the Nintendo aficionados of the 90s, the Super Game Boy was a must-have cartridge for the Super Nintendo which allowed gamers to play Game Boy games on your TV. Not only did it allow four-color dot-matrix gaming on the big screen, but it let you play those favorite Game Boy titles without spending a fortune on AA batteries. While later handhelds like the PSP or even Nintendo Switch are able to output video directly to TVs without issue, the original Game Boy needed processing help from an SNES or, as [Andy West] shows us, it can also get that help from a modern microcontroller.

Testing the design before installing it in the NES case.

The extra processing power in this case comes from a Raspberry Pi Pico which is small enough to easily fit inside of a donor NES case and also powerful enough to handle the VGA directly. For video data input, the Pico is connected to the video pins on the Game Boy’s main board through a level shifter. The main board is also connected to a second Pico which handles the controller input from an NES controller. Some fancy conversion needed to be done at this point because although the controller layouts are very similar, they are handles by the respective consoles completely differently.

With all of the technical work largely out of the way, [Andy] was able to put the finishing touches on the build. These included making sure the power buttons, status LEDs, and reset button all functioned, and restoring the NES case complete with some custom “Game Guy” graphics to match the original design of the Game Boy. We commend the use of original Game Boy hardware in this build as well, which even made it possible for [Andy] and his wife to play a head-to-head game of Dr. Mario through a link cable with another Game Boy. If you’re looking for a simpler way of playing on original hardware without burning a hole in your wallet buying AA batteries, take a look at this Game Boy restoration which uses a Lithium battery instead.

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Picture of a monitor with a fake "ransomware" banner on it, and a PC with the ESP32 VGA devboard mounted into it in the foreground

ESP32 Pretends To Be GPU; Gives You A Ransomware Scare

Sometimes a piece of hardware meets a prank idea, and that’s how the fun Hackaday articles are born. [AnotherMaker] shows us some harmless entertainment at the expense of an IT enthusiast in your life – programming an ESP32-powered devboard with a VGA output to show an ever-feared “all your files are encrypted” screen on a monitor connected to it. The ASCII text in its 8-bit glory helps sell this prank, making it look exactly like a BIOS-hijacking piece of malware it claims to be; akin to UIs of the past that skilled hackers would whip up in x86 assembly. The devboard’s integration into a PCI card backplate is a cherry on top, a way to seamlessly integrate this into a PC case, making it look not particularly different from an old graphics card. In such a configuration, we don’t doubt that this would be a head-scratcher to a certain kind of an IT department worker.

If you already have someone in mind as a target for this prank, you’re in luck, since [AnotherMaker] has shared his source code, too, and all you need is a ESP32 with a VGA port set up. You can get the same devboard, or you can even solder it all together with an ESP32 breakout and resistors, if you’re on a time or money budget, since the schematics for the LilyGO devboard are public. Not all devboards gets such a fun application, but it’s always fun to see when someone thinks of one – a perfect prank scenario that calls for a very specific devboard.

Wondering how it’s even possible to output VGA from the ESP32? We’ve covered this in the past – like this R&D project done by [bitluni], who then went ahead and expanded on it by connecting six displays at once. If you’ve connected your ESP32 to a VGA port and ran some test sketches, a UI library will help you upgrade your idea into a ready project in no time.

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A Slim 7400 Logic VGA Board For All Your Retro Needs

Over the years we’ve seen a number of hackers generate VGA with 74xx logic chips, but they’ve generally not been the most practical of builds. Often put together as part of a competition or purely for the challenge, these circuits are usually implemented in a mass of jumper wires and often take up multiple breadboards. Not exactly something you can toss in a drawer when you’re done with it.

But the Vectron VGA Plus, created by prolific hacker [Nick Bild], manages to improve on things considerably. Designed specifically to be smaller and simpler than its predecessors, the custom PCB contains far fewer chips than we’re used to seeing for this kind of thing. At the same time it provides a handy header row along the bottom that allows the user to connect whatever they’re working on, from microcontrollers to retro computers.

When your breadboard looks like this, it’s time for a PCB.

It looks like the PCB could still be shrunk down considerably if you’re really looking to maximize desk space, but we imagine for his purposes, [Nick] felt this was more than compact enough. Especially when you look at what the same circuit looked like during the breadboard phase. Yikes.

So, what did it take to simplify this 640 x 480 VGA interface? The short answer is adding more RAM. Wherever possible, dedicated hardware was replaced with software operations that could be performed by the externally connected device. [Nick] has provided some sample code for the Arduino that lets the microcontroller push data into the board’s memory and take control.

We can trace the origins of this project back a few years, to when [Nick] was working on adding an LCD to his homebrew 6502 computer. A few months later he put together the earlier version of this board, the Vectron VGA, before switching gears and handing VGA generation duty over to a FPGA. We’re excited to see the next evolution of this project, and given the track record of this particular hacker, we shouldn’t have to wait long before it hits our inbox.

Some Pleasing Experiments In 8-Bit Video Cards

These days, supply chain factors and high demand have made it incredibly difficult to lay one’s hands on a GPU. However, if you’re into older computers, you might find it hard to source old-school video cards too. Fear not, for [Dave’s Dev Lab] has been cooking up some experiments with a goal of eventually producing a new 8-bit ISA video card from scratch.

The long term goal is to recreate the original design of early IBM hardware, namely, the MDA and CGA video cards of decades past. The experiments center around the venerable Motorola 6845 which was widely used in computers in the 1980s. However, [Dave] intends to make them suitable for outputting to modern screens using typical VGA and DVI outputs, as well as those expected by modern TFT LCDs.

Thus far, [Dave] has achieved successful VGA output in a 40×35 text mode. With an 8×16 font, and the display running at 640×480 resolution at 60 Hz, everything hums along nicely. Similar experiments with a modern 480×272 LCD display have also worked well.

There’s a long way to go before [Dave’s] hardware is playing Commander Keen, but it’s great to see such effort being put into the platform. It could yet serve as a great upgrade for those wishing to use their vintage IBM metal without having to source a tired old CGA monitor.

We’ve seen similar work before too, with the Graphics Gremlin from [Tube Time] achieving a similar task. If you’ve been brewing up your own ISA hardware at home, do drop us a line.

A wall clock with exposed circuit boards

Drunk Wall Clock Uses Convoluted Circuits To Display Time

Here at Hackaday we can never get enough of odd clocks, and we’re delighted to see [Dan O’Shea]’s creation called the Wifi-Telnet-FPGA-NTSC Drunk Wall Clock. That mouthful is an accurate description of what it does: at the heart of the device is an ESP32 that uses WiFi to connect to a Raspberry Pi. It then telnets into the system, logs in, and requests the current time using the Linux date command. So far, so ordinary.

The “FPGA” part is where it gets weirder: the ESP32 is hooked up to a VGA1306 board. This is a little PCB with an FPGA that emulates an OLED display and outputs the image to a VGA connector. [Dan] could have simply hooked up a VGA display to this, but instead went for another layer of complexity by converting the VGA signal to something resembling composite video, using nothing more than three resistors. The resulting “NTSC” signal is then fed into a small TFT display that shows the time.

The clock got its “drunk” label because the process of repeatedly running the date command and parsing its output is slow and prone to hiccups, resulting in a display where the seconds advance in a somewhat unsteady manner. This fits well with the overall aesthetic of the clock, which consists of a heap of PCBs held together with cable ties and electrical tape. Mounted on a round panel of recycled wood, it makes a beautiful wall ornament for any hacker lab.

We love projects like this that accomplish a simple task in a convoluted way, and there’s no shortage of needlessly complicated clocks, whether physically drawing the time or using machine-learning data. But if you simply like your clocks with their electronics exposed, check out this free-form LED clock or this neat circuit sculpture clock.

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