Even though Tetris came to the US 25 long years ago, it never fails to entertain. Whatever it is that gives the game such lasting power is a mystery to us, but we’re always interested in seeing fresh takes on the classic game.
MIT students [Leah Alpert] and [Russell Cohen] tweaked Tetris a bit to get players off the couch and literally thinking on their feet. The game boards were constructed using RGB LEDs installed in laser-cut acrylic tubes, arranged in a pair of large 6 foot tall floor standing matrices.
Game play progresses as you would expect, with two players battling head to head to achieve the high score, while simultaneously sabotaging their opponent. Instead of controllers however, each player stands on a Dance Dance Revolution mat, manipulating their game pieces with their feet.
While the DDR pads aren’t exactly a Kinect controller, we have no doubt that playing Tetris this way is incredibly fun – we would certainly install a pair of these boards in our game room without a second thought.
Thanks to everyone who sent this in!
Continue reading “Large scale Tetris game controlled with DDR pads”
[MyMagicPudding] wanted to try his hand at hobby electronics, so he decided to go all-in and build himself a PIP-Boy 3000. If the name doesn’t ring a bell, the PIP-Boy 3000 is a wrist-mounted computer from the popular Fallout video game series.
The PIP-Boy is based around an HTC Desire HD mobile phone, which [MyMagicPudding] mounted inside case custom made for him by [Skruffy] from the Replica Prop Forum. He wanted to stay true to the game, so the wrist-mounted computer’s interface eschew’s the Desire’s touch screen and is instead controlled via a set of buttons and dials on its face. The external inputs all interface with the Desire via an Arduino Uno, which communicates with the phone using TCP over USB.
While he admits that his soldering skills are pretty dodgy, and that there’s no longer room behind the neat-looking facade to mount the PIP-Boy on his wrist, we think that it looks great. If this is an example of his first electronics project, we can’t wait to see what comes next.
Continue reading to see the PIP-Boy 3000 in action.
Continue reading “Fallout brought to life with this working PIP-Boy 3000″
For some reason this project makes us think of the Light Cycles in Tron. You know, the bike forms around the rider after they grab onto the wand that makes up its controls? Certainly you’re not going to see a car form out of thin air, but this driving controller let you grab onto nothing to control a racing game.
You can see that it uses a Kinect to map the body of the player and convert your movements into motion control. The demo video embedded below the fold shows the calibration step, followed by the available control options. Pushing the steering wheel forward turns on the nitrous, leaning forward or back accelerates and brakes, and a few arm signals let you navigate the game menus.
This works by mapping gestures to keystrokes. [Rajarshi Roy] tells us that there’s a very raw code package available in their repository but the plan is to clean it up this weekend. They will also work on a Wiki, documentation, and a tutorial on teaching the software new gestures.
We just don’t know what we like better, seeing the kinect extended as a gaming controller like this one, or using it in robotics like that quadcopter.
Continue reading “Driving game steering wheel controller without the wheel”
While many people would be satisfied leaving a MAME console on their desk, others take the time to put their MAME creations in a nice, authentic arcade cabinet. Some people like [Simon Jansen] take the craft to a whole new level, crafting a TARDIS from the ground up in order to house a MAME console.
It all started with a computer that had no real purpose. [Simon] decided it would be great to use as a MAME console, so he started brainstorming ideas for an enclosure. As he tells it, he was staring out a window looking for inspiration when his eye caught a giant billboard for [Dr. Who], complete with a TARDIS. The rest was history.
The MAME cabinet is about 3/4 the size of an on-set TARDIS, and crafted mostly from MDF. Plenty of time was spent analyzing the different TARDIS designs featured on the show over the years, paying special attention to even the smallest of details. Once the construction of the TARDIS was complete, [Simon] started work on the MAME portion of the project.
His MAME console was built to completely fit inside the TARDIS when closed, but it also had to take into account the box’s inward folding doors, which take up a good bit of space. The base was also made from MDF, and includes a durable white plastic panel in which the controls are mounted.
The final result is amazing – it does the TARDIS justice, and it looks like plenty of fun to play as well.
If you are a frequent reader, you are undoubtedly familiar with hacker [Sprite_tm]. He has been working with fellow members of the TkkrLab hackerspace to get things ready for their official grand opening on May 28th, and wrote in to share a project he recently completed to kick things off.
As part of their preparations, they have been stocking the joint with all sorts of hacker-friendly goodies including plenty of tools and Club Mate, as well as a vintage ‘1943’ arcade cabinet. The game is a group favorite, though every time the power is turned off, it loses all of the hard-earned high scores. [Sprite_tm] knew he could improve on the current paper-based score register, so he pulled the machine open to see what could be done.
He used an AVR to tap into the machine’s Z80 logic board, allowing him to read and write to the entirety of the game’s RAM whenever he pleased. This enabled him to keep tabs on the high scores, restoring them to memory whenever the machine is powered back on. The addition of the AVR also allowed him to add a TCP/IP interface, which is used to send high scores to Twitter whenever someone beats the previous record.
His modular bus tap can be used in all sorts of Z80-based hardware, so if you have some vintage equipment laying around, be sure to swing by his site for a more detailed look at the build process.
It’s honestly sad that Valve has not released any official Portal-related items to the masses, as a market for them clearly exists. As the saying goes, “necessity is the mother of invention”, and [Jamie] needed a Weighted Companion Cube in the worst way.
Actually he constructed his Companion Cube in order to test out some modifications and upgrades he performed on his homebrew CNC Mill. Judging by how the cube turned out, and the fact that he was able to keep tolerances within .005”, we would say that his mill is working just fine.
The cube was designed in Solidworks, and passed through the BobCAD plugin to generate the GCode for the mill. The base of the cube was machined out of a 3” solid block of aluminum, hollowed out on one side to give him access to the cube’s innards. He milled out heart shaped openings on each side, covering them with frosted Lexan.
He added a BlinkM to the mix, mounting it on the cover plate he milled for the open side of the cube. Once lit it cycles through several colors, including the pinkish tone anyone who has played Portal is quite familiar with.
We would say that it’s a great job, but it doesn’t do his work justice – it’s absolutely stunning. We’re not just saying that because we want one, though we do want one…badly.
As many of you are probably aware, Portal 2 was released last week, and gamers have been going crazy over it. Over the years, people have constructed replicas of their favorite in-game items and “characters”, including portal guns, companion cubes, and turrets.
After playing Portal 2 for a bit, [Jonathan] wanted a turret of his own quite badly. Rather than construct it from hard plastics and resins however, he decided he wanted to construct a cuddly turret that talked.
With the assistance of his friend [Leigh Nunan], he is now the proud owner of a plushie turret. It’s a bit smaller than you might expect, but it is packed full of turret personality. The plushie plays audio from the game, can sense motion near its face, detect if it has been tipped over, and also knows when it has been picked up. [Jonathan] added all of these features by stuffing an Arduino inside the turret, along with a wave shield for playing sounds. Proximity and motion sensing are provided via a trio of different sensors, enabling the turret to behave in the same way its in-game brethren do (minus the machine guns).
It really is a neat little toy, one we would no doubt be glad to have around. Keep reading to see a short video of his plushie turret in action.
Continue reading “Portal turret plushie is cute and harmless”