Christmas Village Spin On The Weasley Clock

Have we seen any Christmas village hacks before? None come to mind and our Google-fu didn’t turn up any either. No matter, even if there were a handful this would rank quite high. [Kyle Anderson] built models of the homes each of his loved-ones inhabit. Each model lights up when its occupant is at home.

This reminds us of the Weasley Clock, itself a popular concept to hack on. The idea is that each family member’s location is shown with a unique clock hand and a set of whimsical locations on the clock face.

The Etherhouse, as [Kyle] calls it, performs a similar action. The WiFi access point in each loved one’s home is monitored for their smart phone. When it is detected, the light for their home model is illuminated. Since each person has their own copy of the village, everyone knows who is home and who is away.

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Weird Clocks And A Two Chip Apple I

The Apple I, [Woz]’s original, had about sixty chips on a single board. Most of these chips were logic glue or hilariously ancient DRAMs. The real work was done by the 6502, the 6821 PIA, and the Signetics video chip. It’s a simple computer, really, and following the now popular tradition of two-chip computers, [Dave] built a replica of the Apple I using a 6502 and an ATMega.

The ATMega in this project takes care of everything – the 4k of RAM, the few bytes of ROM, the IO, and even the clock. With the 6502 you can have a little bit of fun with the clock; because the 6502 reads data off the bus a few nanoseconds off the falling edge of the clock and writes on the rising edge, [Dave] played around with the duty cycle of the clock to give the ATMega a bit more time to do its thing. With a 50% duty cycle, the 16Mhz ‘Mega has about eight cycles to decode an address and read or write some data. By making the low part of a clock cycle longer, he has about 45 cycles on the ‘Mega to do all the work. All of this was inspired by a fantastic tutorial on the 6502 clock.

Right now [Dave] has some hex values displaying on a small LCD, while the real I/O is handled by a serial connection to a computer. It’s retro enough, and a future update will include a faux cassette interface, possibly using an SD card for storage.

Ambilight For Your Piano (Hero)

That old upright piano still sounds great, and now it can easily have its own special effects. [DangerousTim] added LED strips which change color when he tickles the ivories. The strips are applied along the perimeter of the rear side of the upright causing the light to reflect off of the wall behind the instrument. This is a familiar orientation which is often seen in ambilight clone builds and will surely give you the thrill of Guitar Hero’s brightly changing graphics while you rock the [Jerry Lee Lewis].

Key to this build is the electret microphone and opamp which feed an Arduino. This allows the sound from the piano to be processed in order to affect the color and intensity of the LED strips. These are not addressable, but use a transistor to switch power to the three colors of all pixels simultaneously.

We think there’s room for some clever derivative builds, but we’re still scratching our heads as to how we’d use addressable pixels. Does anyone know a relatively easy way to take the mic input and reliably establish which keys are being played? If so, we can’t wait to see your ambilight-piano-clone build. Don’t forget to tip us off when you finish the hack!

The Four Thousand Dollar MP3 Player

[Pat]’s friend got a Pono for Christmas, a digital audio player that prides itself on having the highest fidelity of any music player. It’s a digital audio device designed in hand with [Neil Young], a device that had a six million dollar Kickstarter, and is probably the highest-spec audio device that will be released for the foreseeable future.

The Pono is an interesting device. Where CDs have 16-bit, 44.1 kHz audio, the Pono can play modern lossless formats – up to 24-bit, 192 kHz audio. There will undoubtedly be audiophiles arguing over the merits of higher sampling rates and more bits, but there is one way to make all those arguments moot: building an MP3 player out of an oscilloscope.

Digital audio players are limited by the consumer market; there’s no economical way to put gigasamples per second into a device that will ultimately sell for a few thousand dollars. Oscilloscopes are not built for the consumer market, though, and the ADCs and DACs in a medium-range scope will always be above what a simple audio player can manage.

[Pat] figured the Tektronicx MDO3000 series scope sitting on his bench would be a great way to capture and play music and extremely high bit rates. He recorded a song to memory at a ‘lazy’ 1 Megasample per second through analog channel one. From there, a press of the button made this sample ready for playback (into a cheap, battery-powered speaker, of course).

Of course this entire experiment means nothing. the FLAC format can only handle a sampling rate of up to 655 kilosamples per second. While digital audio formats could theoretically record up to 2.5 Gigasamples per second, the question of ‘why’ would inevitably enter into the minds of audio engineers and anyone with an ounce of sense. Short of recording music from the master tapes or another analog source directly into an oscilloscope, there’s no way to obtain music at this high of a bit rate. It’s just a dumb demonstration, but it is the most expensive MP3 player you can buy.

Dual Porting A C64 Flash Cart

The old cartridges for the Commodore 64 use EEPROMs to store their data, and the newer Flash carts use either a Flash chip or an SD card to put a whole bunch of games in a small plastic brick. [Stian] and [Runar] thought that wasn’t good enough – they wanted to program cartridges in real time, the ability to reboot the C64 without ever touching it, and a device for coding and testing. What they came up with is the latest advance in Commodore cartridge technology.

The device presents 8k of memory to the C64, but it doesn’t do this with Flash or an EEPROM. Instead, [Stian] and [Runar] are using a dual-port static RAM, specifically one from the IDT7005 series. This chip has two data busses, two address busses, and /CE, /OE, and R/W lines for either side of the chip, allowing other digital circuits to be connected to one small section of the C64’s memory.

Also in the cart is an ATmega16 running V-USB to handle the PC communications. It takes about 1 to 1.5 seconds to transfer an entire 8k over to the cartridge, but this chip can read and write the RAM along with the C64 simultaneously.

If you want a box that will give you the ability to put ever game in existence on a single cartridge, this isn’t the one. However, if you want to write some C64 games and do some live debugging, this is the one for you. The Eagle files are available, and there’s a video demo below.

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RGB Bike Rim Lights

[Yvo] sent us his latest creation, this awesome POV RGB bicycle rim light build, which features a circular interweaving of common RGB LEDs that face outward along the rim as they display constantly changing animations based on the wheel’s rpm.

Like many POV wheel builds, [Yvo]’s takes advantage of a hall effect sensor and stationary magnet to determine how fast the wheels are spinning. Unlike most POV builds, however, [Yvo’s] creation doesn’t have just one or two RGB sticks clamped onto a spoke. Instead, his wheels boast several individual RGB LED modules mounted along the rim.

Each wheel has six modules, and each module contains a scratch-build LED controller (a daisy chain of 74HC595 shift registers) that fits into a custom-made 3D-printed enclosure. The enclosures mounts onto some aluminum strips along with the RGB LEDs, and the aluminum strips mount to the wheels by straddling the rim.

At speed, the lights go into POV mode to simulate headlights / brakes with white in the front and red in the back. Check out the difference these custom circular modules make when riding and when at rest in a video below.

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Selfie-Bot

Selfie-Bots Will Take Your Best Shots For You

Professor [Bruce Land] teaches a microcontroller class at Cornell University, and it seems like this year’s theme was selfie-taking-robots.

First up is a clever mix of technology by [Han, Bihan and Chuan]. What happens when you take an iPhone, three microphones and a microcontroller? The ultimate device in selfie-taking-technology, that’s what — Clap-on! The iPhone is mounted on a few servo motors which allows the bot to direct the camera towards, you guessed it, a clapping noise. On the second clap, the phone takes your picture. Cute.

Next up is a bit more sophisticated — a facial recognition selfie-bot. This little robot can be programmed to track faces and take pictures of you and your friends when your arm is just not long enough. Not only that, you can set all kinds of parameters so you get the perfect picture. It uses OpenCV to crunch the raw data and outputs commands to an ATmega1284 which controls the servo motors that direct the camera. This project was by [Michael and Jennifer] — two fourth year students at Cornell.

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