The Voice Of Dave, Now In Toy Form

Dave Jones is something of a celebrity in the hacker and maker communities, bringing his considerable knowledge and experience to bear on a wide variety of electronic and engineering topics. His unique voice and candor have endeared him to many, and he’s one of the more quotable YouTubers currently on the scene. With that in mind, [Andrei Aldea] decided to build a Speak ‘n’ Say in his honor.

The build was inspired by an earlier effort by [Ben Heck]. [Andrei] started by disassembling the Speak ‘n’ Say, and determined that there was a simple button matrix that would allow the toy’s position to be read easily. These buttons were wired into an Arduino Nano, which then reads an SD card and plays sound samples using the MP3 Module from DFR Robot.

[Andrei] made sure the toy was replete with custom graphics, which complete the look. Additionally, each Dave quote on the board has a series of soundbites, chosen randomly by the Arduino, giving a little more variety than the original toy.

It’s a fun build, and we’d love to see a version with line-out or some bigger speakers to blast the Gospel of Dave at a truly impressive volume. We’ve seen other speaking Arduinos, too – like this imposing HAL build. Video after the break.

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WiFi Controlled Finger

WiFi Controlled Finger Dims Lights Over UDP

While WiFi controlled lights are readily available, replacing your lighting fixtures or switches isn’t always an option. [Thomas] ran into this issue with his office lights. For the developers in the office, these lights always seemed to run a little too bright. The solution? A 3D printed, WiFi controlled finger to poke the dimmer switch.

This little hack consists of a servo, a 3D printed arm and finger assembly, and a Wemos D1 Mini development board. The Wemos is a low cost, Arduino compatible development board based on the ESP8266. We’ve seen it used for a wide variety of hacks here on Hackaday.

For this device, the Wemos is used to listen for UDP packets on the company’s WiFi network. When it receives a packet, it tells the servo to push the dimming button for a specified amount of time. [Thomas] wrote a Slack bot to automatically send these packets. Now, when the lights are too bright, a simple message to the bot allows anyone to dim the lights without ever leaving the comfort of their desk. Sure, it’s not the most secure or reliable method of controlling lights, but if something goes wrong, the user can always get up and flip the switch the old fashioned way.

Arduino And The Other Kind Of Homebrew

Usually, when we are talking about homebrew around here, we mean building your own equipment. However, most other people probably mean brewing beer, something that’s become increasingly popular as one goes from microbreweries to home kitchen breweries. People have been making beer for centuries so you can imagine it doesn’t take sophisticated equipment, but a little automation can go a long way to making it easier. When [LeapingLamb] made a batch using only a cooler, a stock pot, and a propane burner, he knew he had to do something better. That’s how Brew|LOGIC was born.

There are many ways to make beer, but Brew|LOGIC focuses on a single vessel process and [LeapingLamb] mentions that the system is akin to a sous vide cooker, keeping the contents of the pot at a specific temperature.

Honestly, though, we think he’s selling himself a bit short. The system has a remote application for control and is well-constructed. This isn’t just a temperature controller thrown into a pot. There’s also a pump for recirculation.

The common stock pot gets some serious modifications to hold the heating element and temperature probe. It also gets some spring-loaded clamps to hold the lid down. Expect to do a lot of drilling.

The electronics uses an Arduino, a Bluetooth board, and some relays (including a solid state relay). The finished system can brew between 5 and 15 gallons of beer at a time. While the system seems pretty good to us, he did list some ideas he has for future expansion, including valves, sensors for water level and specific gravity, and some software changes.

After reading that the system was similar to a sous vide cooker, we wondered if you could use a standard one. Turns out, you can. If you want to make better beer without electronic hacking, there’s always the genetic kind.

Sorter Uses Cardboard To Organize Card Hoard

If you collect trading cards of any kind, you know that storage quickly becomes an issue. Just ask [theguymasamato]. He used to be really into trading cards, and got back into it when his kids caught the bug. Now he’s sitting on 10,000+ cards that are largely unorganized except for a few that made it into sleeve pages.  They tried to go through them by hand, but only ended up frustrated and overwhelmed. Then he found out about [Michael Portera]’s Pi-powered LEGO card sorter and got all fired up to build a three-part system that feeds cards in one by one, scans them, and sorts them into one of 22 meticulously-constructed cardboard boxes.

[theguymasamato]’s card sorter is the last stop for a card after the feeder has fed it in from the pile and the scanner has scanned it. The sorter lazy Susans around on a thrust bearing, which is driven by a 3D printed drive wheel attached to a stepper. The stepper is controlled with an Arduino.

Here’s where it gets crazy: the drive wheel and timing belt are made from the flutes of corrugated cardboard. As in, he used that wavy bit in the middle as gear teeth. Every one of those cardboard teeth is fortified with wood glue, a time-consuming process he vows to never repeat. Instead, [theguymasamato] recommends using shims to shore them up as he did in the card feeder. The whole thing was originally going to be made from cardboard. It proved to be too mushy to support the thrust bearing, so [theguymasamato] switched to MDF.

Right now, the sorter is homed via button press, but future plans for the device include an IR break beam switch. We’re excited for the scanner and can’t wait to see the whole system put together. While [theguymasamato] works on that, position yourself past the break to watch the build video.

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3D Printed Microscope Stage Offers Precise Movement

3D printing isn’t something you would usually associate with a high precision device, but this one shows that it can be used to create rather intricate things when needed. The Openflexure is a microscope stage that offers a mechanical stage that can be maneuvered precisely. The optics can be swapped out so it uses anything from a webcam to a very high-powered 100x magnification lens, but still move the stage smoothly and precisely. It can be driven by turning a knob or by three small motors. The plan is that the motors will eventually be driven by the software that is being written for the device.

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7-Segment Display Is 3D Printed And Hand Cranked

[Peter Lehnér] has designed a brilliant 7-segment flip-segment display that doesn’t really flip. In fact, it doesn’t use electromagnets at all. This one is 3D printed and hand cranked. It’s a clever use of a cam system to set the segments for each digit (0-9) makes it a perfect entry in the Hackaday 3D Printed Gears, Pulleys, and Cams contest.

We find the nomenclature of these displays to be a bit confusing so let’s do a quick rundown. You may be most familiar with flip-dot displays, basically a dot-matrix grid of physical pixels that are black on one side and brightly colored (usually chartreuse) on the other. We saw a giant flip-dot display at CES four years ago. Akin to flip-dots are flip-segment displays which do the same thing but with segments of a digit rather than dots. We featured a 3D printed version of these last week. The common aspect of most flip displays is an electromagnet used to change the state of the dot or segment.

The version [Peter] designed gets rid of the magnets and coils, replacing them with mechanical logic instead. Each segment sits in a track on the frame of the digit. When slid to one position it is hidden by the bezel, in the other position it slides into view. A cleverly designed set of cams move the segments at each of 10 positions. The animated graphic here shows three cams which are responsible for moving just two of the segments. More cams are added to complete assembly, a process shown in the second half of the demo video found below.

We’re delighted to see this as an entry in the contest and can’t wait to see what kind of gear, cam, or pully scheme is built into your projects!

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Macintosh API Comes To Linux, Android

Unlike DOS, early versions of Windows, and most *nixes, the classic Mac operating system is weird. Contained in the ROM are subroutines to draw windows, pop up dialog boxes, and other various tasks purely related to the UI. On other systems, this would be separate from the BIOS, but in your Mac from the 80s, everything is baked into the ROM and hidden deep in the operating system. This has caused many problems for emulation; you can’t emulate an old Mac without a ROM or without a real installation of the operating system. Where BeOS — a cool but entirely forgettable operating system — has an Open Source reimplementation of the programming API, there’s nothing like that for a computer that at one point had a ten percent market share. This is weird, and we’ve all been waiting for someone to come up with an Open Source reimplementation of the Macintosh Toolbox, the API that’s responsible for everything from LoadRunner to Shufflepuck.

Now that day has finally come. The Advanced Mac Substitute is an API-level reimplementation of the classic Mac OS. You can now run classic Mac apps on Linux and Android without using an Apple ROM or Apple system software.

The Advanced Mac Substitute (AMS) is a project from [Josh Juran] to run old (pre-OS 7) Mac software without an Apple ROM. For the last twenty years, Macintosh emulators have required Apple ROMs and/or installation media because the API calls will redirect to the ROM. Unlike other emulation projects, the AMS does not attempt to emulate the hardware, except for the 68k processor. It simply launches directly into an application with the frontend being a generic bitmap terminal. This means there is no OS to speak of, but that also means we finally get flatpak for the classic Mac OS.

AMS is still in the very early phases of development; keyboards don’t work on some systems, and it doesn’t work on the latest versions of MacOS at all. Additionally, there’s no support for System 7 applications. That said, this is an excellent advance in the state of Macintosh emulation. If you’d like an example of how cool this could be, go play some Oregon Trail and tell me how awesome playing Shufflepuck or Glider on a webpage would be.