What’s The Deal With AI Art?

A couple weeks ago, we had a kerfuffle here on Hackaday: A writer put out a piece with AI-generated headline art. It was, honestly, pretty good, but it was also subject to all of the usual horrors that get generated along the way. If you have played around with any of the image generators you know the AI-art uncanny style, where it looks good enough at first glance, but then you notice limbs in the wrong place if you look hard enough. We replaced it shortly after an editor noticed.

The story is that the writer couldn’t find any nice visuals to go with the blog post, with was about encoding data in QR codes and printing them out for storage. This is a problem we have frequently here, actually. When people write up a code hack, for instance, there’s usually just no good image to go along with it. Our writers have to get creative. In this case, he tossed it off to Stable Diffusion.

Some commenters were afraid that this meant that we were outsourcing work from our fantastic, and very human, art director Joe Kim, whose trademark style you’ve seen on many of our longer-form original articles. Of course we’re not! He’s a genius, and when we tell him we need some art about topics ranging from refining cobalt to Wimshurst machines to generate static electricity, he comes through. I think that all of us probably have wanted to make a poster out of one or more of his headline art pieces. Joe is a treasure.

But for our daily blog posts, which cover your works, we usually just use a picture of the project. We can’t ask Joe to make ten pieces of art per day, and we never have. At least as far as Hackaday is concerned, AI-generated art is just as good as finding some cleared-for-use clip art out there, right?

Except it’s not. There is a lot of uncertainty about the data that the algorithms are trained on, whether the copyright of the original artists was respected or needed to be, ethically or legally. Some people even worry that the whole thing is going to bring about the end of Art. (They worried about this at the introduction of the camera as well.) But then there’s also the extra limbs, and AI-generated art’s cliche styles, which we fear will get old and boring after we’re all saturated with them.

So we’re not using AI-generated art as a policy for now, but that’s not to say that we don’t see both the benefits and the risks. We’re not Luddites, after all, but we are also in favor of artists getting paid for their work, and of respect for the commons when people copyleft license their images. We’re very interested to see how this all plays out in the future, but for now, we’re sitting on the sidelines. Sorry if that means more headlines with colorful code!

Winamp A Few Days Later: You Can Fork, And Watch For GPL Violations

A few days ago the source code for the popular Winamp music player was released into the world, with as we reported at the time, a licence that left a lot to be desired. Since then it seems some of the criticism has caught up with the company, for not only have they modified their terms to allow forking, they’ve reacted to a bunch of claimed GPL violations by removing offending files. Perhaps How-To-Geek are right in describing it all as an absolute mess.

The forking amendment means that with luck we’ll start seeing a few modified players descending from the Winamp code, and it seems that the GPL violations are more embarrassing technicalities than show-stoppers, but we have to wornder whether or not this makes for something with any more than historical interest. Perhaps its value stands in a lesson for corporate entities in how not to release their source, which sadly we expect will be taken by other organisations as an excuse not to do so.

If you’re following the Winamp source code saga you can read our coverage from when it came out. It will be interesting to see where this story goes.

See The Hands-on Details Behind Stunning Helmet Build

[Zibartas] recently created wearable helmets from the game Starfield that look fantastic, and we’re happy to see that he created a video showcasing the whole process of design, manufacture, and assembly. The video really highlights just how much good old-fashioned manual work like sanding goes into getting good results, even in an era where fancy modern equipment like 3D printing is available to just about anyone.

The secret to perfectly-tinted and glassy-smooth clear visors? Lots and lots of sanding and polishing.

The visor, for example, is one such example. The usual approach to making a custom helmet visor (like for Daft Punk helmet builds) is some kind of thermoforming. However, the Starfield helmet visors were poor candidates due to their shape and color. [Zibartas]’s solution was to 3D print the whole visor in custom-tinted resin, followed by lots and lots of sanding and polishing to obtain a clear and glassy-smooth end product.

A lot of patient sanding ended up being necessary for other reasons as well. Each helmet has a staggering number of individual parts, most of which are 3D printed with resin, and these parts didn’t always fit together perfectly well.

[Zibartas] also ended up spending a lot of time troubleshooting an issue that many of us might have had an easier time recognizing and addressing. The helmet cleverly integrates a faux-neon style RGB LED strip for internal lighting, but the LED strip would glitch out when the ventilation fan was turned on. The solution after a lot of troubleshooting ended up being simple decoupling capacitors, helping to isolate the microcontrollers built into the LED strip from the inductive load of the motors.

What [Zibartas] may have lacked in the finer points of electronics, he certainly makes up for in practical experience when it comes to wearable pieces like these. The helmets look solid but are in fact full of open spaces and hollow, porous surfaces. This makes them more challenging to design and assemble, but it pays off in spades when worn. The helmets not only look great, but allow a huge amount of airflow. This along with the fans makes them comfortable to wear as well as prevents the face shield from misting up from the wearer’s breathing. It’s a real work of art, so check out the build video, embedded just below.

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