Atari’s Pac-Man Flop: How A Classic Went Off-Course

For fans of retro games, Pac-Man is nothing short of iconic—a game so loved it’s been ported to nearly every console imaginable. But the Atari 2600 version, released in 1982, left players scratching their heads – as laid out in a video by [Almost Something]. Atari had licensed Pac-Man to ride the wave of its arcade success, but the home version, programmed solely by [Todd Fry], missed the mark, turning an arcade icon into a surprising lesson in over-ambitious marketing.

Despite the hype, [Fry] faced an almost impossible task: translating Pac-Man’s detailed graphics and complex gameplay to the Atari’s limited 4 K cartridge with only 128 bytes of RAM. Atari’s strict limitations on black backgrounds and its choice to cut costs by sticking with a 4 K cartridge left the game barely recognizable. The famous pellet-chomping maze became simpler, colors were changed, and the iconic ghosts—reduced to single colors—flickered constantly. And then, Atari went all in, producing twelve million copies, betting on the success of universal appeal. In a twist, Pac-Man did sell in record numbers (over seven million copies) but still fell short of Atari’s expectations, leaving millions of unsold cartridges eventually dumped in a New Mexico landfill.

This debacle even kind of marked Atari’s 1983 decline. Still, Pac-Man survived the hiccup, evolving and outlasting its flawed adaptation on the 2600. If you’re interested in learning more about the ins and outs of game ports, check out the fantastic talk [Bob Hickman] gave during Supercon 2023.

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Retrotechtacular: Making Enough Merlins To Win A War

From the earliest days of warfare, it’s never been enough to be able to build a deadlier weapon than your enemy can. Making a sharper spear, an arrow that flies farther and straighter, or a more accurate rifle are all important, but if you can’t make a lot of those spears, arrows, or guns, their quality doesn’t matter. As the saying goes, quantity has a quality of its own.

That was the problem faced by Britain in the run-up to World War II. In the 1930s, Rolls-Royce had developed one of the finest pieces of engineering ever conceived: the Merlin engine. Planners knew they had something special in the supercharged V-12 engine, which would go on to power fighters such as the Supermarine Spitfire, and bombers like the Avro Lancaster and Hawker Hurricane. But, the engine would be needed in such numbers that an entire system would need to be built to produce enough of them to make a difference.

“Contribution to Victory,” a film that appears to date from the early 1950s, documents the expansive efforts of the Rolls-Royce corporation to ramp up Merlin engine production for World War II. Compiled from footage shot during the mid to late 1930s, the film details not just the exquisite mechanical engineering of the Merlin but how a web of enterprises was brought together under one vast, vertically integrated umbrella. Designing the engine and the infrastructure to produce it in massive numbers took place in parallel, which must have represented a huge gamble for Rolls-Royce and the Air Ministry. To manage that risk, Rolls-Royce designers made wooden scale models on the Merlin, to test fitment and look for potential interference problems before any castings were made or metal was cut. They also set up an experimental shop dedicated to looking at the processes of making each part, and how human factors could be streamlined to make it easier to manufacture the engines.

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DIY 3D Hand Controller Using A Webcam And Scripting

Are you ready to elevate your interactive possibilities without breaking the bank? If so, explore [Caio Bassetti]’s tutorial on creating a full 3D hand controller using only a webcam, MediaPipe Hands, and Three.js. This hack lets you transform a 2D screen into a fully interactive 3D scene—all with your hand movements. If you’re passionate about low-cost, accessible tech, try this yourself – not much else is needed but a webcam and a browser!

The magic of the project lies in using MediaPipe Hands to track key points on your hand, such as the middle finger and wrist, to calculate depth and positioning. Using clever Three.js tricks, the elements can be controlled on a 3D axis. This setup creates a responsive virtual controller, interpreting hand gestures for intuitive movement in the 3D space. The hack also implements a closed-fist gesture to grab and drag objects and detects collisions to add interactivity. It’s a simple, practical build and it performs reliably in most browsers.

For more on this innovation or other exciting DIY hand-tracking projects, browse our archive on gesture control projects, or check out the full article on Codrops. With tools such as MediaPipe and Three.js, turning ideas into reality gets more accessible than ever.

Can You Homebrew A Running Shoe?

Unless you spend all your time lounging on the sofa, you probably own at least one pair of shoes. But have you ever thought to make your own to improve some aspect of your life? YouTube channel Answer in Progress set out to do precisely that, but it didn’t quite work out.

When you (well, other people) get into running, it’s tempting to believe a lot of the shoe company hype and just drop hundreds of dollars on the latest ‘super shoe’ and hope that will help you break your target time. But do you actually need to buy into all this, or can you make something yourself? The project aimed to get the 5k time down significantly, at any cost, but primarily by cheating with technology. The team set out to look at the design process, given that there is indeed a fair amount of science to shoe design. Firstly, after a quick run, the main issues with some existing shoes were identified, specifically that there are a lot of pain points; feet hurt from all the impacts, and knees take a real pounding, too. That meant they needed to increase the sole cushioning. They felt that too much energy was wasted with the shoes not promoting forward motion as much as possible; feet tended to bounce upwards so that a rocker sole shape would help. Finally, laces and other upper sole features cause distraction and some comfort issues, so those can be deleted.

A thicker mid-sole allows for a rolled shape

The plan was to make a ‘sock’ shoe style, with an upper in one piece and stretchy enough to slip on without laces. The process started by wrapping the foot in cling film and then a few layers of duct tape to fix the shape. This was split down the top to extract the foot, open out the pattern, and transfer it to some nylon fabric. The outer profile was transferred and cut out with simple hand tools in a fashion that would allow the shape to be reconstructed as it was glued to a sole. It sounds simple, but it’s pretty fiddly work.
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‘Upgrading’ A Microwave Oven To 20 KW

Whilst microwave plasmas are nothing new around here, we were curious to see what happens at 20x the power, and since YouTuber [Styropyro] had put out a new video, we couldn’t resist seeing where this was going. Clearly, as your bog standard microwave oven can only handle at most one kilowatt; the ‘oven’ needed a bit of an upgrade.

A 16 kW water-cooled magnetron. Why not over-drive it to 20 kW for fun?

Getting hold of bigger magnetrons is tricky, but as luck — or perhaps fate — would have it, a 16 kW, water-cooled beast became available on eBay thanks to a tip from a Discord user. It was odd but perhaps not surprising that this Hitatch H0915 magnetron was being sold as a ‘heat exchanger.’

[Styropyro] doesn’t go into much detail on how to supply the anode with its specified 16 kW at 9.5 kVDC, but the usual sketchy (well down-right terrifying) transformers in the background indicate that he had just what was needed kicking around the ‘shop. Obviously, since this is a [Styropyro] video, these sorts of practical things have been discussed before, so there is no need to waste precious time and get right on to blowing stuff up!

Some classic microwave tricks are shown, like boiling water in five seconds, cooking pickles (they really do scream at 20 kW) and the grape-induced plasma-in-a-jar. It was quite clear that at this power level, containing that angry-looking plasma was quite a challenge. If it was permitted to leak out for only a few seconds, it destroyed the mica waveguide cover and risked coupling into the magnetron and frying it. Many experiments followed, a lot of which seemed to involve the production of toxic brown-colored nitrogen dioxide fumes. It was definitely good to see him wearing a respirator for this reason alone!

Is it purple or is it indigo? Beauty is in the eye of the beholder!

The main star of the demonstration was the plasma-induced emissions of various metal elements, with the rare indigo and violet colors making an appearance once the right blend of materials was introduced into the glassware. Talking of glassware, we reckon he got through a whole kitchen’s worth. We lost count of the number of exploded beakers and smashed plates. Anyway, plasma science is fun science, but obviously, please don’t try any of this at home!

For those who didn’t take an ‘electron devices’ course at college, here’s a quick guide to how magnetrons work. Plasma physics is weird; here’s how the plasma grape experiment works. Finally, this old hack is a truly terrible idea. Really don’t do this.

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Ham Radio In The Internet Age

Even if you are relatively young, you can probably think back on what TV was like when you were a kid and then realize that TV today is completely different. Most people watch on-demand. Saturday morning cartoons are gone, and high-definition digital signals are the norm. Many of those changes are a direct result of the Internet, which, of course, changed just about everything. Ham radio is no different. The ham radio of today has only a hazy resemblance to the ham radio of the past. I should know. I’ve been a ham for 47 years.

You know the meme about “what people think I do?” You could easily do that for ham radio operators. (Oh wait, of course, someone has done it.) The perception that hams are using antique equipment and talking about their health problems all day is a stereotype. There are many hams, and while some of them use old gear and some of them might be a little obsessed with their doctor visits, that’s true for any group. It turns out there is no “typical” ham, but modern tech, globalization, and the Internet have all changed the hobby no matter what part of it you enjoy.

Radios

One of the biggest changes in the hobby has been in the radio end. Hams tend to use two kinds of gear: HF and VHF/UHF (that’s high frequency, very high frequency, and ultra-high frequency). HF gear is made to talk over long distances, while VHF/UHF gear is for talking around town. It used to be that a new radio was a luxury that many hams couldn’t afford. You made do with surplus gear or used equipment.

Globalization has made radios much less expensive, while technological advances have made them vastly more capable. It wasn’t long ago that a handy-talkie (what normal folks would call a walkie-talkie) would be a large purchase and not have many features. Import radios are now sophisticated, often using SDR technology, and so cheap that they are practically disposable. They are so cheap now that many hams have multiples that they issue to other hams during public service events.

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Hackaday Podcast Episode 294: SAO Badge Reveal, Precision On A Shoestring, And The Saga Of Redbox

With the 2024 Hackaday Supercon looming large on the horizon, Editors Elliot Williams and Tom Nardi start this episode off by talking about this year’s badge and its focus on modular add-ons. From there they’ll go over the results of a particularly challenging installment of What’s that Sound?, discuss a promising DIY lathe that utilizes 3D printed parts filled with concrete, and ponder what the implosion of Redbox means for all of their disc-dispensing machines that are still out in the wild.

You’ll also hear about custom macropads, lifting SMD pins, and how one hacker is making music with vintage electronics  learning kits. Finally, they’ll reassure listeners that the shifting geopolitical landscape probably won’t mean the end of Hackaday.io anytime soon, and how some strategically placed pin headers can completely change how you approach designing your own PCBs.

Check out the links below if you want to follow along, and as always, tell us what you think about this episode in the comments!

Download in DRM-free MP3.

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