Turning GameCube & N64 Pads Into MIDI Controllers

It’s fair to say that the Nintendo 64 and GameCube both had the most unique controllers of their respective console generations. The latter’s gamepads are still in high demand today as the Smash Bros. community continues to favor its traditional control scheme. However, both controllers can easily be repurposed for musical means, thanks to work by [po8aster].

The project comes in two forms – the GC MIDI Controller and the N64 MIDI Controller, respectively. Each uses an Arduino Pro Micro to run the show, a logic level converter, and [NicoHood’s] Nintendo library to communicate with the controllers. From there, controller inputs are mapped to MIDI signals, and pumped out over traditional or USB MIDI.

Both versions come complete with a synth mode and drum mode, in order to allow the user to effectively play melodies or percussion. There’s also a special mapping for playing drums using the Donkey Konga Bongo controller with the GameCube version. For those eager to buy a working unit rather than building their own, they’re available for purchase on [po8aster’s] website.

It’s a fun repurposing of video game hardware to musical ends, and we’re sure there’s a few chiptune bands out there that would love to perform with such a setup. We’ve seen other great MIDI hacks on Nintendo hardware before, from the circuit-bent SNES visualizer to the MIDI synthesizer Game Boy Advance. Video after the break.

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Zoom Out Of The Classroom With A Mushroom Button

Considering the state of well, everything, we can’t tell you how glad we are to be out of school. That goes double for not being a teacher these days. [Elena] had some awesome light-up tactile buttons set aside for a killer Kerbal Space Program controller, but it’s funny how a pandemic will change your priorities. Instead, those buttons found a good home in this colorful and enticing Zoom control panel.

[Elena]’s ready pile of Arduinos yielded no Leonardos or Pro Micros, but that’s okay because there’s a handy bootloader out there that allows you to reprogram the USB interface chip of an Uno or a Mega and use it as a keyboard. After setting that up, it was mostly a matter of wiring all those latching and momentary buttons and LEDs to the Mega and making them look fantastic with a set of icons. (We all know the big red mushroom button is for aborting the call; so does it really need an icon?)

[Elena] was inspired by the Zoom call-terminating pull chain we saw a month or so ago as well as the pink control box that launched a thousand or so macro keyboards. Have you made your own sanity-saving solution for our times? Let us know!

Arcade Buttons Make A Great Multimedia Keyboard

[Giovanni Bernardo] has a very important job – managing the audio for several Christmas events. Desiring a simple and effective control interface, he designed a dedicated media keyboard to run the show.

The project began with an Arduino Leonardo, commonly used in projects that aim to create a USB Human Interface Device. [Giovanni] then installed the HID-Project library from [Nicohood]. This was used to enable the device to emulate media buttons typically found on keyboards, something the standard Arduino HID libraries were unable to do. It’s a useful tool, and one that can be implemented on even standard Arduino Unos when used in combination with the HoodLoader2 bootloader.

For ease of use and a little bit of cool factor, arcade buttons were used for the media functions. Simple to wire up, cheap, and with a great tactile feel, they’re a popular choice for fun human interface projects. It’s all wrapped up in a neat plastic box with Dymo labels outlining the functions. It’s a neat and tidy build that should make running the Christmas show a cinch!

Sensor Lets Gestures And An Arduino Control The Tunes

Every time we watch Minority Report we want to make wild hand gestures at our computer — most of them polite. [Rootsaid] wanted to do the same and discovered that the PAJ7620 is an easy way to read hand gestures. The little sensor has a serial interface and can recognize quite a bit of hand waving. To be precise, the device can read nine different motions: up, down, left, right, forward, backward, clockwise, anticlockwise, and wave.

There are plenty of libraries to read it for common platforms. If you have an Arduino that can act as a keyboard for a PC, the code almost writes itself. [Rootsaid] uses a specific library for the PAJ7620 and another — Nicohood — for sending media keys.

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Cash Register Hotkey Board Is On The Money

When presented with a pile of free electronics, sometimes you grab things for their ‘someday’ potential. Other times, you know exactly what you’re after. [Bryce] got a big old cash register for free from school because they’ve moved on to using Square or something. He scored two VFDs and a solenoid as a side effect, but he was really after that sturdy keypad and its paper-label keycaps, ripe for customization.

Two hours of reverse engineering later, he knew where the button presses were going well enough to reach for a knockoff Arduino Pro Micro and a couple of shift registers. [Bryce] wanted his hotkey-board to handle keyboard presses as well as media key input, so he went with the HID-Project library over the standard-issue Arduino version. Of course, the whole point of making your own hotkey-board is customization. For [Bryce], that means Word shortcuts and quick access to Greek letters for all those engineering reports he must write. Dig that Half-Life lambda!

What? You don’t have access to free electronics? You could make a hotkey-board out of arcade buttons. Those things can really take a beating.

Password-Free Guest WiFi From Raspberry Pi

Anytime you’re having more than a handful of people over to your place for a wild rager or LAN party (or both), you’ll generally need a way to make sure everyone can get their devices on the network. Normally, this would involve either putting your WiFi password into more phones than you can count or yelling your password across a crowded room. Neither of these options suited [NicoHood] and his partner, however, so he came up with another more secure solution to the WiFi-in-a-crowded-room problem.

He calls his project “guestwlan” and it’s set up to run on a Raspberry Pi with a touch screen. When a potential WiFi user approaches the Pi and requests access to the network, the Pi displays a QR code. Within that code is all of the information that the prospective device needs to connect to the network. For those who have already spotted the new security vulnerability that this creates, [NicoHood] has his guest WiFi on a separate local network just to make sure that even if someone nefarious can access the Internet, it would be more difficult for them to do anything damaging to his local network. As it stands, though, it’s a lot more secure than some other WiFi networks we’ve seen.

[NicoHood] also released his software on Git but it has been configured for use with Arch. He says that it would probably work in a Debian environment (which the Raspberry Pi-specific OS is based on) but this is currently untested. Feel free to give it a try and let us know how it goes.

Psimax CS40 Control Panel for Kerbal Space Program

Rocket Controls Fit For A Kerbal

Kerbal Space Program is a space simulation game. You design spacecraft for a fictional race called Kerbals, then blast those brave Kerbals into space. Sometimes they don’t make it home.

If controlling spacecraft with your WASD keys isn’t immersive enough for you, [marzubus] has created a fully featured KSP control console. It sports a joystick, multiple displays, and an array of buttons and switches for all your flight control needs. The console was built using a modular approach, so different controls can be swapped in and out as needed.

Under the hood, three Arduinos provide the interface between the game and the controls. One Arduino Mega runs HoodLoader2 to provide joystick data over HID. A second Mega uses KSPSerialIO to communicate with the game over a standard COM port interface. Finally, a Due interfaces with the displays, which provide information on the current status of your spacecraft.

All of the parts are housed in an off the shelf enclosure, which has a certain Apollo Mission Control feel to it. All [marzubus] needs now is a white vest with a Kerbal badge on it.