DIY Magnetic Actuator, Illustrated And Demonstrated

Electromagnetic actuators exert small amounts of force, but are simple and definitely have their niche. [SeanHodgins] took a design that’s common in flip-dot displays as well as the lightweight RC aircraft world and decided to make his own version. He does a good job of explaining and demonstrating the basic principles behind how one of these actuators works, although the “robotic” application claimed is less clear.

It’s a small, 3D printed lever with an embedded magnet that flips one way or another depending on the direction of current flowing through a nearby coil. Actuators of this design are capable of fast response and have no moving parts beyond the lever itself, meaning that they can be made very small. He has details on an imgur gallery as well as a video, embedded below.

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Customize All The Fan Covers You Never Knew You Needed

Do you need a fancy fan cover with precisely specified attributes, but have no desire to design one from scratch? If you answered yes (or no) then [mightynozzle] has the answer. The Customizable Fan Grill Cover is a parametric design in OpenSCAD that allows adjusting the frame style, size, and grill pattern for any fan cover one may possibly need. [mightynozzle] also went the extra mile to provide a large number of pre-made STL files for a variety of designs in a wide range of sizes, so those who don’t want to fuss with customizing can simply download and print.

Normally Thingiverse would allow customizing this model’s attributes with their built-in Customizer, but the functionality and availability of that feature is spotty. Luckily it’s always an option to download the source and do the customizing directly in OpenSCAD. For those who may be intrigued but are not sure where to start, here’s a reminder that we covered how to make a thing with OpenSCAD that demonstrates the whole process.

3D Printer Time Lapse Videos Ditch The Blur

Example output of Octolapse with the print head absent from the images.

Most time-lapse videos of 3D prints show a steadily growing print with a crazy blur of machine movement everywhere else. This is because an image is captured at a regular time interval, regardless of what’s physically going on with the machine. But what if images were captured at consistent machine positions instead? [FormerLurker]’s Octolapse plugin for OctoPrint came out of beta recently and does exactly that, and the results are striking. Because OctoPrint knows where a 3D printer’s print head is at all times, it’s possible for a plugin to use this information to create time-lapse videos where the print head position is consistent instead of a crazy blur, or even have the print head absent from the shot altogether.

[FormerLurker] had originally created stabilized time lapses by hand editing G-code, which had great results but was inefficient and time-consuming. This plugin is the result of his work at automating and enhancing the process, and is also his first serious open source programming project. We’ve covered upgrading a 3D printer with OctoPrint before, and the plugins functionality of OctoPrint means features can be added independently from the core system, which itself largely remains a one-woman effort by creator and maintainer [Gina Häußge].

 

Redirected Walking In VR Done Via Exploit Of Eyeballs

[Anjul Patney] and [Qi Sun] demonstrated a fascinating new technique at NVIDIA’s GPU Technology Conference (GTC) for tricking a human into thinking a VR space is larger than it actually is. The way it works is this: when a person walks around in VR, they invariably make turns. During these turns, it’s possible to fool the person into thinking they have pivoted more or less than they have actually physically turned. With a way to manipulate perception of turns comes a way for software to gently manipulate a person’s perception of how large a virtual space is. Unlike other methods that rely on visual distortions, this method is undetectable by the viewer.

Saccadic movements

The software essentially exploits a quirk of how our eyes work. When a human’s eyes move around to look at different things, the eyeballs don’t physically glide smoothly from point to point. The eyes make frequent but unpredictable darting movements called saccades. There are a number of deeply interesting things about saccades, but the important one here is the fact that our eyes essentially go offline during saccadic movement. Our vision is perceived as a smooth and unbroken stream, but that’s a result of the brain stitching visual information into a cohesive whole, and filling in blanks without us being aware of it.

Part one of [Anjul] and [Qi]’s method is to manipulate perception of a virtual area relative to actual physical area by making a person’s pivots not a 1:1 match. In VR, it may appear one has turned more or less than one has in the real world, and in this way the software can guide the physical motion while making it appear in VR as though nothing is amiss. But by itself, this isn’t enough. To make the mismatches imperceptible, the system watches the eye for saccades and times its adjustments to occur only while they are underway. The brain ignores what happens during saccadic movement, stitches together the rest, and there you have it: a method to gently steer a human being in a way that a virtual space is larger than the physical area available.

Embedded below is a video demonstration and overview, which mentions other methods of manipulating perception of space in VR and how it avoids the pitfalls of other methods.

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Social Networking Robot Actually Respects Privacy

[Fribo] the robot is a research project in the form of an adorable unit that hears and speaks, but doesn’t move. Moving isn’t necessary for it to do its job, which is helping people who live alone feel more connected with their friends. What’s more interesting (and we daresay, unusual) is that it does this in a way that respects and maintains individuals’ feelings of privacy. To be a sort of “social connector and trigger” between friends where every interaction is optional and opt-in was the design intent behind [Fribo].

The device works by passively monitoring one’s home and understands things like the difference between opening the fridge and opening the front door; it can recognize speech but cannot record and explicitly does not have a memory of your activities. Whenever the robot hears something it recognizes, it will notify other units in a circle of friends. For example, [Fribo] may suddenly say “Oh, one of your friends just opened their refrigerator. I wonder what food they are going to have?” People know someone did something, but not who. From there, there are two entirely optional ways to interact further: knocking indicates curiosity, clapping indicates empathy, and doing either reveals your identity to the originator. All this can serve as an opportunity to connect in some way, or it can just help people feel more connected to others. The whole thing is best explained by the video embedded below, which shows several use cases.

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These Gorgeous Robot Parts Are Hand-Made

[Dickel]’s robot MDi #4 has been in progress for several years, but what we wanted to draw your attention to is the way the parts have been fabricated and what kind of remarkable results are possible with careful design, measurement, cutting, and finishing. Much of MDi #4 was made by hand-cutting and drilling sheets of high impact polystyrene (HIPS) with a utility knife and layering them as needed. Epoxy and aluminum provide gap filling and reinforcement of key sections, and fiberglass took care of one of the larger sections.

The process [Dickel] follows is to prototype using cardboard first. Parts are then designed carefully in CAD, and printed out at a 1:1 scale and glued to sheets of polystyrene. Each sheet is cut and drilled by hand as necessary. Layers are stacked and epoxied, embedding any hardware needed in the process. Two examples of embedding hardware include sealing captive nuts into parts with epoxy, or using aluminum to add reinforcement. After some careful sanding, the pieces look amazing.

Scroll down a bit on that project page and you’ll see plenty of great photos of the process [Dickel] used. A video highlighting the head and a video showing the careful work that goes into making each part are embedded below.

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Watch This Tiny Dome Auto-open And Close Into A Propeller

Careful planning and simulation is invaluable, but it can also be rewarding to dive directly into prototyping. This is the approach [Carl Bugeja] took with his Spherical Folding Propeller design which he has entered into the Open Hardware Design Challenge category of The 2018 Hackaday Prize. While at rest, the folding propeller looks like a small dome attached to the top of a motor. As the motor fires up, centrifugal forces cause the two main halves of the dome to unfold outward where they act as propeller blades. When the motor stops, the assembly snaps shut again.

[Carl] has done some initial tests with his first prototype attached to a digital scale as a way of measuring thrust. The test unit isn’t large — the dome is only 1.6 cm in diameter when folded — but he feels the results are promising considering the small size of the props and the fact that no simulation work was done during the initial design. [Carl] is looking to optimize the actual thrust that can be delivered, now that it has been shown that his idea of a folding dome works as imagined.

Going straight to physical prototyping with an idea can be a valid approach to early development, especially nowadays when high quality components and technologies are easily available even to hobbyists. Plus it can be great fun! You can see and hear [Carl]’s prototype in the short video embedded below.

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