3D Printering: When An STL File Is Not Quite Right

STL files are everywhere. When there’s something to 3D print, it’s probably going to be an STL. Which, as long as the model is good just as it is, is no trouble at all. But sooner or later there will be a model that isn’t quite right in some way and suddenly project progress hits a snag.

When models interface with other physical things, those other components may not always be exactly as the designer expected. Being mindful about such potential inconsistencies during the design phase can help prevent problems, but it’s not always avoidable. The reason it’s a problem is because an STL file represents a solid model as a finished unit; it is not really intended to be rolled back into CAD programs for additional design changes.

STL files can be edited, but just like re-modeling a component from scratch, it can be a tricky process for those who don’t live and breathe this stuff. I’ll describe a few common issues related to STLs that can hold up getting that new project together, along with ways to deal with them. Thanks to 3D printing becoming much more commonplace, basic tools are within reach of even the least CAD-aware among us.

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Gorgeous NickelBot Serves Up Lasered Wooden Nickels

[bdring] just recently completed his absolutely fantastic NickelBot, which is a beautifully made unit that engraves small wooden discs with a laser like some kind of on demand vending machine, and it’s wonderful. NickelBot is small, but a lot is going on inside. For example, there’s a custom-designed combination engraving platform and hopper that takes care of loading a wooden nickel from a stack, holding it firm while it gets engraved by a laser, then ejects it out a slot once it’s done.

NickelBot is portable and can crank out an engraved nickel within a couple of minutes, nicely fulfilling its role of being able to dish out the small items on demand at events while looking great at the same time. NickelBot’s guts are built around a PSoC5 development board, and LaserGRBL is used on the software side to generate G-code for the engraving itself. Watch it work in the video embedded below.

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IR Detective Eases Development With Compact Decoding

Hardware development often involves working with things that can’t be directly perceived, which is one reason good development tools are so important. In appreciation of this, [David Johnson-Davies] created the IR Remote Control Detective to simplify working with IR signals. While IR remote controls are commonplace, there are a number of different protocols and encoding methods in use across different brands. The IR Detective takes care of all of that with three main components, none of which are particularly expensive. To use the decoder, one simply points an IR remote at the unit and presses one of the buttons. The IR Detective will identify the protocol, decode the signal, and display the address and command related to the key that was pressed. The unit doesn’t consist of much more than an ATtiny85 microcontroller, a small OLED display, and an IR receiver unit. The IR receiver used is intended for a 38 kHz carrier, but such receivers can and do respond to signals outside this frequency, although they do so at a reduced range.

As a result, not only is the unit useful for decoding IR or verifying that correct signals are being generated, but the small size and low cost means it could easily be used as a general purpose receiver to add IR remote control to other devices. It’s also halfway to bridging IR to something else, like this WiFi-IR bridge which not only interfaces to legacy hardware, but does it across WiFi to boot.

3000W Unicycle’s Only Limitation Is “Personal Courage”

Electric vehicles are fertile ground for innovation because the availability of suitable motors, controllers, and power sources makes experimentation accessible even to hobbyists. Even so, [John Dingley] has been working on such vehicles since about 2009, and his latest self-balancing electric unicycle really raises the bar by multiple notches. It sports a monstrous 3000 Watt brushless hub motor intended for an electric motorcycle, and [John] was able to add numerous touches such as voice feedback and 1950’s styling using surplus aircraft and motorcycle parts. To steer, the frame changes shape slightly with help of the handlebars to allow the driver’s center of gravity to shift towards one or the other outer rims of the wheel. In a test drive at a deserted beach, [John] tells us that the bike never went above 20% power; the device’s limitations are entirely by personal courage. Watch the video of the test, embedded below.

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When Detecting Lines Is Harder Than Expected

[Conor Patrick] is no stranger to hardware development, and he’s had an interesting project for the past few months. He’s attempting to create a tool to convert images of technical drawings (such as footprints for electronic components) into digital formats that can be imported into other tools. This could automate turning a typical footprint drawing like the one shown into an actual part definition in a CAD program, which could really speed up the creation of custom parts.

Key to the entire concept is the detection of lines in a black-and-white technical drawing. To some people this won’t sound like a particularly challenging problem; choose one or another baked-in line detection function, maybe with a bit of pre or post-processing, and that should be that. It turns out that detecting lines can be harder than expected, and as usual the devil is in the detail.

When [Conor] tried some existing methods for detecting lines, the results appeared good at first but came up short in frustrating ways. Software did not appreciate that in a technical drawing, a line is a single unbroken unit from point A to point B. Without that assumption, what should be a single line sometimes had sections missing, or single lines were detected as multiple segments instead of a unit. Lines that crossed other lines complicated things. Unwanted lines like a “1” or the lower half of a “Y” were being detected. There had to be a better way.

In the end, a custom solution that took proper advantage of the nature of the source images and made the correct assumptions is what made all the difference. With some intelligent threshold setting combined with looking at vertical and horizontal line instances separately, it was possible to locate lines and their lengths far more accurately than any other method he had tried. The system doesn’t handle sloped lines yet, but it might be possible to simply iterate through rotations of the image while applying the same method. If you have a better solution, [Conor] wants to hear from you.

Of course, garbage in means garbage out and sadly not all technical drawings measure up.

Life On Contract: Lowering Your Cost Without Dropping Your Price

Last time in Life on Contract, I discussed ways to figure out a starting point on how much to charge for your services. However, sometimes you and a client may wish to work together but for some reason they cannot (or do not wish to) pay what you have decided to charge. If you are inexperienced, it can be tempting to assume you have overpriced yourself and discount down to what they are willing to pay. But if your price is a number you have chosen for reasons you can explain, dropping it is not something you should do unless you have thought about it carefully.

Instead of just agreeing to do the same work but for less money, it is often possible to offer a lower overall cost without cheapening the value of your work. I’ll share a process I use to find opportunities to make this happen.

It Should be Win-Win, Not Hard Sell

The best case scenario is a client wants your service, your cost is within their budget, and everyone agrees to work together. Tragically, the process isn’t always that smooth. If cost is an issue, the alternative to lowering your price is to fine-tune what you provide to better fit the actual needs. To do that, you will need two things:

  1. A detailed understanding of your own time and costs for the work.
  2. Knowledge of what things your client considers most important.

By intimately knowing your own costs, you can figure out where to make savings without scrimping on the things your client considers important.
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DIY Magnetic Actuator, Illustrated And Demonstrated

Electromagnetic actuators exert small amounts of force, but are simple and definitely have their niche. [SeanHodgins] took a design that’s common in flip-dot displays as well as the lightweight RC aircraft world and decided to make his own version. He does a good job of explaining and demonstrating the basic principles behind how one of these actuators works, although the “robotic” application claimed is less clear.

It’s a small, 3D printed lever with an embedded magnet that flips one way or another depending on the direction of current flowing through a nearby coil. Actuators of this design are capable of fast response and have no moving parts beyond the lever itself, meaning that they can be made very small. He has details on an imgur gallery as well as a video, embedded below.

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