An Integrated Electromagnetic Lifting Module For Robots

The usual way a robot moves an object is by grabbing it with a gripper or using suction, but [Mile] believes that electromagnets offer a lot of advantages that are worth exploring, and has designed the ELM (Electromagnetic Lifting Module) in order to make experimenting with electromagnetic effectors more accessible. The ELM is much more than just a breakout board for an electromagnet; [Mile] has put a lot of work into making a module that is easy to interface with and use. ELM integrates a proximity sensor, power management, and LED lighting as well as 3D models for vertical or horizontal mounting. Early tests show that 220 mW are required to lift a 1 kg load, but it may be possible to manage power more efficiently by dynamically adjusting drive voltage depending on the actual load.

[Mile]’s focus on creating an easy to use, integrated solution that can be implemented easily by others is wonderful to see, and makes the ELM a great entry for The Hackaday Prize.

Open Source Laboratory Rocker Is Super Smooth

Lab equipment is often expensive, but budgets can be tight and not always up to getting small labs or researchers what they need. That’s why [akshay_d21] designed an Open Source Lab Rocker with a modular tray that uses commonly available hardware and 3D printed parts. The device generates precisely controlled, smooth motion to perform automated mild to moderately aggressive mixing of samples by tilting the attached tray in a see-saw motion. It can accommodate either a beaker or test tubes, but since the tray is modular, different trays can be designed to fit specific needs.

Source code and schematics are available from [akshay_d21]’s Google Drive and the 3D models are also available from the National Institute of Health’s 3D Print Exchange. A demonstration video is embedded below, in which you can see how smooth and controlled the motions are.

Continue reading “Open Source Laboratory Rocker Is Super Smooth”

Energy Harvesting Design Doesn’t Need Sleep

Every scrap of power is precious when it comes to power harvesting, and working with such designs usually means getting cozy with a microcontroller’s low-power tricks and sleep modes. But in the case of the Ultra Low Power Energy Harvester design by [bobricius], the attached microcontroller doesn’t need to worry about managing power at all — as long as it can finish its job fast enough.

The idea is to use solar energy to fill a capacitor, then turn on the microcontroller and let it run normally until the power runs out. As a result, a microcontroller may only have a runtime in the range of dozens of microseconds, but that’s just fine if it’s enough time to, for example, read a sensor and transmit a packet. In early tests, [bobricius] was able to reliably transmit a 16-bit value wirelessly every 30 minutes using a small array of photodiodes as the power supply. That’s the other interesting thing; [bobricius] uses an array of BPW34 photodiodes to gather solar power. The datasheet describes them as silicon photodiodes, but they can be effectively used as tiny plastic-enclosed solar cells. They are readily available and can be arranged in a variety of configurations, while also being fairly durable.

Charging a capacitor then running a load for a short amount of time is one of the simplest ways to manage solar energy, and it requires no unusual components or fancy charge controllers. As long as the load doesn’t mind a short runtime, it can be an effective way to turn even indoor light into a figuratively free power source.

SPINES Design Makes For Modular Energy Harvesting

The SPINES (Self-Powered IoT Node for Environmental Sensing) Mote is a wireless IoT environmental sensor, but don’t let the neatly packed single PCB fool you into thinking it’s not hackable. [Macro Yau] specifically designed SPINES to be highly modular in order to make designing an energy harvesting sensor node an easier task. The way [Macro] sees it, there are two big hurdles to development: one is the energy harvesting itself, and the other is the software required to manage the use of every precious joule of that harvested energy.

[Macro] designed the single board SPINES Mote in a way that the energy harvesting portion can be used independently, and easily integrated into other designs. In addition, an Arduino library is being developed to make it easy for the power management to be done behind the scenes, allowing a developer to concentrate on the application itself. A solar-powered wireless sensor node is one thing, but helping people get their ideas up and running faster in the process is wonderful to see.

3D Printer Guardian Watches For Worst-case Failures

Some devices have one job to do, but that job can have many facets. To [jmcservv], an example of this is the job of protecting against worst-case failures in a 3D printer, and it led him to develop the 3D Printer Watchdog Guardian. When it comes to fire, secondary protection is the name of the game because it’s one thing to detect thermal runaway and turn off a heater, but what if that isn’t enough? The MOSFET controlling the heater could have failed closed and can no longer be turned off in a normal sense. In such cases, some kind of backup is needed. Of course, a protection system should also notify an operator of any serious problem, but what’s the best way to do that? These are the kinds of issues that [jmcservv] is working to address with his watchdog, which not only keeps a careful eye on any heating elements in the system, but can take a variety of actions as a result.

Some outcomes (like fire) are bad enough that it’s worth the extra work and cost of additional protection, and that’s the thinking that has led [jmcservv] to submit his watchdog system for The Hackaday Prize.

Robotic Muscles From Fishing Line And Nichrome

Did you know that under the right conditions, nylon can be used as a type of artificial muscle? We certainly didn’t until we came across [Brandon T. Wood]’s Material Linear-Actuator for Robotics entry for the 2018 Hackaday Prize.

When [Brandon] first learned about Nylon Linear Material Actuators (NLMAs), he became determined to find a repeatable and practical method of making and experimenting with them. This is how it works: hyper-wound coils of nylon, when heated, will contract along their length while expanding in width. Upon cooling, they return to their original shape.

[Brandon] has been busy mainly with the kind of work that is important but not very flashy: finding accessible methods to reliably create strands of artificial nylon muscles cheaply and reliably. His current method uses a jig to wind nylon fishing line until it coils upon itself tightly, then twist a length of nichrome wire around the outside to act as a heater. Using this method, the coils can be electrically controlled. [Brandon] is currently experimenting with creating bundles of individual nylon coils to act all together as one big muscle, because while one wire isn’t particularly strong, a bundle could be quite another story. It’s definitely unusual and is doing a lot of work to turn a known phenomenon into something hackable, which makes it lovely to see in this year’s Hackaday Prize.

N64 Emulated In VR Makes Hyrule Go 3D

The Nintendo 64 had some groundbreaking and popular 3D games, and [Avaer Kazmer] felt it was only right to tamper with things just enough to trick an emulator into playing Ocarina of Time in VR, complete with stereoscopic 3D. The result is more than just running an emulator on a simulated screen in virtual reality; the software correctly renders a slightly different perspective of the world of Hyrule to each eye in order to really make the 3D pop in a way the original never could, and make it playable with VR controllers in the process. The VR emulator solution is called Emukit and works best with Exokit, a JavaScript web browser for AR and VR environments for which [Avaer] is a developer.

It turns out that there were a few challenges to work around and a few new problems to solve, not least of which was mapping VR controllers to control an N64 game in a sensible way. One thing that wasn’t avoidable is that the N64’s rendered world may now pop in 3D, but it still springs forth from a rectangular stage. The N64, after all, is still only rendering a world in a TV-screen-sized portion; anything outside that rectangular window doesn’t really exist, and there’s no way around it as long an emulated N64 is running the show. Still, the result is impressive, and a video demo is embedded below where you can see the effect for yourself.

Continue reading “N64 Emulated In VR Makes Hyrule Go 3D”