Row of white 3D printed shoes in different styles

CAD Up Some Shoes, But Don’t Start From Scratch

Nothing helps a project get off the ground better than a good set of resources, and that’s what led [DaveMakesStuff] to release his Digital Shoe Design Kit, which is a set of 3D models ready to customize into a basic running shoe.

This is exactly what is needed for people who are interested in designing a custom shoe, but perhaps not interested in modeling every element entirely from scratch. [DaveMakesStuff]’s resources allows one to mix outsoles, midsoles, uppers, and other basic shoe elements into a finished model, ready to be resized or even 3D printed if desired. The files are all in stl format, but resizing stl files is trivial, and more advanced editing is possible with mesh sculpting programs like Blender.

If the gears in your head are starting to turn and you are wondering whether it is feasible to 3D scan your feet for some experiments in DIY custom footwear, take a few minutes and read up on 3D scanning and what to expect from the process to hit the ground running.

Review: DevTerm Linux Handheld Has Retro-Future Vibe

It’s not every day that an open-source, portable Linux handheld computer gets announced, so I couldn’t resist placing an order for the DevTerm by ClockworkPi back when we first learned about the stylish little terminal, which includes a 1280 x 480 screen (double-wide VGA) and a modular little thermal printer.

Of course, the global semiconductor shortage combined with shipping slowdowns led to delays, but things did ultimately come together for the project. I’ve always been a sucker for small-format machines, especially ones that come as a well-designed kit, and that means I can tell you all about what it was like to put it together and turn it on. There’s a lot to look at, so let’s get started.

Continue reading “Review: DevTerm Linux Handheld Has Retro-Future Vibe”

How A Pentester Gets Root

Have you ever wanted to be a fly on the wall, watching a penetration tester attack a new machine — working their way through the layers of security, ultimately leveraging what they learned into a login?  What tools are used, what do they reveal, and how is the information applied? Well good news, because [Phani] has documented a step-by-step of every action taken to eventually obtain root access on a machine — amusingly named DevOops — which was set up specifically for testing.

[Phani] explains every command used (even the dead-end ones that reveal nothing useful in this particular case) and discusses the results in a way that is clear and concise. He starts from a basic port scan, eventually ending up with root privileges. On display is an overall process of obtaining general information.  From there, [Phani] methodically moves towards more and more specific elements. It’s a fantastic demonstration of privilege escalation in action, and an easy read as well.

For some, this will give a bit of added insight into what goes on behind the scenes in some of the stuff covered by our regular feature, This Week in Security.

Make Your Own Tabletop Game Organizers With Online Tool

There is a vibrant cottage industry built around selling accessories to improve the storage and organization of tabletop games, but the more DIY-minded will definitely appreciate [Steve Genoud]’s deckinabox tool, which can create either 3D-printable designs, or ones more suited to folded paper or cardstock. Making your own organizer can be as satisfying as it is economical, and [Steve]’s tool aims to make customization simple and easy.

The tool can also generate models for folded paper or cardstock.

The interface for customizing the 3D-printable token tray, for example, begins with a simple filleted receptacle which one can split into additional regions by adding horizontal or vertical separators. The default is to split a given region down the middle, but every dimension can of course be specified.  Things like filleting of edges (for easier token scooping) and other details are all handled automatically. A handy 3D view gives a live render of the design after every change.

[Steve] has a blog post that goes into some added detail about how the tool was made, and it makes heavy use of replicad, [Steve]’s own library for generating browser-based 3D models in code. Intrigued by the idea of generating 3D models programmatically, and want to use it to make your own models? Don’t forget to also check out OpenSCAD; chances are it’s both easier to use and more capable than one might think.

DIY Float Valve For Passive Hydroponics Leverages 3D Printing

[Billy] has a special interest in passive hydroponics (also known as the Kratky method), which is a way of growing plants in nutrient-rich water that does not circulate. As the plant grows and liquid level drops, only the tips of the roots remain submerged while more and more of the root surface is exposed to oxygen in a harmonious balance. However, “thirsty” plant types (tomatoes, for example) throw off this balance, and the system needs to be modified. To address this, [Billy] designed and printed a passive float valve system that takes care of topping up the reservoir only when needed, without using pumps or any other electrical equipment.

Commercial or industrial float valves are too big to use in his small tanks, which led [Billy] to test dozens of DIY designs. He used everything from plastic water bottles to pipe ends, but nothing quite measured up. With 3D printing, [Billy] was able to create a sealed, lightweight float that exactly matched the housing and tube locations.

A strip of silicone works as a sealing agent.

The way [Billy]’s float valve works is by using a hollow object as a kind of buoyant plug inside a housing. When the water level is high, the buoyant object rises up and presses a strip of silicone against an outlet, preventing water from flowing. If the water level is low, the buoyant plug drops and water is free to flow. With a reservoir of fresh nutrient-rich water placed above the grow tank, gravity takes care of pushing a fresh supply down a tube, so no active pump is needed. Combined with a passive float valve, the system pretty much runs itself.

Watch [Billy] give a tour of his system and valve design in the video embedded below. He’s got a lot of experience when it comes to working with projects involving liquids. Only someone as comfortable as he is would make his own DIY dishwasher.

Continue reading “DIY Float Valve For Passive Hydroponics Leverages 3D Printing”

Commodore 64 Monitor Traces I/O Calls, Eases Debugging

Developing for the Commodore 64 can be a rewarding retrocomputing experience, and thanks to [Dave Van Wagner], things are easier with his C64 IO_Monitor project, which opens the door to logging and tracing Kernal I/O calls for closer inspection. That’s not a typo, by the way. Kernal is what handles the C64’s low-level OS routines. Amusingly, as the story goes, it did in fact originate as a misspelling of kernel, but the name stuck.

What [Dave]’s program does is trace and log all input and output calls going through Kernal, which includes just about any function one might imagine. Things like keyboard input, screen output, and disk or tape I/O are all dutifully counted and logged, allowing one to really peek under the hood at a low level when doing any kind of development work. This kind of tool has turned out to be pretty handy given [Dave]’s penchant for porting Commodore emulators to a variety of (sometimes unusual) platforms.

Interested in giving it a spin? Head to the project’s GitHub repository for all the necessary files as well as some usage details, and enjoy making debugging and development a little less opaque than it otherwise would be.

Backpack Board For OLEDs Boasts Fancy Features

Back when LCD character displays based on the HD44780 controller were the bee’s knees, a way to make them easier to work with came in the form of “backpack” PCBs, which provided an accessible serial interface and superior display handling at the same time. [Barbouri] has updated that idea with a backpack board that mounts to OLED displays using the US2066 display driver, and provides an I2C interface with powerful and convenient high-level functions that make the display simple to use.

On the software side, the backpack uses this I2cCharDisplay driver project which provides functions like cursor control, fading, display shifting, and of course writing characters or strings. While [Barbouri] designed the board specifically to accommodate Newhaven Slim Character OLED displays, it should in theory work with any US2066-based OLED character display. [Barbouri]’s design files for the Slim-OLED Display backpack board are available for download directly from the project page (link is near the bottom), or boards can be purchased directly from OSH Park.

OLED technology is nifty as heck; we’ve seen some neat tricks done by stacking transparent OLED displays, and even seen OLEDs made in the home lab.