Quarantine Clock Answers The Important Question

For many people, these last few weeks have been quite an adjustment. When the normal routine of work or school is suddenly removed, it’s not unusual for your internal clock to get knocked out of alignment. It might have started with struggling to figure out if it was time for lunch or dinner, but now it’s gotten to the point that even the days are starting to blur together. If it takes more than a few seconds for you to remember whether or not it’s a weekday, [whosdadog] has come up with something that might help you get back on track.

Rather than showing the time of day, this 3D printed clock tells you where you are in the current week. Each day at midnight, the hand will advance to the center of the next day. If you wanted, a slight reworking of the gearing and servo arrangement on the rear of the device could allow it to sweep smoothly through each day. That would give you an idea of your progress through each 24 hour period, but then again, if you don’t even know if it’s morning or night you might be too far gone for this build anyway.

The clock’s servo is driven by a Wemos D1 Mini ESP8266 development board, which naturally means it has access to WiFi and can set itself to the current time (or at least, day) with NTP. All you’ve got to do is put your network information into the Sketch before flashing it to the ESP, and you’re good to go.

Naturally this project is a bit tongue-in-cheek, but we do think the design has practical applications. With a new face and some tweaked code, it could be an easy way to show all sorts of data that doesn’t require a high degree of granularity. Our very own [Elliot Williams] recently built a display to help his young son understand his new at-home schedule which operates on a similar principle.

NASA’s Plan For Sustained Lunar Exploration

The Apollo program proved that humans could land on the Moon and do useful work, but due to logistical and technical limitations, individual missions were kept short. For the $28 billion ($283 billion adjusted) spent on the entire program, astronauts only clocked in around 16 days total on the lunar surface. For comparison, the International Space Station has cost an estimated $150 billion to build, and has remained continuously occupied since November 2000. Apollo was an incredible technical achievement, but not a particularly cost-effective way to explore our nearest celestial neighbor.

Leveraging lessons learned from the Apollo program, modern technology, and cooperation with international and commercial partners, NASA has recently published their plans to establish a sustained presence on the Moon within the next decade. The Artemis program, named for the twin sister of Apollo, won’t just be a series of one-off missions. Fully realized, it would consist not only of a permanent outpost where astronauts will work and live on the surface of the Moon for months at a time, but a space station in lunar orbit that provides logistical support and offers a proving ground for the deep-space technologies that will eventually be required for a human mission to Mars.

It’s an ambitious program on a short timeline, but NASA believes it reflects the incredible technological strides that have been made since humans last left the relative safety of low Earth orbit. Operating the International Space Station for 20 years has given the countries involved practical experience in assembling and maintaining a large orbital complex, and decades of robotic missions have honed the technology required for precision powered landings. By combining all of the knowledge gained since the end of Apollo, the Artemis program hopes to finally establish a continuous human presence on and around the Moon.

Continue reading “NASA’s Plan For Sustained Lunar Exploration”

The ABCs Of Adding QMK To A WASD Keyboard

[Oleg] is a software engineer who appreciates a good keyboard, especially since coming over to the dark side of mechanical keebs. It’s true what they say — once you go clack, you never go back.

Anyway, before going full nerd with an ortholinear split ergo keyboard, [Oleg] had a nice little WASD with many upsides. Because the ErgoDox is oh so customizable, his use of the WASD had fallen by the wayside.

That’s because the ErgoDox can run QMK firmware, which allows the user to customize every key they see and add layers of functionality. Many people have converted all kinds of old keebs over to QMK by swapping out the native controller for a Teensy, and [Oleg] was sure it would work for the WASD.

[Oleg] got under the hood and found that the controller sits on a little removable board around the arrow keys and talks to the main PCB through two sets of double-row header pins. After some careful probing with a ‘scope, the controller board revealed its secrets and [Oleg] was able to set up a testing scheme to reverse engineer the keyboard matrix by connecting each row to an LED, and all the columns to ground. With next to no room for the Teensy, [Oleg] ended up strapping it to the back of the switch PCB and wiring it quite beautifully to the header pins.

With Teensy and QMK, it’s easy to make a keyboard any way you want, even if you’re all thumbs.

Sticking Up For The Stick Shift

It seems that stick shift has become a sticking point, at least for American car buyers. Throughout 2019, less than 2% of all the cars sold in the US had a manual transmission. This sad picture includes everything from cute two-seater commuters to — surprisingly enough —  multi-million dollar super cars built for ultimate performance.

But aside from enthusiasts like myself, it seems no one cares too much about this shift away from manual transmissions. According to this video report by CNBC (embedded below), the fact that demand is in free-fall suggests that Americans on the whole just don’t enjoy driving stick anymore. And it stands to reason that as more and more people live their lives without learning to drive them, there would be a decline in the number of teachers and proponents. It’s a supply and demand problem starring the chicken and the egg.

But giving up the stick is one more example of giving up control over the vehicle. It’s not something everyone cares about, but those that do care a lot. Let’s grind through the ebb and flow of the manual transmission — more lovingly called the stick shift.

Continue reading “Sticking Up For The Stick Shift”

Nintendo Switch Laptop Isn’t As BASIC As It Looks

Remember the days when computers booted up straight into a BASIC screen, where theoretically you could program yourself a full game without any further software needed? Well, in reality most of us were amused enough making it print “butts” over and over again, but there are those who are adept in the dark arts of making impressive things with such a limited language. [Bugtaro] is one of those people, and to help with his game development in SmileBASIC 4 on the Nintendo Switch, he built himself a dock that turns it into a laptop with an integrated keyboard.

Details on the build are scarce as it’s only outlined in his Twitter account, but there’s enough to give us an idea about what it’s composed of. The Switch slides into the top just like the official dock it comes with, and the laptop shell takes advantage of those functions. Inside it is a 5000 mAh battery to extend the portable life of the whole ensemble, plus a USB hub which gives it its built-in keyboard and allows for a mouse to be plugged in as well. The laptop also gives the Switch its docked TV output mode and can hold the Joy-cons slotted on its sides.

This project would pass for any other case mod here at Hackaday if it weren’t for the fact that [Bugtaro] is in fact a programmer that has been releasing BASIC software on Japanese magazines since the 1980s and worked on several cult classic Mega Drive games with Wolf Team and NexTech during the 1990s. His latest game is GIVERS P3D, a game programmed in SmileBASIC using a 3D engine of his own design and one of the flagship games for the platform. It would be interesting to see if more SmileBASIC programmers end up coming up with their own solutions to aid their development experience following this project.

If you’re interested in the possibilities of custom-made Switch docks like these but don’t fancy giving it a keyboard, how about this one that wraps a Gamecube controller around the screen? And if you don’t have a Switch yet and are looking for a bigger challenge, well, you can make your own from scratch.

[Via GoNintendo]

An Open Hardware Sega Genesis Cartridge Dumper

You might be wondering why anyone would build device to dump Sega Genesis and Mega Drive cartridges. Perhaps they want to play their well-worn copy of The Lost Vikings on their phone, or they want to keep their QVC Limited Edition Maximum Carnage box set in near mint condition. Maybe. But we’re betting that [tonyp7] was just looking for a challenge, and as an added bonus, the world gets another cool open hardware gadget in the process. Sounds like a good deal to us.

Based on the ATmega324PB, the GenDumper can take those dusty old Sega cartridges and back them up to an image file on your computer. Right now the hardware depends on a Windows program, but according to the documentation, [tonyp7] is working on a platform-agnostic Python script so everyone can play along. What you do with the image file after you’ve dumped it is your business, but presumably loading it up in an emulator would be the next step.

Considering how easy it is to find ROMs for these old games online, do you actually need a GenDumper of your own? Probably not. But it’s still an interesting piece of hardware, and if you look close enough, you just might learn a thing or two from the design. For example, [tonyp7] shows how a relatively easy to work with 12 pin USB-C connector can be used on your USB 2.0 projects to embrace the new physical connector without diving into a full USB 3.0 implementation. The keen-eyed reader might also note there’s a lesson to be learned about finalizing the name of your project before sending off your PCBs for manufacturing.

A perusal of the archive uncovered a similar project from 2012 that, believe it or not, was also tested on a copy of Madden 96. Whether that means the game is so beloved that hackers want to make sure its preserved for future generations, or so despised that they are secretly hoping the magic smoke leaks out during testing, we can’t say.

Break Time Is Calling On The Rainbow Connection

Like some of us, [Mister M] is prone to staying glued to his seat too long in this new era of working from home. And you know what they say about a body at desk — it tends to stay at desk until it absolutely must rise up to find food or use the restroom.

Thanks to this nifty new break time reminder, [Mister M] has a third call to answer that demands he get up. Every hour, the NeoPixel ring in this old dial-deficient phone fills up completely and switches over to an attention-getting rainbow animation. If [Mister M] stays seated, playtime is over. All the lights start flashing red, and the phone starts beeping incessantly until he walks across the room and either pushes the momentary button or lifts the handset to reset the timer.

We love that [Mister M] incorporated all of the phone’s original inputs and outputs into this project, because it’s such a cool old dog and bone. No need to drop a dime, just whistle at the break button to check out the build video.

This grille-faced phone was probably part of an intercom system. Incidentally, you can make an intercom system with two standard-style phones of this vintage.

Continue reading “Break Time Is Calling On The Rainbow Connection”