Brushless R/C Rocket Tests Different Flight Regimes

Quadcopters are familiar, and remote control planes are old hat at this point. However, compact lightweight power systems and electronic flight controllers continue to make new flying vehicles possible. In that vein, [rctestflight] has been experimenting with a brushless electric rocket craft, with interesting results. (Youtube, embedded below.)

The build uses a single large brushless motor in the tail for primary thrust. Four movable vanes provide thrust vectoring capability. To supplement this control a quadcopter was gutted, and its motors rearranged in the nose of the craft to create a secondary set of thrusters which aid stabilization and maneuverability.

The aim is to experiment with a flight regime consisting of vertical takeoff followed by coasting horizontally before returning to a vertical orientation for landing. Preliminary results have been positive, though it was noted that the body of the aircraft is significantly reducing the available thrust from the motors.

It’s a creative design which recalls the SpaceX vertical landing rockets of recent times. We’re excited to see where this project leads, and as we’ve seen before – brushless power can make just about anything fly. Even chocolate. Video after the break.

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Billiard Ball Finds A New Home In Custom Trackball Mouse

They walk among us, unseen by polite society. They seem ordinary enough on the outside but they hide a dark secret – sitting beside their keyboards are trackballs instead of mice. We know, it’s hard to believe, but that’s the wacky world we live in these days.

But we here at Hackaday don’t judge based on alternate input lifestyles, and we quite like this billiard ball trackball mouse. A trackball aficionado, [Adam Haile] spotted a billiard ball trackball in a movie and couldn’t resist the urge to make one of his own, but better. He was hoping for a drop-in solution using an off-the-shelf trackball, but alas, finding one with the needed features that fit a standard American 2-1/4″ (57.3 mm) billiard ball. Besides, he’s in the thumb control camp, and most trackballs that even come close to fitting a billiard ball are designed to be fiddled with the fingers.

So he started from the ground up – almost. A 1980s arcade-style trackball – think Centipede or Missile Command – made reinventing the trackball mechanism unnecessary, and was already billiard ball compatible. [Adam] 3D-printed a case that perfectly fit his hand, with the ball right under his thumb and arcade buttons poised directly below his fingers. A palm swell rises up to position the hand naturally and give it support. The case, which contains a Teensy to translate the encoder signals into USB commands, is a bit on the large side, but that’s to be expected for a trackball.

Still curious about how the other half lives? We’ve got plenty of trackball hacks for you, from the military to the game controller embedded to the strangely organic looking.

How To Deal With A Cheap Spectrum Analyzer

The Hackaday Superconference is all about showcasing the hardware heroics of the Hackaday community. We also have a peer-reviewed journal with the same goal, and for the 2018 Hackaday Superconference we got a taste of the first paper to make it into our fully Open Access Journal. It comes from Ted Yapo, it is indeed a tale of hardware heroics: what happens when you don’t want to spend sixty thousand dollars on a vector network analyzer?

Ted’s talk begins with a need for a network analyzer. These allow for RF measurements, but if you ever need one, be prepared: you can spend twenty thousand dollars on a used VNA. Around the time Ted’s project began, Rigol released their cheap spectrum analyzer, the DSA815. This thing only cost a thousand dollars. It was their first revision of the hardware, and it was only a scalar network analyzer. Being the first revision of the hardware, there were a few problems; there was leakage that would affect the measurement. The noise floor was higher than it should have been. These problems can be corrected, though, with a little bit of cunning from Ted:

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Circuit VR: Redundant Flip Flops And Voting Logic

We are somewhat spoiled because electronics today are very reliable compared to even a few decades ago. Most modern electronics obey the bathtub curve. If they don’t fail right away, they won’t fail for a very long time, in all likelihood. However, there are a few cases where that’s not a good enough answer. One is when something really important is at stake — the control systems of an airplane, for example. The other is when you are in an environment that might cause failures. In those cases — near a nuclear reactor or space, for example, you often are actually dealing with both problems. In this installment of Circuit VR, I’ll show you a few common ways to make digital logic circuits more robust with some examples you can run in the Falstad simulator in your browser.

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Hackaday Podcast 003: Igloos, Lidar, And The Blinking LED Of RF Hacking

It’s cold outside! So grab a copy of the Hackaday Podcast, and catch up on what you missed this week.

Highlights include a dip into audio processing with sox and FFMPEG, scripting for Gmail, weaving your own carbon fiber tubes, staring into the sharpest color CRT ever, and unlocking the secrets of cheap 433 MHz devices. Plus Elliot talks about his follies in building an igloo while Mike marvels at what’s coming out of passive RFID sensor research.

And what’s that strange noise at the end of the podcast?

Take a look at the links below if you want to follow along, and as always, tell us what you think about this episode in the comments!

Direct download (60 MB or so.)

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A Genesis Inspired Synthesizer That Has Nothing To Do With Phil Collins

Chiptune is a musical genre built upon the creation of music through the use of chip-based sound synthesizers, found in early game consoles. The Commodore 64’s venerable SID chip and the Game Boy Sound System are the by far the most popular on the scene. However, the Sega Genesis took a different path at the end of the videogame chipmusic era, packing a YM2612 FM synthesis chip to deliver fat basslines and searing solos. [Thea] has always been a fan of these electric 90s sounds, and thus decided to build the Genesynth.

The synth initially allowed only for playback of existing video game scores, but its capability has been expanded as [Thea] took the project from breadboard to protoboard to custom PCBs – with anime artwork, to boot. The synth uses a Teensy 3.5 as the brains, speaking USB to enable the synth to receive MIDI commands from music software. All parameters are exposed over the interface, and [Thea] has several videos showing the Genesynth under control from an Ableton Push.

The sound capabilities of the YM2612 are of an entirely different character to most chiptunes, by virtue of the FM synthesis engine. FM synthesis is a little less intuitive then classical additive synthesis, but we still see it crop up now and then.

 

Resurrecting An Amiga 500+

Recently, I was lucky enough to receive a big haul of retro computer gear from a friend who was emptying out his garage. Even better, the haul was almost entirely old Amiga gear — my favorite computing platform of all time. Upon returning home, I gleefully sorted through the boxes, powering things up one by one. Amazingly, everything worked… except for one lonely Amiga 500+. I was greeted by a dull grey screen. This wouldn’t do, so naturally, I got to work.

It seemed like a shame to be opening the machine, as after almost 30 years of life, this one still had its warranty seal intact. Regardless, nothing ventured, nothing gained – the Torx bits were at hand and the screws were coming out.

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