Hacking When It Counts: Pigeon-Guided Missiles

The image of the crackpot inventor, disheveled, disorganized, and surrounded by the remains of his failures, is an enduring Hollywood trope. While a simple look around one’s shop will probably reveal how such stereotypes get started, the image is largely not a fair characterization of the creative mind and how it works, and does not properly respect those who struggle daily to push the state of the art into uncharted territory.

That said, there are plenty of wacky ideas that have come down the pike, most of which mercifully fade away before attracting undue attention. In times of war, though, the need for new and better ways to blow each other up tends to bring out the really nutty ideas and lower the barrier to revealing them publically, or at least to military officials.

Of all the zany plans that came from the fertile minds on each side of World War II, few seem as out there as a plan to use birds to pilot bombs to their targets. And yet such a plan was not only actively developed, it came from the fertile mind of one of the 20th century’s most brilliant psychologists, and very nearly resulted in a fieldable weapon that would let fly the birds of war.

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Redirected Walking In VR Done Via Exploit Of Eyeballs

[Anjul Patney] and [Qi Sun] demonstrated a fascinating new technique at NVIDIA’s GPU Technology Conference (GTC) for tricking a human into thinking a VR space is larger than it actually is. The way it works is this: when a person walks around in VR, they invariably make turns. During these turns, it’s possible to fool the person into thinking they have pivoted more or less than they have actually physically turned. With a way to manipulate perception of turns comes a way for software to gently manipulate a person’s perception of how large a virtual space is. Unlike other methods that rely on visual distortions, this method is undetectable by the viewer.

Saccadic movements

The software essentially exploits a quirk of how our eyes work. When a human’s eyes move around to look at different things, the eyeballs don’t physically glide smoothly from point to point. The eyes make frequent but unpredictable darting movements called saccades. There are a number of deeply interesting things about saccades, but the important one here is the fact that our eyes essentially go offline during saccadic movement. Our vision is perceived as a smooth and unbroken stream, but that’s a result of the brain stitching visual information into a cohesive whole, and filling in blanks without us being aware of it.

Part one of [Anjul] and [Qi]’s method is to manipulate perception of a virtual area relative to actual physical area by making a person’s pivots not a 1:1 match. In VR, it may appear one has turned more or less than one has in the real world, and in this way the software can guide the physical motion while making it appear in VR as though nothing is amiss. But by itself, this isn’t enough. To make the mismatches imperceptible, the system watches the eye for saccades and times its adjustments to occur only while they are underway. The brain ignores what happens during saccadic movement, stitches together the rest, and there you have it: a method to gently steer a human being in a way that a virtual space is larger than the physical area available.

Embedded below is a video demonstration and overview, which mentions other methods of manipulating perception of space in VR and how it avoids the pitfalls of other methods.

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Emulating OBD-II On The ESP32

It used to be that you could pop the hood and with nothing more than flat head screwdriver, some baling wire, and tongue held at the optimal angle, you could fix anything that ailed your car. But today, for better or for worse, the average automobile is a rolling computer that runs on gasoline and hope (if it even still has a gasoline engine, that is). DIY repairs and maintenance on a modern car is still possible of course, but the home mechanic’s toolbox has needed to evolve with the times. If you want to do anything more advanced than changing a tire, you’ll really want to have the gear to interface with the vehicle’s computer via the OBD-II port.

But for some, even that isn’t enough. [limiter121] recently wrote in to tell us of an interesting project which doesn’t read the OBD-II port in a vehicle, but actually emulates one. Like so many others this hack was born out of necessity, as a way to test an OBD-II project without having to sit out in the driveway all day. It allows you to create fictitious speed and engine RPM values for the OBD-II device or software under test to read, complete with a slick web interface to control the “car”.

So what makes it tick? Surprisingly little, actually. At the most basic level, an ESP32-WROOM-32 is connected up to a SN65HVD230 CAN transceiver chip. You’ll also need a 3.3V power supply, as well as a USB to serial adapter to do the initial programming on the ESP32. From there it’s just a matter of compiling and flashing the code [limiter121] has made available in the GitHub repo.

If you’re wondering if such products don’t already exist on the commercial market, they do. But like so many other niche projects, the price is a bit hard to swallow for the home hacker. Compared to the nearly $300 USD list price of commercial offerings such as the Freematics OBD-II Emulator, building one of these ESP32 based emulators should only cost you around $20.

Unless you’re developing an OBD-II reader, you probably don’t have much use for an OBD-II emulator. But this project could still be useful for anyone who wants to learn more about OBD from the comfort of their couch.

1920’s Claratone Radio Runs Windows 10

In the past we’ve mentioned how there are different schools of thought in terms of how to bring a vintage piece of hardware into the 21st century. You can go down the preservationist’s route, carefully grafting the original components with more modern ones, or you can take the nuclear option and blow all that dusty old gear out of the water. [Derek Traxler] clearly decided to go with the latter option on his recent conversion of 1920’s era Claratone tube radio to an Internet radio and podcast player. Not only is there little left of the original device beyond its knobs and wooden case, but he’s even managed to cram a Windows 10 computer into the base for good measure.

The core of the radio is a LattePanda, an extremely powerful Intel single board computer. It’s running Windows, and loads up a list of Internet radio streams and podcasts to play from a USB thumb drive that’s built into an old vacuum tube. The LattePanda uses its built-in Arduino to interface with the radio’s original front panel knobs, which now are used to switch between streams. A particularly neat effect is the static and cross-talk that’s artificially added when switching “stations”, making it sound like you’re really dialing in a station rather than just selecting between digital files.

On the audio side, the LattePanda is connected to a SX400 amplifier, which in turn drives the external speakers. While [Derek] mentions it isn’t quite perfected, a MSGEQ7 graphic equalizer chip is used to control LEDs mounted inside the original radio’s vacuum tubes. In the video after the break, you can see the tubes flashing madly along with the music, giving an interactive effect to the final product. Unfortunately it seems you can only see the tubes when the radio has its “hood” up, though.

If this egregious lack of historical preservation has brought a tear to your eye, never fear. We’ve covered some proper restoration work on vintage audio gear which may level you out.

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Simple Quantum Computing In 150 Lines Of Python

What does it take to build a quantum computer? Lots of exotic supercooled hardware. However, creating a simulator isn’t nearly as hard and can give you a lot of insight into how this kind of computing works. A simulator doesn’t even have to be complicated. Here’s one that exists in about 150 lines of Python code.

You might wonder what the value is. After all, there are plenty of well-done simulators including Quirk that we have looked at in the past. What’s charming about this simulator is that with only 150 lines of code, you can reasonably read the whole thing in a sitting and gain an understanding of how the different operations really affect the state.

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Bringing Guitar Synthesis To The Microcontroller

If you’re working with audio in an embedded environment, the best option for years now has been the Teensy 3 microcontroller board. This choice has mostly been due to its incredible power and audio libraries, but until now we really haven’t seen a stompbox-style interface that used the Teensy to its fullest extent. Now we have, in [Wolkstein]’s GitSynth, everything you could want in a synthesizer that processes the signals from an electric guitar.

The core of this build is a Teensy 3, and all the audio goodies that come with that. Also included is a USB MIDI and audio interface, smartly both attached to a panel-mount USB-B connector on the back of the stompbox. Other controls include a single mono in jack for guitars and synths, two mono out jacks for stereo-ish output, a bunch of footswitches for bypass, tap tempo, preset selection, a jack for an expression pedal, and some buttons to move around the LCD user interface.

While putting a powerful microcontroller in a stomp box for is a project we’ve seen many times, this project really shines with the MIDI GUI that’s built for a device with a real display and a mouse. [Wolkstein] built a PyQt-based app for this synth, and it’s a plethora of buttons and sliders that looks similar enough to a real synthesizer. There’s enough configurability here for anyone.

You can check out the demo video (in German, but auto-translate subtitles exist) below.

Thanks [Mynaru] for the tip!

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Micro Chainsaw Gets A Much Needed Nitro Power Boost

When life hands you the world’s smallest chainsaw, what’s there to do except make it even more ridiculous? That’s what [JohnnyQ90] did when he heavily modified a mini-electric chainsaw with a powerful RC car engine.

The saw in question, a Bosch EasyCut with “Nanoblade technology,” can only be defined as a chainsaw in the loosest of senses. It’s a cordless tool intended for light pruning and the like, and desperately in need of the [Tim the Toolman Taylor] treatment. The transmogrification began with a teardown of the drivetrain and addition of a custom centrifugal clutch for the 1.44-cc nitro RC car engine. The engine needed a custom base to mount it inside the case, and the original PCB made the perfect template. The original case lost a lot of weight to the bandsaw and Dremel, a cooling fan was 3D-printed, and a fascinatingly complex throttle linkage tied everything together. With a fuel tank hiding in the new 3D-printed handle, the whole thing looks like it was always supposed to have this engine. The third video below shows it in action; unfortunately, with the engine rotating the wrong direction and no room for an idler gear, [JohnnyQ90] had to settle for flipping the bar upside down to get it to cut. But with some hacks it’s the journey that interests us more than the destination.

This isn’t [JohnnyQ90]’s first nitro rodeo — he’s done nitro conversions on a cordless drill and a Dremel before. You should also check out his micro Tesla turbine, too, especially if you appreciate fine machining.

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