Robots Invade Your Personal Space

If you have ever had to complete a task such as building a LEGO model over a remote connection, you will know that the challenges are like an absurd grade school group project. The person giving directions often has trouble describing what they are thinking, and the person doing the work has trouble interpreting what the instructor wants. “Turn the blue block over. No, only half way. Go back. Now turn it. No, the other way. NO! Not clockwise, downward. That’s Upward! Geez. Are you even listening‽” Good times.

While you may not be in this situation every day, the Keio University of Japan has an intuitive way to give instructors a way to physically interact with an instructee through a Moore/Swayze experience. The instructor has a camera in typical pirate parrot placement over the shoulder. Two arms are controlled by the instructor who can see through stereoscopic cameras to have a first-person view from across the globe. This natural way to interact with the user’s environment allows muscle memory to pass from the instructor to the wearer.

For some of the other styles of telepresence, see this deep-sea bot and a cylindrical screen that looks like someone is beaming up directly from the holodeck.

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Simple ESP8266 Weather Station Using Blynk

Today’s hacker finds themself in a very interesting moment in time. The availability of powerful microcontrollers and standardized sensor modules is such that assembling the hardware for something like an Internet-connected environmental monitor is about as complex as building with LEGO. Hardware has become elementary in many cases, leaving software as the weak link. It’s easy to build the sensor node to collect the data, but how do you display it in a useful and appealing way?

This simple indoor temperature and humidity sensor put together by [Shyam Ravi] shows one possible solution to the problem using Blynk. In the video after the break, he first walks you through wiring the demonstration hardware, and then moves on to creating the Blynk interface. While it might not be the ideal solution for all applications, it does show you how quickly you can go from a handful of components on the bench to displaying useful data.

In addition to the NodeMCU board, [Shyam] adds a DHT11 sensor and SSD1306 OLED display. He’s provided a wiring diagram in the repository along with the Arduino code for the ESP8266, but the hardware side of this demonstration really isn’t that important. You could omit the OLED or switch over to something like a BME280 sensor if you wanted to. The real trick is in the software.

For readers who haven’t played with it before, Blynk is a service that allows you to create GUIs to interact with microcontrollers from anywhere in the world. The code provided by [Shyam] reads the humidity and temperature data from the DHT11 sensor, and “writes” it to the Blynk service. From within the application, you can then visualize that data in a number of ways using the simple drag-and-drop interface.

We’ve seen Blynk and ESP8266 used to control everything from mood lighting to clearance-rack robotic toys. It’s a powerful combination, and something to keep in mind next time you need to knock something together in short order.

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Hackaday Links: August 19, 2018

If you want to creep everyone out, [Hunter Irving] has your back. He found a weird, creepy knock-off Thomas the Tank Engine toy and mounted a servo to it. This animatronic face is really, really creepy and has the aesthetic of a pastel plastic hell of the forgotten toys destroyed in a day care in 1991. It probably smells like a thrift shop. This rosy-cheeked locomotive shall derail your soul. It sings karaoke.

Like badges? Sure you do. Ph0xx is the badge for the upcoming Fri3d Camp, a family hacker, maker, and DIY camp in Belgium with 600 attendees. The badge features an ESP-32, two 5×7 LED arrays, accelerometer, an 18650 battery with protection and a charger, expansion headers, and this badge is compatible with Lego Technic. Oh yes, they went there.

We’re filing this under ‘but why’. It’s a custom Mercedes-Benz motorcycle, with a sidecar, that looks like an early 80s Benz convertible. [Maarten] stumbled upon a few pics of this, but the google-fu is weak in trying to get some information about this build. Who built it? Why? Does it run?

Here’s something near and dear to my heart: my greatest contribution to humanity so far. The Shitty Add-On spec for this year’s batch of Def Con badges is the reason badges now have their own badges. Now it’s time for a slight upgrade to the standard, and I need your help. The SAO standard 1.1bis will retain the VCC/GND/SDA/SCL layout of the first revision, but to increase mechanical stability and decrease the complexity of populating the headers, we’re adding two pins. Here’s the question: what should these two extra pins do? The current options are adding TX and RX to the standard, or two GPIOs that are undefined, but able to be utilized by each badge team for their own purposes. Those are the two options, but I’m looking for your input in the comments. Hurry up, because we have Superconference badges to build.

You should know the Primitive Technology channel on YouTube. This week he made another step towards the iron age. The basic idea behind this channel is a guy in Australia playing Minecraft in real life, building everything he can, starting with the technology of punching trees. The latest video shows his process for smelting iron. The iron comes from iron-bearing bacterial sludge found in a creek. The geologic disadvantages of northeastern Australia notwithstanding, he’s doing everything else right. He’s making charcoal, and turning that sludge into something that could be a bloom of iron.

Getting Kitted To Teach Your First Hardware Workshop

I was always a sucker for art classes in my early days. There was something special about getting personal instruction while having those raw materials in your hands at the same time. Maybe it was the patient voice of the teacher or the taste of the crayons that finally got to my head. Either way, I started thinking: “I want to do this; I want to teach this stuff.”

Last year at Hackaday Superconference I got my chance. Hardware workshops with real hardware were so rare; I just had to bring one to the table! What follows is my tale of joys and woes bringing together a crew to take their first few steps into the world of cable-driven animatronics. If you’re thinking about getting your feet wet with teaching your own hardware workshop, read on. I’ve packed this story with as much of my own learnings as I could to set you on a path to success.

The good news is that Supercon returns every year. I you want to take part in some epic workshops like this one, grab a ticket for this year’s conference now. If you want to host a hardware workshop, the Call for Proposals is still open! Okay, let’s dive in.

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Every Shop Needs A Giant Wooden Utility Knife

Generally speaking, we don’t cover that many woodworking projects here at Hackaday. What’s the point? It’s bad enough that wood reminds us of the outside world, but it hardly ever blinks, and forget about connecting it to Wi-Fi. This doesn’t seem to bother you fine readers, so we have to assume most of you feel the same way. But while we might not always “get” large woodworking projects around these parts, we’re quite familiar with the obsession dedication required to work on a project for no other reason than to say you managed to pull it off.

On that note, we present the latest creation of [Paul Jackman], a supersized replica of a Stanley utility knife made entirely out of wood. All wooden except for the blade anyway, which is cut from 1/8″ thick knife steel. That’s right, this gigantic utility knife is fully functional. Not that we would recommend opening too many boxes with it, as you’re likely to open up an artery if this monster slips.

We can’t imagine there are going to be many others duplicating this project, but regardless [Paul] has done a phenomenal job documenting every step of the build on his site. From cutting the rough shape out on his bandsaw to doing all painstaking detail work, everything is clearly photographed and described. After the break there’s even a complete build video.

The most interesting part has to be all of the little internal mechanisms, each one carefully reproduced at perfect scale from different woods depending on the requirements of the component. For example [Paul] mentions he choose white oak for the spring due to its flexibility. Even the screw to hold the knife closed was made out of a block of wood on the lathe.

For whatever reason, people seem to enjoy building scaled up replicas of things. We’ve seen everything from LEGO pieces to gold bars get the jumbo treatment. We suppose it’s easier than the alternative: building very tiny versions of big things.

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Video Quick Bit: Power Harvesting Hacks

Majenta Strongheart is back again, this time taking a look at some of the coolest power harvesting projects in this year’s Hackaday Prize.

The entire idea of the Power Harvesting Challenge is to get usable power from something, be it solar energy, a rushing waterfall, or fueling steam turbines with hamsters. [Cole B] decided that instead of capturing energy from one of these power sources, he’d do it all. He created Power Generation Modules, or Lego bricks for harvesting power. There’s a hand crank module, a water turbine module, and enough modules to do something with all that captured power like a light module and a USB charger module.

But maybe you don’t want to generate power the normal way. Maybe you think spinning magnets is too mainstream, or something. If that’s the case, then [Josh] has the project for you. It’s the P Cell, a battery fueled by urine. Yes, it’s just a simple copper zinc wet cell using urea as an electrolyte, but remember: in the early 1800s, human urine was a major source of nitrates used in the manufacture of gunpowder. Why not get some electricity from something that is just sent down the tubes?

Right now we’re in the middle of the Human Computer Interface Challenge. Show us that you have what it takes to get a computer to talk to a human, get a human to talk to a computer, or even recreate one of those weird 3D CAD mice from the early 90s. We’re looking for any interesting ways to bridge that valley between people and their devices. Twenty Human Computer Interface Challenge submissions will be selected to move onto the finals and win $1000 in the process! The five top entries of the 2018 Hackaday Prize will split $100,000!

Six Wheels (En)rolling: Mars Rovers Going To School

Few things build excitement like going to space. It captures the imagination of young and old alike. Teachers love to leverage the latest space news to raise interest in their students, and space agencies are happy to provide resources to help. The latest in a long line of educator resources released by NASA is an Open Source Rover designed at Jet Propulsion Laboratory.

JPL is the birthplace of Mars rovers Sojourner, Spirit, Opportunity, and Curiosity. They’ve been researching robotic explorers for decades, so it’s no surprise they have many rovers running around. The open source rover’s direct predecessor is ROV-E, whose construction process closely followed procedures for engineering space flight hardware. This gave a team of early career engineers experience in the process before they built equipment destined for space. In addition to learning various roles within a team, they also learned to work with JPL resources like submitting orders to the machine shop to make ROV-E parts.

Once completed, ROV-E became a fixture at JPL public events and occasionally visits nearby schools as part of educational outreach programs. And inevitably a teacher at the school would ask “The kids love ROV-E! Can we make our own rover?” Since most schools don’t have 5-axis CNC machines or autoclaves to cure carbon fiber composites, the answer used to be “No.”

Until now.

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