Ventbot fans with 3D printed brackets and control circuit board with ESP32 breakout and multicolored 3D printed cases

Ventbots Are Fans Of HVAC And Home Automation

[WJCarpenter] had a common HVAC problem; not all the rooms got to a comfortable temperature when the heater was working to warm up their home. As often happens with HVAC systems, the rooms farthest from the heat source and/or with less insulation needed a boost of heat in the winter and cooling in the summer too. While [WJCarpenter] is a self-reported software person, not a hardware person, you will enjoy going along on the journey to build some very capable vent boosters that require a mix of each.

Ventbot control circuit board with ESP32 breakout in a red 3D printed case

There’s a great build log on hackaday.io here, but for those who need more of a proper set of instructions, there’s a step-by-step guide that should allow even a beginner hardware hacker to complete the project over on Instructables. There you’ll find everything you need to build ESPHome controlled, 3D printed, PC fan powered vent boosters. While they can be integrated into Home Assistant, we were interested to learn that ESPHome allows these to run stand-alone too, each using its own temperature and pressure sensor.

The many iterations of hardware and software show, resulting in thoughtful touches like a startup sequence that checks for several compatible temperature sensors and a board layout that accommodates different capacitor lead spacings. Along the way, [WJCarpenter] also graphed the noise level of different fans running at multiple speeds and the pressure sensor readings against the temperatures to see if they could be used as more reliable triggers for the fans. (spoiler, they weren’t) There are a bunch of other tips to find along the way, so we highly recommend going through all that [WJCarpenter] has shared if you want to build your own or just want some tips on how to convert a one-off project to something that a wider audience can adapt to their own needs.

Ventbot graphing of temperature, pressure, and fan noise

See a video after the break that doesn’t show the whole project but includes footage of the start-up sequence that tests each fan’s tachometer and the customizable ramp-up and ramp-down settings. Continue reading “Ventbots Are Fans Of HVAC And Home Automation”

Electronic Earrings Are PCB Art You Can Wear

If there’s one area of the human anatomy we rarely try to draw the eye, it’s the ears. Nonetheless, [DIY GUY Chris] has developed some LED earrings that should do exactly that.

The earrings are made using PCBs as the very body of the jewelry itself. The PCBs for each ear play host to eight WS2812 LEDs in a tiny 2020 form factor. The LEDs get their instructions from an ATtiny13-A AVR microcontroller, with some further supporting hardware to get everything playing happily together. Each earring runs off a single CR1220 coin cell, which sits on the obverse side of the earring to stay out of sight. The earrings are programmed with pogo pins to avoid the need for any bulky connectors.

By virtue of the tiny addressable LEDs, the earrings are capable of displaying full RGB colors. [DIY GUY Chris] has programmed the earrings with simple color fades, as well  as some fancier chase animations as well.

We’ve seen some great PCB jewelry before, too. Video after the break.

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Robodog Goes Free Thanks To Unofficial SDK

What’s better than a pretty nice legged robot? One with an alternate SDK version that opens up expensive features, of course. The author didn’t like that the original SDK only came as pre-compiled binaries restricted to the most expensive models, so rolled up their sleeves and started writing a new one.

The manufacturer’s SDK limits access to programmatic functions, but that needn’t stop you.

There are a number of commercially-available robotic quadrupeds that can trace their heritage back to the MIT Mini Cheetah design, and one of them is the Unitree Go1 series which sports a distinctive X-shaped sensor cluster on its “face”. The basic models are affordable (as far as robots go, anyway) but Unitree claims only the high-priced EDU model can be controlled via the SDK. Happily, the Free Dog SDK provides a way to do exactly that.

The SDK is a work in progress, but fully usable and allows the user to send various high level and low level commands to the Go1 robots. High level examples include things like telling the robot to perform pushups, turn 90 degrees, or walk. Low level commands are things like specifying exact positions or torque levels for individual limbs. With the new SDK, doing those things programmatically is only a Python script away.

Know any other robots that might be based on the same system? This SDK might work on them, too.

Open Source And Giving Back

3D printing YouTuber [Thomas Sanladerer] made a fairly contentious claim in a video about the state of open source hardware and software: namely that it’s not viable “anymore”. You can watch his video for more nuance, but the basic claim is that there are so many firms who are reaping the benefits of open designs and code that the people who are actually doing the work can’t afford to make a living anymore.

[Thomas] then goes on to mention a few companies that are patenting their 3DP innovations, and presumably doing well by it, and he then claims that patenting is probably the right way forward from a business standpoint.

The irony that he says this with a Voron 3D printer sitting behind him was not lost on us. The Voron is, after all, a very successful open-source 3D printer design. It’s just rock solid, has lots of innovative touches, and an extensive bill of materials. They don’t sell anything, but instead rely on donations from their large community to keep afloat and keep designing.

At the same time, a whole bunch of companies are offering Voron kits – all of the parts that you’d have to source yourself otherwise. While not mass-market, these kit sales presumably also help keep some of the 3D printer enthusiast stores that sell them afloat. Which is all to say: the Voron community is thriving, and a number of folks are earning their livings off of it. And it’s completely open.

When [Thomas] complains that some players in the 3DP business landscape aren’t giving back to the open-source community effort, he’s actually calling out a few large-scale Chinese manufacturers making mass-market machines. These companies aren’t interested in pushing the state of the art forward anyway, rather just selling what they’ve got. And sure, there are a million Creality Enders for every Voron 2 out there. And yes, they reap the benefits of open designs and code. But they’re competing in an entirely different market from the real innovators, and I’m not sure that’s a bad thing.

Let us know what you think. (And if you’re reading this in the newsletter format, head on over to Hackaday on Saturday morning to leave us your comments.)

An Open Source Firmware For Cheap Geiger Counters

It is a time-honored tradition: buy some cheap piece of gear and rewrite the firmware to make it work better. [Gissio] managed to do just that for a cheap FS2011 Geiger counter. Apparently, the firmware will also work with some similar Chinese models, too.

The new firmware boasts an improved UI and multiple measurement units, including Sievert, Rem, and counts per minute or second. You can hold the measurement or compute a dose or average rate. The new firmware also has a host of customizations and can accommodate different tubes.

There are, however, two really key features. First, the new firmware offers about 40% more battery life than the stock version. Second, there is now an onboard nuclear chess game! That way, you can enjoy yourself while you are getting irradiated. There are also a few suggested hardware mods that are optional to improve measurements and increase the buzzer volume, among other things.

If you get a Geiger counter, you might be surprised at what things are slightly radioactive. If you don’t need the microcontroller, you can make a workable counter on the cheap.

Continue reading “An Open Source Firmware For Cheap Geiger Counters”

FPGA Plays Tic-Tac-Toe

As computers get more and more powerful and artificial intelligence algorithms improve, few games remain where the best humans can reliably beat their electronic counterparts. In chess this barrier was passed in 2005 with the last human win against a computer, and recently humans lost to computers at go. Simpler games like tic-tac-toe have been solved for all possible positions for a while now, so even a simple computer will always win or tie the game. But that doesn’t mean that there’s nothing left to learn about these games as [Hayden] demonstrates with this tic-tac-toe game built entirely on an FPGA.

[Hayden] is making this as part of a college course on digital design, so it really starts at first principles for working with FPGAs. It’s programmed in Verilog on a Basys 3 board, which also hosts the switches used as the game’s input and handles the VGA video output as well. The build uses state machines to keep track of the moves played on each of the squares, and another state machine to keep track of whether or not the current game has been won. If so, it highlights the winning moves in red, and stops taking further inputs until it is reset. Some more logic ties everything together along with a customized VGA driver to produce the entire gaming experience.

A game like tic-tac-toe is a great way to master the fundamentals of a system like this before moving on to more complex programs, especially on an FPGA platform that might handle a lot of the things we take for granted on more traditional computing systems, such as the video output. If you’re interested in taking more of a deep dive into the world of FPGAs, we published a primer about them a few years ago that will get you started.

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Gumball Coaster Is 3D-Printed Candy Fun

Marble runs are fun enough on their own, but what if you could eat the marbles? Gumballs are the satisfying answer to that question. To that end, [Adrian Seeley] whipped up a system for producing gumball runs programmatically for entertainment and candy dispensing purposes.

Track descriptions can be coded via basic instructions outlining a marble run, by typing out the order of straights, turns, and ramps that make up the course. Once created as a JSON file, the track description is processed via Javascript to create a tiled physical representation of the track via OpenSCAD, including all necessary support structures. The pieces can then be 3D printed to create an actual physical gumball run that can be easily assembled.

[Adrian] created a small tabletop “gumcoaster” as a prototype. Even at that size, it took 11 hours to assemble. It served as a trial run ahead of a larger version he hopes to build for a candy store display. We’ve seen some great marble runs before too, including those created via procedural generation. Video after the break.

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