All System Prompts For Anthropic’s Claude, Revealed

For as long as AI Large Language Models have been around (well, for as long as modern ones have been accessible online, anyway) people have tried to coax the models into revealing their system prompts. The system prompt is essentially the model’s fundamental directives on what it should do and how it should act. Such healthy curiosity is rarely welcomed, however, and creative efforts at making a model cough up its instructions is frequently met with a figurative glare and stern tapping of the Terms & Conditions sign.

Anthropic have bucked this trend by making system prompts public for the web and mobile interfaces of all three incarnations of Claude. The prompt for Claude Opus (their flagship model) is well over 1500 words long, with different sections specifically for handling text and images. The prompt does things like help ensure Claude communicates in a useful way, taking into account the current date and an awareness of its knowledge cut-off, or the date after which Claude has no knowledge of events. There’s some stylistic stuff in there as well, such as Claude being specifically told to avoid obsequious-sounding filler affirmations, like starting a response with any form of the word “Certainly.”

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Are CRT TVs Important For Retro Gaming?

We always thought the older console games looked way better back in the day on old CRTs than now on a modern digital display. [Stephen Walters] thinks so too, and goes into extensive detail in a lengthy YouTube video about the pros and cons of CRT vs digital, which was totally worth an hour of our time. But are CRTs necessary for retro gaming?

The story starts with [Stephen] trying to score a decent CRT from the usual avenue and failing to find anything worth looking at. The first taste of a CRT display came for free. Left looking lonely at the roadside, [Stephen] spotted it whilst driving home. This was a tiny 13″ Sanyo DS13320, which, when tested, looked disappointing, with a blurry image and missing edges. Later, they acquired a few more displays: a Pansonic PV-C2060, an Emerson EWF2004A and a splendid-looking Sony KV24FS120. Some were inadequate in various ways, lacking stereo sound and component input options.

A poor analog cable coupled with rendering inaccuracy gives a nice filtering effect

A large video section discusses the reasons for the early TV standards. US displays (and many others using NTSC) were designed for 525 scan lines, of which 480 were generally visible. These displays were interlaced, drawing alternating fields of odd and even line numbers, and early TV programs and NTSC DVDs were formatted in this fashion. Early gaming consoles such as the NES and SNES, however, were intended for 240p (‘p’ for progressive) content, which means they do not interlace and send out a blank line every other scan line.  [Stephen] goes into extensive detail about how 240p content was never intended to be viewed on a modern, sharp display but was intended to be filtered by the analogue nature of the CRT, or at least its less-than-ideal connectivity. Specific titles even used dithering to create the illusion of smooth gradients, which honestly look terrible on a pixel-sharp digital display. We know the differences in signal bandwidth and distortion of the various analog connection standards affect the visuals. Though RGB and component video may be the top two standards for quality, games were likely intended to be viewed via the cheaper and more common composite cable route.

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Hackaday Podcast Episode 292: Stainless Steel Benchies, Lego Turing Machines, And A Digital Camera Made Of Pure DIY

Here we are in October, improbably enough, and while the leaves start to fall as the goblins begin to gather, Elliot and Dan took a break from the madness to talk about all the wonderful hacks that graced our pages this week. If there was a theme this week, it was long-term projects, like the multiple years one hacker spent going down dead ends in the quest for DIY metal 3D printing. Not to be outdone, another hacker spent seven years building a mirrorless digital camera that looks like a commercial product. And getting a solderless PCB to do the blinkenlight thing took a long time too.

Looking to eliminate stringing in your 3D prints? Then you’ll want to avoid the “pause and attach” approach, which intentionally creates strings in your prints. Wondering if you can 3D print bearings? You can, but you probably shouldn’t unless you have a particular use in mind. And what happens when you have an infinitely large supply of Lego? Why, you build a Turing machine on steroids, of course.

Finally, we take a look at this week’s “Can’t-Miss” articles with a look into plastic recycling and why we can’t have nice things yet, and we take a trip out into orbit and examine the ins and outs of Lagrange points.

And a little mea culpa from the editing desk: Sorry the podcast is coming out late this week. Audacity ate my files. If you’re ever in a similar circumstance, you can probably halfway save your bacon with audacity-project-tools. Ask me how I know.

 

Download the zero-calorie MP3.

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Supercon 2023: Receiving Microwave Signals From Deep-Space Probes

Here’s the thing about radio signals. There is wild and interesting stuff just getting beamed around all over the place. Phrased another way, there are beautiful signals everywhere for those with ears to listen. We go about our lives oblivious to most of them, but some dedicate their time to teasing out and capturing these transmissions.

David Prutchi is one such person. He’s a ham radio enthusiast that dabbles in receiving microwave signals sent from probes in deep space. What’s even better is that he came down to Supercon 2023 to tell us all about how it’s done!

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Meet The Optical Data Format You’ve Never Heard Of Before

You consider yourself a power user. You’ve got lots of files, and damn it, you like to keep them backed up. Around a decade ago, you gave up on burning optical discs, and switched to storing your files on portable hard drives. One local, one off-site, and a cloud backup just to be sure. You’re diligent for a home gamer, and that gets you done.

The above paragraph could describe any number of Hackaday readers, but what of bigger operations? Universities, businesses, and research institutions all have data budgets far in excess of what the individual could even imagine. What might shock you is that some of them are relying on optical media—just not the kind you’ve ever heard of before. Enter Sony’s Optical Disc Archive.

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Braun TS2 Radio Turns 68, Gets Makeover

The Braun TS2 radio was a state-of-the art tube set in 1956. Today it still looks great, but unsurprisingly, the one that [Manuel Caldeier] has needed a little tender loving care. The table radio had a distinct style for its day and push-buttons. However, the dial glass and the speaker grill needed replacement. Even more interesting, the radio has a troublesome selenium rectifier, giving him the perfect chance to try out his new selenium rectifier solid-state replacement.

The radio is as good-looking inside as it is outside. You can tell that this isn’t his first restoration, as he has several tricks to test things at different stages of the project.

While the radio looked good, it smelled of smoke, which required a big effort to clean. The dial glass was intact enough for him to duplicate it in a graphic program and print it on a transparent adhesive sticker. With a deep breath, he removed the original markings from the glass so he could add the sticker to it. That didn’t work because the label needed cutouts. So now he is waiting for a piece of acrylic that will have the art UV printed on it.

We want to see the next part as we imagine the radio sounds as good as it looks when it is working. If you want to know more about the rectifier replacement, we covered that earlier. Even years later, Braun would have a clean aesthetic.

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Lagrange Points And Why You Want To Get Stuck At Them

Visualization of the Sun-Earth Lagrange points.

Orbital mechanics is a fun subject, as it involves a lot of seemingly empty space that’s nevertheless full of very real forces, all of which must be taken into account lest one’s spacecraft ends up performing a sudden lithobraking maneuver into a planet or other significant collection of matter in said mostly empty space. The primary concern here is that of gravitational pull, and the way it affects one’s trajectory and velocity. With a single planet providing said gravitational pull this is quite straightforward to determine, but add in another body (like the Moon) and things get trickier. Add another big planetary body (or a star like our Sun), and you suddenly got yourself the restricted three-body problem, which has vexed mathematicians and others for centuries.

The three-body problem concerns the initial positions and velocities of three point masses. As they orbit each other and one tries to calculate their trajectories using Newton’s laws of motion and law of universal gravitation (or their later equivalents), the finding is that of a chaotic system, without a closed-form solution. In the context of orbital mechanics involving the Earth, Moon and Sun this is rather annoying, but in 1772 Joseph-Louis Lagrange found a family of solutions in which the three masses form an equilateral triangle at each instant. Together with earlier work by Leonhard Euler led to the discovery of what today are known as Lagrangian (or Lagrange) points.

Having a few spots in an N-body configuration where you can be reasonably certain that your spacecraft won’t suddenly bugger off into weird directions that necessitate position corrections using wasteful thruster activations is definitely a plus. This is why especially space-based observatories such as the James Webb Space Telescope love to hang around in these spots.

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