Railguns: Making Metal Go Fast Using The Lorentz Force

In science fiction, the use of gunpowder-based weapons is generally portrayed as something from a savage past, with technology having long since moved on to more civilized types of destructive weaponry, involving lasers, microwaves, and electromagnetism. Instead of messy detonating powder, energy-weapons are used to near-instantly deposit significant amounts of energy into the target, and railguns enable the delivery of projectiles at many times the speed of sound using nothing but the raw power of electricity and some creative physics.

Of course, the reason that we don’t see sci-fi weapons deployed everywhere has arguably less to do with today’s levels of savagery in geopolitics and more with the fact that physical reality is a very harsh mistress, who strongly frowns upon such flights of fancy.

Similarly, the Lorentz force that underlies railguns is extremely simple and effective, but scaled up to weapons-grade dimensions results in highly destructive forces that demolish the metal rails and other components of the railgun after only a few firings. Will we ever be able to fix these problems, or are railguns and similar sci-fi weapons forever beyond our grasp?

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The Complicated Legacy Of Mind Controlled Toys

Imagine a line of affordable toys controlled by the player’s brainwaves. By interpreting biosignals picked up by the dry electroencephalogram (EEG) electrodes in an included headset, the game could infer the wearer’s level of concentration, through which it would be possible to move physical objects or interact with virtual characters. You might naturally assume such devices would be on the cutting-edge of modern technology, perhaps even a spin-off from one of the startups currently investigating brain-computer interfaces (BCIs).

But the toys in question weren’t the talk of 2025’s Consumer Electronics Show, nor 2024, or even 2020. In actual fact, the earliest model is now nearly as old as the original iPhone. Such is the fascinating story of a line of high-tech toys based on the neural sensor technology developed by a company called Neurosky, the first of which was released all the way back in 2009.

Yet despite considerable interest leading up to their release — fueled at least in part by the fact that one of the models featured Star Wars branding and gave players the illusion of Force powers — the devices failed to make any lasting impact, and have today largely fallen into obscurity. The last toy based on Neurosky’s technology was released in 2015, and disappeared from the market only a few years later.

I had all but forgotten about them myself, until I recently came across a complete Mattel Mindflex at a thrift store for $8.99. It seemed a perfect opportunity to not only examine the nearly 20 year old toy, but to take a look at the origins of the product, and find out what ultimately became of Neurosky’s EEG technology. Was the concept simply ahead of its time? In an era when most people still had flip phones, perhaps consumers simply weren’t ready for this type of BCI. Or was the real problem that the technology simply didn’t work as advertised?

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Practice Makes Perfect: The Wet Dress Rehearsal

If you’ve been even casually following NASA’s return to the Moon, you’re likely aware of the recent Wet Dress Rehearsal (WDR) for the Artemis II mission. You probably also heard that things didn’t go quite to plan: although the test was ultimately completed and the towering Space Launch System (SLS) rocket was fully loaded with propellant, a persistent liquid hydrogen leak and a few other incidental issues lead the space agency to delay further testing for at least a month while engineers make adjustments to the vehicle.

This constitutes a minor disappointment for fans of spaceflight, but when you’re strapping four astronauts onto more than five million pounds of propellants, there’s no such thing as being too cautious. In fact, there’s a school of thought that says if a WDR doesn’t shake loose some gremlins, you probably weren’t trying hard enough. Simulations and estimates only get you so far, the real thing is always more complex, and there’s bound to be something you didn’t account for ahead of time.

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The Weird Propeller That Offers Improved Agility On The Water

When it comes to seaborne propulsion, one simple layout has largely dominated over all others. You pair some kind of engine with some kind of basic propeller at the back of the ship, and then you throw on a rudder to handle the steering. This lets you push the ship forward, left, and right, and stopping is just a matter of turning the engine off and waiting… or reversing thrust if you’re really eager to slow down.

This basic system works for a grand majority of vessels out on the water. However, there is a more advanced design that offers not only forward propulsion, but also steering, all in the one package. It may look strange, but the Voith Schneider propeller offers some interesting benefits to watercraft looking for an edge in maneuverability.

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Big Heat Pumps Are Doing Big Things

The heat pump has become a common fixture in many parts of modern life. We now have reverse-cycle air conditioning, heat pump hot water systems, and even heat pump dryers. These home appliances have all been marketed as upgrades over simpler technologies from the past, and offer improved efficiency and performance for a somewhat-higher purchase price.

Heat pumps aren’t just for the home, though. They’re becoming an increasingly important part of major public works projects, as utility providers try to do ever more with ever less energy in an attempt to save the planet. These days, heat pumps are getting bigger, and will be doing ever grander things in years to come. Continue reading “Big Heat Pumps Are Doing Big Things”

I, Integrated Circuit

In 1958, the American free-market economist Leonard E Read published his famous essay I, Pencil, in which he made his point about the interconnected nature of free market economics by following everything, and we mean Everything, that went into the manufacture of the humble writing instrument.

I thought about the essay last week when I wrote a piece about a new Chinese microcontroller with an integrated driver for small motors, because a commenter asked me why I was featuring a non-American part. As a Brit I remarked that it would look a bit silly were I were to only feature parts made in dear old Blighty — yes, we do still make some semiconductors! — and it made more sense to feature cool parts wherever I found them. But it left me musing about the nature of semiconductors, and whether it’s possible for any of them to truly only come from one country. So here follows a much more functional I, Chip than Read’s original, trying to work out just where your integrated circuit really comes from. It almost certainly takes great liberties with the details of the processes involved, but the countries of manufacture and extraction are accurate. Continue reading “I, Integrated Circuit”

After 30 Years, Virtual Boy Gets Its Chance To Shine

When looking back on classic gaming, there’s plenty of room for debate. What was the best Atari game? Which was the superior 16-bit console, the Genesis or the Super NES? Would the N64 have been more commercially successful if it had used CDs over cartridges? It goes on and on. Many of these questions are subjective, and have no definitive answer.

But even with so many opinions swirling around, there’s at least one point that anyone with even a passing knowledge of gaming history will agree with — the Virtual Boy is unquestionably the worst gaming system Nintendo ever produced. Which is what makes its return in 2026 all the more unexpected.

Released in Japan and North America in 1995, the Virtual Boy was touted as a revolution in gaming. It was the first mainstream consumer device capable of showing stereoscopic 3D imagery, powered by a 20 MHz 32-bit RISC CPU and a custom graphics processor developed by Nintendo to meet the unique challenges of rendering gameplay from two different perspectives simultaneously.

In many ways it’s the forebear of modern virtual reality (VR) headsets, but its high cost, small library of games, and the technical limitations of its unique display technology ultimately lead to it being pulled from shelves after less than a year on the market.

Now, 30 years after its disappointing debut, this groundbreaking system is getting a second chance. Later this month, Nintendo will be releasing a replica of the Virtual Boy into which players can insert their Switch or Switch 2 console. The device essentially works like Google Cardboard, and with the release of an official emulator, users will be able to play Virtual Boy games complete with the 3D effect the system was known for.

This is an exciting opportunity for those with an interest in classic gaming, as the relative rarity of the Virtual Boy has made it difficult to experience these games in the way they were meant to be played. It’s also reviving interest in this unique piece of hardware, and although we can’t turn back the clock on the financial failure of the Virtual Boy, perhaps a new generation can at least appreciate the engineering that made it possible.

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