Old Logic Analyzer Becomes New PC Case

There are a lot of cool ways to wrap a case around your custom PC build. But the off-the-shelf stuff doesn’t really set your machine apart from the herd, no matter how many RGB LEDs you put inside. If you really want to stand out, think out of the box, and build your PC into the case of an old logic analyzer.

Looking for a little retro cool factor, [Bob Alexander] turned to the world’s boneyard, eBay, and rounded up a dead H-P 1653 logic analyzer. State of the art in 1989 but not worth repairing by [Bob]’s lights, he removed the original 10″ CRT to make room for an alternate display. After a bit of experimentation, he settled on an LCD panel mounted behind a sheet of acrylic that he thermoformed to the shape of the CRT face. All the original guts were removed to make way for the motherboard and power supply, and a custom PCB to interface the original keypad and rotary encoder into the PC. The old buttons now launch various programs and the encoder acts as the PC volume control. The floppy drive made way for a USB hub, the BNC connectors became power and reset buttons, and a photo taken through the CRT bezel before the electronics were removed provides a window into the soul of the original instrument. It’s a really nice build, and totally unique.

Need some inspiration for your custom case mod? This wall-mounted render farm is pretty snazzy. Or perhaps you’d prefer something more apocalyptic, like this ammo can PC.

Electromagnet-Powered Pendulum

We’re always happy to see hackers inspired to try something different by what they see on Hackaday. To [SimpleTronic] has a project that will let you stretch your analog electronics skills in a really fun way. It’s an electromagnet pendulum analog circuit. Whether you’re building it, or just studying the schematics, this is a fun way to brush up on the non-digital side of the craft.

The pendulum is a neodymium magnet on the head of a bolt, dangling on a one foot aluminium chain. Below, a Hall Effect sensor rests atop an electromagnet — 1″ in diameter, with 6/8″ wire coiled around another bolt. As the pendulum’s magnet accelerates towards the electromagnet’s core, the Hall effect sensor registers an increase in voltage. The voltage peaks as the pendulum passes overhead, and as soon as the Hall Effect sensor detects the drop in voltage, the electromagnet flicks on for a moment to propel the pendulum away. This circuit has a very low power consumption, as the electromagnet is only on for about 20ms!

The other major components are a LM358N op-amp, a CD4001B quad CMOS NOR gate, and IRFD-120 MOSFET. [SimpleTronic] even took the time to highlight each part of the schematic in order to work through a complete explanation.

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Espple: A Wireless Apple 1 On An ESP8266

The Apple 1 was one of the three big hobbyist computers that burst onto the scene in 1977. Unlike the PET 2001 and the TRS-80, only a couple hundred Apple 1s were ever produced, and with only a handful in existence today, you’ll have to fork out some serious money to get a Wozniak original for yourself.

The Apple 1 experience is easily emulated, of course, but this ESP8266 emulates the Apple 1 on hard mode. Dubbed the Espple by its creator [Hrvoje Cavrak], it emulates the 6502-based original in all its 1-MHz glory, while providing 20-kB of RAM, a considerable upgrade over the 4-kB standard. The complete original character set is provided for that old-timey feel, and there’s a BASIC interpreter ready to go. The kicker here, though, is that the emulator is completely wireless. You telnet into the 8266 rather than connecting a keyboard directly, and video is transmitted over-the-air using a GPIO pin as a 60-MHz PAL transmitter. A short length of wire is all you need to transmit to an analog PAL TV on channel 4; the video below shows a little BASIC code running and a low-res version of Woz himself.

You’ll find Apple emulators aplenty around these parts, everything from an Apple ][ on an Arduino Uno to a tiny Mac on an ESP32. There hasn’t been much in the way of Apple 1 emulations, though, at least until now.

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34C3: Ultimate Apollo Guidance Computer Talk

While it might not be as exciting as the Saturn V rocket itself, the Apollo Guidance Computer (AGC) was one of the most important developments of the entire Apollo program. While comically underwhelming compared to modern hardware, the AGC was nothing short of revolutionary when it was developed in the 1960’s. Before the AGC, the smallest computers were about the size of a refrigerator and consumed hundreds of watts; both big problems if you’re trying to pack them into a relatively tiny space capsule with limited resources. Not only did the AGC get humanity to the Moon and back, but it also redefined the state of the art for microcomputers, paving the way for the desktop systems of the 1970’s.

That said, the design and operation of the AGC is downright bizarre to modern eyes; it comes from a time of limitations we can hardly fathom. With this in mind, [Michael Steil] and [Christian Hessmann] put together “The Ultimate Apollo Guidance Computer Talk” for 34C3.

This hour-long presentation walks viewers through every aspect of not only the AGC itself, but how it interacted with the Saturn V rocket and the overall lunar mission. Even if you aren’t enough of a vintage computing aficionado to appreciate the complexities of core rope memory, the presentation gives a fascinating look at the gritty details of one of humanity’s greatest achievements.

Though very slick and easy to understand graphics, [Michael] and [Christian] break down the alien world of the AGC. Even if a lot of this part of the presentation goes over your head, just listen for the sounds of laughter or applause from the audience: that’s when you’re looking at something really off-the-wall.

Of particular note during this presentation is the explanation of how the astronauts actually interacted with the AGC. The AGC’s display and keyboard (referred to as DSKY) may seem rather obtuse even to those who used to hack on a VT100, but [Michael] and [Christian] explain how it’s not quite as complex as it seems. Comparing the input and output of the DSKY with what we would see on a more contemporary command line interface, the presentation makes the case that it’s actually a very straightforward way of talking to the computer.

There’s also a complete breakdown of the different phases of the Apollo mission from launch to landing, explaining what the AGC would be doing at any given time. The DSKY is overlaid on actual footage from the Apollo missions, giving a unique perspective as to what the astronauts would see on their computer during iconic moments such as stage separation or lunar touchdown.

If this presentation has you hungry for more Apollo-era computer technology, we’ve covered plenty of projects to keep you occupied. From building a replica DSKY to leisurely paging through the printed version of the AGC’s source code.

A Laser Cut Arcade Cabinet For Ants

Most of us would probably like to have an arcade cabinet at home, but it’s hard to justify the space they take up. Sure it’s an awesome conversation starter when friends are over, and you might even play it regularly, but at some point you’ll look over at the corner and realize there’s probably something more practical you could be doing with that particular section of the room.

Perhaps the solution is to just make a smaller one. You could do one at half scale, or even desktop sized. But why stop there? Why not make one so small that you could put the thing in a drawer when you don’t need it? While it might be more of an academic experiment than a practical entertainment device, [RedPixel] has managed to create just such an easily concealable arcade cabinet out of a Pi Zero and laser cut wood. At only 83 mm high, this may well be the smallest functional arcade cabinet ever made (at least for now).

All of the cabinet parts were drawn in Inkscape and cut out of 3 mm plywood. The buttons and joystick are wired directly to the Pi Zero’s GPIO pins and configured with Adafruit-retrogame. The display is a SPI ILI9163, which [RedPixel] previously documented on his site.

The Pi is running the ever-popular RetroPie, which allows this tiny arcade cabinet to emulate 1000’s of console and arcade games, assuming you can deal with the controls anyway. While [RedPixel] has uploaded a video of his lilliputian cabinet running an emulator, there’s no video of him actually playing the thing. While we don’t doubt that it functions as advertised, gameplay on such a tiny array of inputs must be very difficult.

This may be the smallest functional arcade cabinet to date, but it isn’t without challengers. We’ve covered a number of very impressive builds that manage to invoke the look and feel of a hulking coin-up despite fitting neatly on your desk.

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Rubik’s Cube Table Has A Hidden Surprise

[Nothorwitzer] built a pretty incredible Rubik’s Cube table with hidden storage. The coolest feature of this table is the way it opens. Twisting the top section of the cube causes two drawers to pop out from the sides. The further you turn the top, the more the drawers extend. As the top hits its rotational limit, the lid of the cube lifts up, revealing the entire top section is hollow.

[Nothorwitzer] built the table from plywood, hardboard, and MDF. Hiding inside the base is an old car wheel hub and bearing. The entire rotating system spins on this assembly. The drawers are actuated by an ingenious set of plywood cams which push the two opposing drawers out as the top assembly rotates. Two levers pop the top open.

The attention to detail here is amazing. [Nothorwitzer] build a set of hidden hinges that make the lid invisible, yet allows it to lift up and over the edge of the cube. A spring ensures that the heavy lid will pop open neatly. The lid fit is so close that air pressure ensures the top doesn’t slam down when it is dropped.

While the internal parts of the table are left in bare wood, that the external parts had to match a real Rubik’s Cube. [Nothorwitzer] scrambled a cube, then copied the colors. The panels are made of cut hardboard. Each panel is spray painted, then hot glued to the cube. The body is plywood which [Nothorwitzer] grooved with a router to match the profile of a real Rubick’s Cube.

The project doesn’t end here. [Nothorwitzer] has created a second cube, which is even more tricky. The lid pops by pressing in one section. The drawers operate in a similar way, but there is a lever to engage or disengage the drawer opening. This may be the perfect place to hide your retro gaming systems!

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New Life For An Obscure Apple Plotter

We’ve all at some point or other seen something done online by somebody else, and thought “I’d like to have a go at that!”. When [Phooky] saw the artwork on the #PlotterTwitter hashtag, he remembered a past donation of a plotter to the NYC Resistor hackerspace. Some searching through the loft revealed a dusty cardboard box containing not the lovely Hewlett-Packard he’d hoped for, but instead an Apple 410 Color Plotter. This proved to be such an obscure part of the legacy Apple product line that almost no information was available for it save for a few diagrams showing DIP switch settings for the serial port.

Undeterred, he took a look inside and found a straightforward enough control board featuring a Z80 processor and support chips with 1983 date codes. The ROMs were conveniently socketed, so after dumping their contents, he was able to identify the routine for the plotter’s test program, and thus work from there to deduce its command set.  A small matter of the plotter using hardware handshaking lines to signal a full buffer later, and he was able to use it to produce beautiful plots. Should you be one of the lucky few remaining Apple 410 owners, you may find his software library for it to be of some use.

If you’d like to see some more aged plotter action on these pages, we’ve had an analog Hewlett Packard here in the past, as well as a vintage drum plotter.

Thanks [Sophi] for the tip.