A black and white illustration of people with headphones or microphones and floating empty speech bubbles. They appear happy and engaged with each other in a pleasant, park-like environment. In the foreground, on top of a wall, various anthropomorphized big tech logos like Apple, Amazon, and Google spy down on the people with binoculars like hunters assessing their prey. The text reads, "But like any good thing on the internet, there's a big tech monopoly trying to ruin it."

Long Live RSS!

While we know that many of you are reading Hackaday via our Really Simple Syndication (RSS) feed, we suspect that most people on the street wouldn’t know that it underlies a lot of the modern internet. [A. McNamee] and [A. Service] have created an illustrated history of RSS that proudly proclaims RSS is (not) dead (yet)!

While tens of millions of users used Google Reader before it was shut down, social media and search companies have tried to squeeze independent blogs and websites for an increasingly large part of their revenue, making it more and more difficult to exist outside the walled gardens of Facebook, Apple, Google, etc. Despite those of you that remember, RSS has been mostly forgotten.

RSS has been the backbone of the podcast industry, however, quietly serving feeds to millions of users everywhere with few of them aware that an open protocol from the 90s was serving up their content. As with every other corner of the internet where money could be made, corporate raiders have come to scoop up creators and skim the profits for themselves. Spotify has been the most egregious actor here, but the usual suspects of Apple, Google, and Amazon are also making plays to enclose the podcast commons.

If you’d like to learn more about how big tech is sucking the life out of the internet (and possibly how to reverse the enshittification) check out Cory Doctorow’s keynote from our very own Supercon.

One Laptop Manufacturer Had To Stop Janet Jackson Crashing Laptops

There are all manner of musical myths, covering tones and melodies that have effects ranging from the profound to the supernatural. The Pied Piper, for example, or the infamous “brown note.”

But what about a song that could crash your laptop just by playing it? Even better, a song that could crash nearby laptops in the vicinity, too? It’s not magic, and it’s not a trick—it was just a punchy pop song that Janet Jackson wrote back in 1989.

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Chasing A Raspberry Pi Bottleneck

The Raspberry Pi has been used for many things over its lifetime, and we’re guessing that many of you will have one in perhaps its most common configuration, as a small server. [Thibault] has a Pi 4 in this role, and it’s used to back up the data from his VPS in a data centre. The Pi 4 may be small and relatively affordable, but it’s no slouch in computing terms, so he was extremely surprised to see it showing a transfer speed in bytes per second rather than kilobytes or megabytes. What was up? He set out to find the bottleneck.

We’re treated to a methodical step-through of all the constituent parts of the infrastructure between the data centre and the disk, and all of them show the speeds expected. Eventually, the focus shifts to the encryption he’s using, both on the USB disk connected to the Pi and within the backup program he’s using. As it turns out, while the Pi is good at many things, encryption is not its strong point. Some work with htop shows the cores maxed out as it tries to work with encrypted data, and he’s found the bottleneck.

To show just how useful a Pi server can be without the encryption, we’re using an early model to crunch a massive language corpus.

Header image: macrophile, CC BY 2.0.

Break The Air Gap With Ultrasound

In the world of information security, much thought goes into ensuring that no information can leave computer networks without expressly being permitted to do so. Conversely, a lot of effort is expended on the part of would-be attackers to break through whatever layers are present. [Halcy] has a way to share data between computers, whether they are networked or not, and it uses ultrasound.

To be fair, this is more of a fun toy than an elite exploit, because it involves a web interface that encodes text as ultrasonic frequency shift keying. Your computer speakers and microphone can handle it, but it’s way above the human hearing range. Testing it here, we were able to send text mostly without errors over a short distance, but at least on this laptop, we wouldn’t call it reliable.

We doubt that many sensitive servers have a sound card and speakers installed where you can overhear them, but by contrast, there are doubtless many laptops containing valuable information, so we could imagine it as a possible attack vector. The code is on the linked page, should you be interested, and if you want more ultrasonic goodness, this definitely isn’t the first time we have touched upon it. While a sound card might be exotic on a server, a hard drive LED isn’t.

Behind The Bally Home Computer System

Although we might all fundamentally recognize that gaming consoles are just specialized computers, we generally treat them, culturally and physically, differently than we do desktops or laptops. But there was a time in the not-too-distant past where the line between home computer and video game console was a lot more blurred than it is today. Even before Microsoft entered the scene, companies like Atari and Commodore were building both types of computer, often with overlapping hardware and capabilities. But they weren’t the only games in town. This video takes a look at the Bally Home Computer System, which was a predecessor of many of the more recognized computers and gaming systems of the 80s.

At the time, Bally as a company was much more widely known in the pinball industry, but they seemed to have a bit of foresight that the computers used in arcades would eventually transition to the home in some way. The premise of this console was to essentially start out as a video game system that could expand into a much more full-featured computer with add-ons. In addition to game cartridges it came with a BASIC interpreter cartridge which could be used for programming. It was also based on the Z80 microprocessor which was used in other popular PCs of the time, so in theory it could have been a commercial success but it was never able to find itself at the top of the PC pack.

Although it maintains a bit of a cult following, it’s a limited system even by the standards of the day, as the video’s creator [Vintage Geek] demonstrates. The controllers are fairly cumbersome, and programming in BASIC is extremely tedious without a full keyboard available. But it did make clever use of the technology at the time even if it was never a commercial success. Its graphics capabilities were ahead of other competing systems and would inspire subsequent designs in later systems. It’s also not the last time that a video game system that was a commercial failure would develop a following lasting far longer than anyone would have predicted.

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GEEKDeck Is A SteamDeck For Your Living Room

You know what the worst thing about the Steam Deck is? Being able to play your games on the go. Wouldn’t it be better if it was a screenless brick that lived under your TV? Well, maybe not, but at least one person thought so, because [Interfacing Linux] has created the GeekDeck, a Steam OS console of sorts in this video embedded below.

The hack is as simple as can be: he took a GEEKOM A5, a minicomputer with very similar specs to the Steam Deck, and managed to load SteamOS onto it. We were expecting that to be a trial that took most of the video’s runtime, but no! Everything just… sorta worked. It booted to a live environment and installed like any other Linux. Which was unexpected, but Steam has released SteamOS for PC. 

In case you weren’t aware, SteamOS is an immutable distribution based on Arch Linux. Arch of course has all the drivers to run on… well, any modern PC, but it’s the immutable part that we were expecting to cause problems. Immutable distributions are locked down in a similar manner to Mac OS (everything but /home/ is typically read-only, even to the superuser) and SteamOS doesn’t ship with package manager that can get around this, like rpm-ostree in Fedora’s Silverblue ecosystem. Actually, if you don’t have a hardware package that matches the SteamDeck to the same degree this GEEKOM does, Bazzite might be a good bet– it’s based on Siverblue and was made to be SteamOS for PC, before Steam let you download their OS to try on your PC.

Anyway, you can do it. Should you? Well, based on the performance shown in the video, not if you want to run triple-A games locally. This little box is no more powerful than the SteamDeck, after all. It’s not a full gaming rig. Still, it was neat to see SteamOS off of the ‘deck and in the wild.

Usually we see hacks that use the guts of the SteamDeck guts with other operating systems, not the other way around. Like the Bento Box AR machine we liked so much it was actually  featured twice.  The SteamDeck makes for a respectable SBC, if you can find a broken one. If not, apparently a Chinese MiniPC will work just as well.

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Simulating Empires With Procedurally Generated History

Procedural generation is a big part of game design these days. Usually you generate your map, and [Fractal Philosophy] has decided to go one step further: using a procedurally-generated world from an older video, he is procedurally generating history by simulating the rise and fall of empires on that map in a video embedded below.

Now, lacking a proper theory of Psychohistory, [Fractal Philosophy] has chosen to go with what he admits is the simplest model he could find, one centered on the concept of “solidarity” and based on the work of [Peter Turchin], a Russian-American thinker. “Solidarity” in the population holds the Empire together; external pressures increase it, and internal pressures decrease it. This leads to an obvious cellular automation type system (like Conway’s Game of Life), where cells are evaluated based on their nearest neighbors: the number of nearest neighbors in the empire goes into a function that gives the probability of increasing or decreasing the solidarity score each “turn”. (Probability, in order to preserve some randomness.) The “strength” of the Empire is given by the sum of the solidarity scores in every cell. Continue reading “Simulating Empires With Procedurally Generated History”