All The Good VR Ideas Were Dreamt Up In The 60s

Virtual reality has seen enormous progress in the past few years. Given its recent surges in development, it may come as a bit of a surprise to learn that the ideas underpinning what we now call VR were laid way back in the 60s. Not all of the imagined possibilities have come to pass, but we’ve learned plenty about what is (and isn’t) important for a compelling VR experience, and gained insights as to what might happen next.

If virtual reality’s best ideas came from the 60s, what were they, and how did they turn out?

Interaction and Simulation

First, I want to briefly cover two important precursors to what we think of as VR: interaction and simulation. Prior to the 1960s, state of the art examples for both were the Link Trainer and Sensorama.

The Link Trainer was an early kind of flight simulator, and its goal was to deliver realistic instrumentation and force feedback on aircraft flight controls. This allowed a student to safely gain an understanding of different flying conditions, despite not actually experiencing them. The Link Trainer did not simulate any other part of the flying experience, but its success showed how feedback and interactivity — even if artificial and limited in nature — could allow a person to gain a “feel” for forces that were not actually present.

Sensorama was a specialized pod that played short films in stereoscopic 3D while synchronized to fans, odor emitters, a motorized chair, and stereo sound. It was a serious effort at engaging a user’s senses in a way intended to simulate an environment. But being a pre-recorded experience, it was passive in nature, with no interactive elements.

Combining interaction with simulation effectively had to wait until the 60s, when the digital revolution and computers provided the right tools.

The Ultimate Display

In 1965 Ivan Sutherland, a computer scientist, authored an essay entitled The Ultimate Display (PDF) in which he laid out ideas far beyond what was possible with the technology of the time. One might expect The Ultimate Display to be a long document. It is not. It is barely two pages, and most of the first page is musings on burgeoning interactive computer input methods of the 60s.

The second part is where it gets interesting, as Sutherland shares the future he sees for computer-controlled output devices and describes an ideal “kinesthetic display” that served as many senses as possible. Sutherland saw the potential for computers to simulate ideas and output not just visual information, but to produce meaningful sound and touch output as well, all while accepting and incorporating a user’s input in a self-modifying feedback loop. This was forward-thinking stuff; recall that when this document was written, computers weren’t even generating meaningful sounds of any real complexity, let alone visual displays capable of arbitrary content. Continue reading “All The Good VR Ideas Were Dreamt Up In The 60s”

Still Working After All These Years: The Voyager Plasma Wave Subsystem

NASA is always keen to highlight the space agency’s many successes, and rightly so — those who pay for these expensive projects have a right to know what they’re getting for their money. And so the news was recently sprinkled with stories of the discovery of electron bursts beyond the edge of our solar system, caused by shock waves from coronal mass ejection (CME) from our Sun reflecting and accelerating electrons in interstellar plasmas. It’s a novel mechanism and an exciting discovery that changes a lot of assumptions about what happens out in the lonely space outside of the Sun’s influence.

The recent discovery is impressive in its own right, but it’s even more stunning when you dig into the details of how it was made: by the 43-year-old Voyager spacecraft, each now about 17 light-hours away from Earth, and each carrying an instrument so simple and efficient that they’re still working all after this time — and which very nearly were left out of the mission’s science payload.

Continue reading “Still Working After All These Years: The Voyager Plasma Wave Subsystem”

Water And Molten Aluminium Is A Dangerous Combination

It is not uncommon for a Hackaday writer to trawl the comments section of a given article, looking for insights or to learn something new. Often, those with experience in various fields will share kernels of knowledge or raise questions on a particular topic. Recently, I happened to be glazing over an article on aluminium casting with interest, given my own experience in the field. One comment in particular caught my eye.

 And no, the water won’t cause a steam explosion. There’s a guy on youtube (myfordlover, I think) who disproves that myth with molten iron, pouring the iron into water, pouring water into a ladle of molten iron and so on. We’ll be happy to do a video demonstrating this with aluminum if so desired.

Having worked for some time in an aluminium die casting plant, I sincerely hope [John] did not attempt this feat. While there are a number of YouTube videos showing that this can be done without calamity, there are many showing the exact opposite. Mixing molten aluminium and water often ends very poorly, causing serious injury or even fatalities in the workplace. Let’s dive deeper to see why that is.

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Solar Flares And Radio Communications — How Precarious Are Our Electronics?

On November 8th, 2020 the Sun exploded. Well, that’s a bit dramatic (it explodes a lot) — but a particularly large sunspot named AR2781 produced a C5-class solar flare which is a medium-sized explosion even for the Sun. Flares range from A, B, C, M, and X with a zero to nine scale in each category (or even higher for giant X flares). So a C5 is just about dead center of the scale. You might not have noticed, but if you lived in Australia or around the Indian Ocean and you were using radio frequencies below 10 MHz, you would have noticed since the flare caused a 20-minute-long radio blackout at those frequencies.

According to NOAA’s Space Weather Prediction Center, the sunspot has the energy to produce M-class flares which are an order of magnitude more powerful. NOAA also has a scale for radio disruptions ranging from R1 (an M1 flare) to R5 (an X20 flare). The sunspot in question is facing Earth for the moment, so any new flares will cause more problems. That led us to ask ourselves: What if there were a major radio disruption?

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2020: As The Hardware World Turns

By pretty much any metric you care to use, 2020 has been an unforgettable year. Usually that would be a positive thing, but this time around it’s a bit more complicated. The global pandemic, unprecedented in modern times, impacted the way we work, learn, and gather. Some will look back on their time in lockdown as productive, if a bit lonely. Other’s have had their entire way of life uprooted, with no indication as to when or if things will ever return to normal. Whatever “normal” is at this point.

But even in the face of such adversity, there have been bright spots for our community. With traditional gatherings out of the question, many long-running tech conferences moved over to a virtual format that allowed a larger and more diverse array of presenters and attendees than would have been possible in the past. We also saw hackers and makers all over the planet devote their skills and tools to the production of personal protective equipment (PPE). In a turn of events few could have predicted, the 2020 COVID-19 pandemic helped demonstrate the validity of hyperlocal manufacturing in a way that’s never happened before.

For better or for worse, most of us will associate 2020 with COVID-19 for the rest of our lives. Really, how could we not? But over these last twelve months we’ve borne witness to plenty of stories that are just as deserving of a spot in our collective memories. As we approach the twilight hours of this most ponderous year, let’s take a look back at some of the most interesting themes that touched our little corner of the tech world this year.

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The High-Tech Valor Glass Vials Used To Deliver The Coronavirus Vaccine

As the world waits for COVID-19 vaccines, some pharmaceutical companies stand armed and ready with an exciting improvement: better vials to hold the doses. Vials haven’t changed much in the last 100 years, but in 2011, Corning decided to do something about that. They started developing an alternative glass that is able to resist damage and prevent cracks. It’s called Valor glass, and it’s amazingly strong stuff. Think Gorilla glass for the medical industry.

Traditionally, pharmaceutical vials have been made from borosilicate glass, which is the same laboratory-safe material as Corning’s Pyrex. Borosilicate glass gets its strength from the addition of boron. Although borosilicate glass is pretty tough, it comes with some issues. Any type of glass is only as strong as its flaws, and borosilicate glasses are prone to some particularly strength-limiting flaws. Pharmaceutical glass must stand up to extreme temperatures, from the high heat of the vial-making process to the bitterly cold freeze-drying process and storing temperature required by the fragile viral RNA of some COVID-19 vaccines. Let’s take a look at how Valor glass vials tackle these challenges.

Continue reading “The High-Tech Valor Glass Vials Used To Deliver The Coronavirus Vaccine”

Circuit VR: Some Op Amps

Circuit simulations are great because you can experiment with circuits and make changes with almost no effort. In Circuit VR, we look at circuits using a simulator to do experiments without having to heat up a soldering iron or turn on a bench supply. This time, we are going to take a bite of a big topic: op amps.

The op amp — short for operational amplifier — is a packaged differential amplifier. The ideal op amp — which we can’t get — has infinite gain and infinite input impedance. While we can’t get that in real life, modern devices are good enough that we can pretend like it is true most of the time.

Op-amp schematic symbol
a very simple op amp circuit with some detail omitted

If you open this circuit in the Falstad simulator, you’ll see two sliders to the right where you can tweak the input voltage. If you make the voltages the same, the output will be zero volts. You might think that a difference amplifier would take inputs of 1.6V and 2.4V and either produce 0.8V or -0.8V, but that’s not true. Try it. Depending on which input you set to 2.4V, you’ll get either 15V or -15V on the output. That’s the infinite gain. Any positive or negative output voltage will quickly “hit the rail” or the supply voltage which, in this case, is +/-15V.

Practical Concerns

The biggest omitted detail in the schematic symbol above is that there’s no power supply here, but you can guess that it is +/- 15V. Op amps usually have two supplies, a positive and a negative and while they don’t have to be the same magnitude, they often are. Some op amps are specifically made to work with a single-ended supply so their negative supply can connect to ground. Of course, that presupposes that you don’t need a negative voltage output.

The amount of time it takes the output to switch is the slew rate and you’ll usually find this number on the device datasheet. Obviously, for high-speed applications, a fast slew rate is important, particularly if you want to use the circuit as a comparator as we are here.

Other practical problems arise because the op amp isn’t really perfect. A real op amp would not hit the 15V rail exactly. It will get close depending on how much current you draw from the output. The higher the current, the further away from the rails you get. Op amps will also have some offset that will prevent it from hitting zero when the inputs are equal, although on modern devices that can be very low. Some older devices or those used in high-precision designs will have a terminal to allow you to trim the zero point exactly using an external resistor.

Op Amps Can Provide Steady Voltage Under Variable Load

Rather than dig through a lot of math, you can deal with nearly all op amp circuits if you remember two simple rules:

  1. The inputs of the op amp don’t connect to anything internally.
  2. The output mysteriously will do what it can to make the inputs equal, as far as it is physically possible.
Op amp with inverting input connected to output
1x amplifier

That second rule will make more sense in a minute, but we already see it in action. Set the simulator so the – input (the inverting input) is at 0V and the noninverting input (+) is at 4V. The output should be 15V. The output is trying to make the inverting input match the noninverting one, but it can’t because there is no connection. The output would like to provide an infinite amount of voltage, but it can only go up to the rail which is 15V.

We can exploit this to make a pretty good x1 amplifier by simply shorting the output to the – terminal. Remember, our rules say the input terminals appear to not connect to anything, so it can’t hurt. Now the amplifier will output whatever voltage we put into it:

You might wonder why this would be interesting. Well, we will learn how to increase the gain, but you actually see this circuit often enough because the input impedance is very high (infinite in theory, but not practice). And the output impedance is very low which means you can draw more current without disturbing the output voltage much.

Voltage divider with and without 1x amplifier
Comparing voltage divider performance with and without a 1x amplifier

This circuit demonstrates the power of a 1x amplifier. Both voltage dividers produce 2.5V with no load. However, with a 100 ohm load at the output, the voltage divider can only provide around 400mV. You’d have to account for the loading in the voltage divider design and if the load was variable, it wouldn’t be possible to pick a single resistor that worked in all cases. However, the top divider feeds the high impedance input of the op amp which then provides a “stiff” 2.5V to whatever load you provide. As an example, try changing the load resistors from 100 ohms to different values. The bottom load voltage will swing wildly, but the top one will stay at 2.5V.

Don’t forget there are practical limits that won’t hold up in real life. For example, you could set the load resistance to 0.1 ohms. The simulator will dutifully show the op amp sourcing 25A of current through the load. Your garden-variety op amp won’t be able to do that, nor are you likely to have the power supply to support it if it did.

What’s Being Amplified?

This is an amplifier even though the voltage stayed the same. You are amplifying current and, thus, power. Disconnect the bottom voltage divider (just delete the long wire) and you’ll see that the 5V supply is providing 12.5 mW of power. The output power is 62.5 mW and, of course, varies with the load resistor.

Notice how this circuit fits the second rule, though. When the input changes, the op amp makes its output equal because that’s what makes the + and – terminals stay at the same voltage.

Of course, we usually want a higher voltage when we amplify. We can do that by building a voltage divider in the feedback loop. If we put a 1:2 voltage divider in the loop, the output will have to double to match the input and, as long as that’s physically possible, that’s what it will do. Obviously, if you put in 12V it won’t be able to produce 24V on a 15V supply, so be reasonable.

Non-inverting opamp circuit
Non-inverting amplifier example

This type of configuration is called a non-inverting amplifier because, unlike an inverting amplifier, an increase in the input voltage causes an increase in the output voltage and a decrease in input causes the output to follow.

Note that the feedback voltage divider isn’t drawn like a divider, but that’s just moving symbols on paper. It is still a voltage divider just like in the earlier example. Can you figure the voltage gain of the stage? The voltage divider ratio is 1:3 and, sure enough, a 5V peak on input turns into a 15V peak on the output, so the gain is 3. Try changing the divider to different ratios.

What’s Next?

While it isn’t mathematically rigorous, thinking of the op amp as a machine that makes its inputs equal is surprisingly effective. It certainly made the analysis of these simple circuits, the comparator, the buffer amplifier, and a general non-inverting amplifier simple.

There are, of course, many other types of amplifiers, as well as other reasons to use op amps such as oscillators, filters, and other even more exotic circuits. We’ll talk about some of them next time and the idea of a virtual ground, which is another helpful analysis rule of thumb.