Tricorder Tutorial Isn’t Just For Starfleet Cadets

For many of us, the most difficult aspect of a project comes when it’s time to document the thing. Did you take enough pictures? Did you remember all the little details that it took to put it together? Should you explain those handful of oddball quirks, even though you’re probably the only person in the world that knows how to trigger them?

Well, we can’t speak to how difficult it was for [Mangy_Dog] to put together this training video for his incredible Star Trek: Voyager tricorder replica, but we certainly approve of the final product. Presented with a faux-VHS intro that makes it feel like something that would have been shown to cast members during the legendary run the franchise had in the 1990s, the video covers the use and operation of this phenomenal prop in exquisite detail.

Replaceable batteries are standard again in the 2370s.

Now to be fair, [Mangy_Dog] has sold a few of his replicas to other Trek aficionados, and we’re willing to bet they went for a pretty penny. As such, maybe it’s not a huge surprise he’d need to put together a comprehensive guide on how to operate the device’s varied functions. Had this been a personal project there wouldn’t have been the need to record such a detailed walk-through of how it all works — so in that regard, we’re fortunate.

One of the most interesting things demonstrated in this video is how well [Mangy_Dog] managed to implement mundane features such as brightness and volume control without compromising the look of the prop itself. Rather than adding some incongruous switches or sliders, holding down various touch-sensitive buttons on the device brings up hidden menus that let you adjust system parameters. The project was impressive enough from the existing images and videos, but seeing just how deep the attention to detail goes is really a treat.

Previously we took a look at some of the work that [Mangy_Dog] has put into these gorgeous props, which (unsurprisingly) have taken years to develop. While they might not be able to contact an orbiting starship or diagnose somebody’s illness from across the room, it’s probably fair to say these are the most realistic tricorders ever produced — officially or otherwise.

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3D Scanning A Room With A Steam Deck And A Kinect

It may not be obvious, but Valve’s Steam Deck is capable of being more than just a games console. Demonstrating this is [Parker Reed]’s experiment in 3D scanning his kitchen with a Kinect and Steam Deck combo, and viewing the resulting mesh on the Steam Deck.

The two pieces of hardware end up needing a lot of adapters and cables.

[Parker] runs the RTAB-Map software package on his Steam Deck, which captures a point cloud and color images while he pans the Kinect around. After that, the Kinect’s job is done and he can convert the data to a mesh textured with the color images. RTAB-Map is typically used in robotic applications, but we’ve seen it power completely self-contained DIY 3D scanners.

While logically straightforward, the process does require some finessing and fiddling to get it up and running. Reliability is a bit iffy thanks to the mess of cables and adapters required to get everything hooked up, but it does work. [Parker] shows off the whole touchy process, but you can skip a little past the five minute mark if you just want to see the scanning in action.

The Steam Deck has actual computer chops beneath its games console presentation, and we’ve seen a Steam Deck appear as a USB printer that saves received print jobs as PDFs, and one has even made an appearance in radio signal direction finding.

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A Miniature MNT For Every Pocket

Last time Hackaday went hands on with a product from German company MNT, it was the Reform laptop; a full size computer with a full feature set and fully open source design. Now they’re back with the same value proposition and feature set crammed into a much more adorable (and colorful!) package with the MNT Pocket Reform. If you want the big Reform’s open source philosophy in a body fit for a coat pocket, this might be the computing device for you.

To refresh your memory, MNT is a company that specializes in open source hardware and the software to support it. They are probably best known for the Reform, their first laptop. Its marquis feature is a fully open design, from the mechanical components (designed with OSS tools) to the PCBAs (designed with KiCad) to the software (designed with, uh, software). When originally shipped that product packed a DIMM-style System On Module (SOM) with a default configuration containing a quad core NXP i.MX8M Quad and 4GB of RAM, as well as mini PCIe Card and M key m.2 2280 slots on the motherboard for storage and connectivity. That computer was designed to be easily serviceable and included a plethora of full sized ports along with easy to source cylindrical battery cells. The Pocket Reform takes the same intent and channels it into a much smaller package.

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Flipper Zero Mayhem Hat Adds Camera, More Radios

For a device advertised as the “Multi-tool Device for Hackers”, the Flipper Zero already offers a considerable list of onboard capabilities. But some hard decisions had to be made to get the retail price down, so features like WiFi and Bluetooth had to be left off. Luckily, there’s an expansion interface along the top of the device which makes it possible to plug in additional hardware.

One of those expansions is the “Mayhem Hat” from [Erwin Ried]. This board adds many requested features to the Flipper Zero, as well as some that might not seem as obvious. The addition of an ESP32-CAM brings WiFi and Bluetooth to the party, while also unlocking access to the highly-capable ESP32Marauder firmware and the plethora of security research tools therein.

But the camera also enables some interesting features, such as motion detection and the ability to read QR codes. It even lets you use the Flipper as an impromptu digital camera, complete with an onscreen viewfinder reminiscent of the Game Boy Camera.

What’s more, the Mayhem Hat features its own expansion capabilities. There’s a spot to plug in either a CC1101 or NRF24l01 radio module, both of which are supported by community developed plugins that allow the user to sniff out and hijack signals. There are also extra pins for connecting your own sensors or hardware. In the demo video below you can see the device automatically detect the popular DHT11 environmental sensor and display the current temperature and humidity readings.

[Erwin] has the Mayhem Hat up for sale on Tindie, but as of this writing, is currently out of stock. Apparently, demand for the add-on boards is just as high as for the Flipper Zero itself — not a huge surprise, given the excitement we saw around this platform during its $4.8 million Kickstarter campaign.

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A pink and white Leapster GS handheld console sits on a wooden table. It has a white D-pad and two large pink action buttons. A power cord extends from the bottom and a headphone cable comes out the top.

RetroArch On A LeapFrog Leapster GS

Retro games are a blast, and even more so when you can bring the fun on the go. [mac2612] has developed a custom retroarch-based firmware for the Leapster GS and LeapPad2. (via Bringus Studios on YouTube)

We covered Linux on the Leapster before, but Retroleap seems better documented (and still up on the internet). Installation is done over the command line with sshflash, also by [mac2612], after booting the Leapster or LeapPad2 into “Surgeon Mode.” Since the stock bootloader remains intact, you can always return the LeapFrog to its default state if anything gets wiggy by reflashing the device via the LeapFrog Connect App.

The default system includes emulators for NES, SNES, GBA, Genesis, Atari 800, and MAME. Performance varies, but some PS1 games have even run successfully on the device.

If you’d like to see some other LeapFrog hacks, checkout this LeapFrog TV Running DOOM or Composite Video Out on the DIDJ.

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A handheld game console made from bare PCBs

Minimalist Homebrew Hardware Recreates Arcade Classics

Classic video games might look primitive by today’s standards, but the addictive gameplay of Breakout or Pac-Man remains fun no matter what decade you were born in. Keeping the relevant hardware running becomes harder as the years pile up however, so when [Michal Zalewski] decided to introduce his kids to classic video games, he didn’t dig up his old game consoles. Instead, he decided to recreate several games from scratch using the bare minimum amount of hardware needed.

The first project is a copy of Snake, the arcade classic that millennials will recognize from their Nokia phones. [Michal] made an initial version using an ATmega328P with an 8×8 LED matrix as a display, but quickly upgraded the hardware to a 16×16 display powered by an ATmega644, and added an LED seven-segment display to show the score. All parts are simply soldered onto a piece of prototyping board, with no need for any custom PCBs or enclosures.

Game #2 is a side-scrolling space shooter called Dino in Space. This game runs on an ATmega1284 and uses a 4×20 character text display, allowing simple graphics as well as an on-screen score counter. Similar hardware, although with a 128×64 graphic OLED screen, powered game #3, a Breakout/Arkanoid clone called Blockbuster 7000.

[Michal]’s blog post is filled with interesting tips for real-life game programming. For example, a true random number generator creates a rather odd-looking bunch of asteroids in space – tweaking the distribution to make it a bit more uniform greatly enhances the game’s playability. Source files for all games are available on [Michal]’s website, and include a description of the exact hardware setup needed for each game.

Recreating Snake on custom hardware is sort of a rite of passage for microcontroller hackers, as you can see in  many impressive projects. Breakout-style games can also be implemented on various hardware platforms, including analog oscilloscopes.

A Number Maze For Younger Hackers

[David Johnson-Davies] has a lofty goal of building a small device to give to younger hackers on a semi-yearly basis. So this last year, he designed and created The Number Maze Game, a small handheld logic puzzle maze.

It’s based on several 4-digit seven-segment displays controlled by an AVR128DA32. Navigation is just a few push buttons and a buzzer to let you know when you’ve won. The game is simple: you jump the amount listed on the space you’re currently on, trying to get to the space labeled “H.” [David] lays out how he built it in great detail, discussing the process of designing and assembly. He also expounds on many decisions, such as using a TQFP microcontroller instead of the through-hole ATmega328P due to the I/O pin count.

The instructions and design process are so detailed we’re confident most people could easily reproduce it, especially with the code and board files. But the value of this project is not in blindly copying it. Instead, we love how something so simple can be wonderfully entertaining and valuable to younger hackers. Programming headers are included so they can add new mazes. We suspect there are many out there who would love to get something so tactile, simple, and modifiable.

Of course, we’ve seen other minimal maze games, so there’s no lack of inspiration for making some different.