All I Want For Mr. Christmas Is Some New Music

It’s true — you really can find anything (except maybe LEGO) in thrift stores. When [thecowgoesmoo] picked up a Mr. Christmas Symphonium music box one day, they knew they wanted to make it play more than just the standard Christmas and classical fare that ships with the thing.

So they did what any self-respecting hacker would do, and they wrote a MATLAB script that generates new disk silhouette images that they then cut from cardboard with a laser cutter. They also used various other materials like a disposable cutting mat. Really, whatever is lying around that’s stiff enough and able to be cut should work. You know you want to hear Van Halen’s “Jump” coming from a tinkling music box, don’t you? Be sure to check out the video demonstration after the break.

If you don’t want to wait around until a Mr. Christmas lands in your lap, why not make your own hand-cranked music box and accompanying scores?

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Linux Fu: Name That Tune

If you aren’t old enough to remember, the title of this post refers to an old game show where contestants would try to name a tune using the fewest possible notes. What can we say? Entertainment options were sparse before the Internet. However, using audio fingerprinting, computers are very good at pulling this off. The real problem is having a substantial library of fingerprints to compare with. You can probably already do this with your phone, and now you can do it with your Linux computer.

In all fairness, your computer isn’t doing the actual work. In fact, SongRec — the program in question — is just a client for Shazam, a service that can identify many songs. While this is mildly interesting if you use a Linux desktop, we could also see using the same technique with a Raspberry Pi to get some interesting projects. For example, imagine identifying a song playing and adjusting mood lighting to match. A robot that could display song information could be the hit of a nerdy party.

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Building A Loop Station With An RP2040

Loop stations are neat things, able to replay one or more loops of audio over and over again while you perform over the top of them. Musicians like [Marc Rebillet], [Reinhardt Buhr], and [Dub FX] have made careers out of this style of performance. [Yaqi Gao], [Xiaoyu Liang] and [Alina Wang] decided to build a loop station of their own, using the popular RP2040 chip.

At its simplest, a loop station must take in audio, record it, and then play it back. Generally, it can do this with several tracks and mix them together, while also mixing in the incoming audio as well. The group achieved this by inputting a guitar signal to the chip via an amplifier and the onboard analog-to-digital converter. The audio can be recorded as desired, and then played back via an external digital-to-analog converter. Live audio from the guitar is also passed through to allow performing over the recorded sound. The group also used an external half-megabyte FRAM chip to allow storing additional audio sample data, which can be trucked out over serial and saved.

It’s not the cleanest loop station in the world, with a relatively low sample rate causing some artifacts. Regardless, it definitely works, and taught the group plenty about working with digital audio in the process. For that reason alone, we’d call it a success.

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There Are Stradi-various Ways To Make A Violin, And This Is One

We’ve always said that if we had enough money, we’d have a large room that housed every musical instrument we’ve ever been even mildly interested in. While that dream may never come to pass, it would be far more likely to happen if many of the instruments could be 3D-printed, like this electric violin.

We really like this compact design, which mimics a headless guitar with the tuning pegs down by the bridge. [Carmensr] started with a model on Thingiverse, which uses violin strings wound around electric guitar tuners instead of wooden friction pegs. To further the guitar comparison, the three-piece neck contains a truss rod of sorts.

So how does it work, though? The magic is in the special bridge, which contains a piezo element. The bridge picks up the strings’ vibrations and sends them to a little pre-amplifier, which creates a signal that can then be used by a program like Audacity or connected directly to a speaker. Be sure to give it a listen in the video after the break.

Of course, there’s no reason not to design and print acoustic violins. It would be fun to experiment with different filaments for different sounds.

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High-Resolution MIDI Controller

For an older standard, MIDI has remarkable staying power in the music industry. It remains the de facto digital interface between computers and instruments thanks to its open nature, but its age does show a little bit. Sending control change (CC) messages, for example, was originally designed to fit within seven bits, which doesn’t give particularly fine resolution compared to more capable modern computers. To work around that, a fourteen-bit message is possible, doubling the resolution, and this MIDI interface uses this larger amount of data to send these high-resolution CC messages.

The 14-bit messages are actually fairly well documented but are a bit obscure, with very limited hardware support. To that end, [Gero] set about building this control interface to solve that problem. It’s made up of only eight knobs, each of which is mapped one-to-one to a parameter on the computer, allowing the interface to feel more like an analog device where the knob corresponds directly to a change in an aspect of the sound. The platform is built around a Teensy 4.0 and some multiplexers to handle all of the knobs, with the open source software available for anyone to use to modify their actions. [Gero] was aiming for high fidelity for all aspects of this controller, not just the improved digital resolution, and made a number of other improvements to it as well like re-greasing the potentiometer knobs and a custom 3D printed enclosure.

All of the software is available for use, as well as the files to print the case. [Gero] is also working on a PCB to make the construction of the device a little more streamlined, but for now, it requires a bit of soldering off-the-shelf parts together. The MIDI standard is open as well, which allows for a lot of innovation in the creation of musical instruments from unique hardware. This project builds a MIDI synthesizer with parts from a Sega Genesis.

Impressively Responsive Air Drums Built Using The Raspberry Pi Pico

Drum kits are excellent fun and a terrific way to learn a sense of rhythm. They’re also huge and unwieldy. In contrast, air drums can be altogether more compact, if lacking the same impact as the real thing. In any case, students [Ang], [Devin] and [Kaiyuan] decided to build a set of air drums themselves for their ECE 4760 microcontroller class at Cornell.

As per the current crop of ECE4760 projects, the build relies on the Raspberry Pi Pico microcontroller as the brains of the operation. The Pico is charged with reading the output of MPU6050 inertial measurement units mounted to a pair of drum sticks. The kick pedal itself simply uses a button instead.

Where the project gets really interesting, though, is in the sound synthesis. The build doesn’t simply play different pre-recorded samples for different drums. Instead, it uses the Karplus-Strong Drum Synthesis function combined with a wavetable to generate different sounds.

In the demo video, we get to hear the air drums in action, complete with a Stylophone playing melody. Unlike some toy versions that trigger seemingly at random with no rhythm, these air drums are remarkably responsive and sound great. They could be a great performance instrument if designed for the purpose.

We’ve seen similar builds before, too.

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A red circuit board with four wires running from an IMU to a Pi Pico W. This is all attached to a clear plastic baton.

An Electronic Orchestra Baton

The conductor of an orchestra may look unassuming on the street, but once they step onto their podium, they are all powerful. If you’ve ever wanted to go mad with power in the comfort of your own home, try this electronic orchestra baton by [Larry Lu] and [Kathryn Zhang].

The wireless baton “peripheral” part of the system uses a Pico W and an IMU to detect the speed of conducting a 4/4 measure. That information is then transmitted to the “central” Pico W access point which plays a .wav at the speed corresponding to the conductor’s specified beats per minute (BPM). Setting the baton down will pause the visualizer and audio playback.

The “central” Pico W uses direct memory access (DMA) and SPI communication to control the audio output and VGA visualization. Since most .wav files have a sample rate of 44.1 kHz, this gave the students a reference to increase or decrease the DMA audio channel timer to control the playback.

Want some more musical hacks? Checkout this auto-glockenspiel or how the original iPod was hacked.

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