The macropad PCB panel next to an assembled macropad

A Fun Low-Cost Start For Your Macropad Hobby

If you were ever looking for a small relaxing evening project that you could then use day-to-day, you gotta consider the Pico Hat Pad kit by [Natalie the Nerd]. It fits squarely within the Pi Pico form-factor, giving you two buttons, one rotary encoder and two individually addressable LEDs to play with. Initially, this macropad was intended as an under-$20 device that’s also a soldering practice kit, and [Natalie] has knocked it out of the park.

You build this macropad out of a stack of three PCBs — the middle one connecting the Pi Pico heart to the buttons, encoders and LEDs, and the remaining ones adding structural support and protection. All the PCBs fit together into a neat tab-connected panel — ready to be thrown into your favorite PCB service’s shopping cart. Under the hood, this macropad uses KMK, a CircuitPython-based keyboard firmware, with the configuration open-source. In fact everything is open-source, just the way we like it.

If you find yourself with an unexpected affinity for macropads after assembling this one, don’t panic. It’s quite a common side-effect. Fortunately, there are cures, and it’s no longer inevitable that you’ll go bananas about it. That said, if you’re fighting the urges to go bigger, you can try a different hand-wireable Pico-based macropad with three more keys. Come to find that one not enough? Here’s a 2×4 3D printable one.

Now, if you eventually find yourself reading every single Keebin’ With Kristina episode as soon as it comes out, you might be too far gone, and we’ll soon find you spending hundreds of dollars building tiny OLED screens into individual keys — in which case, make sure you document it and share it with us!

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Mouse Enjoys Its Freedom

Although it took a little while to standardize on the two-button-with-scroll-wheel setup, most computers have used a mouse or mouse-like device to point at objects on the screen since the 80s. But beyond the standard “point and click” features of the mouse, there have been very few ground-breaking innovations beyond creature comforts. At least, until the “Space Mushroom” mouse from [Shinsaku Hiura] hit our tips line.

This mouse throws away most of the features a typical mouse might have in favor of a joystick-like interface that gives it six degrees of freedom instead of the usual two — while still being about mouse-sized and held in the hand. It doesn’t even have a way of mapping motion directly to movements on the screen. Instead, it maps each degree of freedom to a similar movement of the mouse itself using these three joystick sensors physically linked together, with some underlying programming to translate each movement into the expected movement on the screen.

While this might not replace a standard mouse for every use case anytime soon, it does seem to have tremendous benefit in 3D modeling software, CAD, or anything where orienting a virtual object is the primary goal. Plus, since there’s no limit to the number of mice that can be attached to a computer (beyond USB limitations) this mouse could easily be used in conjunction with a normal mouse much like macro keyboards being used alongside traditional ones.

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All About USB-C: Illegal Adapters

Let’s be clear – it’s not enough to have USB-C to USB-C cables. There’s a lot of cables that we might want to acquire for our day-to-day use, perhaps, for a transition period while we still own some amount of devices not adorned with a USB-C connector. However, the USB-C specification only accounts for a limited amount of kinds of cables, explicitly or implicitly excluding a range of cables that you might want to buy or make.

It’s my firm belief that, as a hacker, you should be able to buy any USB-C contraption that you could ever need. Hackers don’t need restrictions driven by marketing – they need understanding of how a piece of tech can or cannot be used, based on how it operates internally. I would like you to provide with such understanding, so that you can make informed decisions.

On the other hand, USB-C is designed to be used by less-than-skilled people, even if it often fails at that. (Cable labelling, anyone?) Clear definitions of what complies to a standard can help enforce it. Here’s the notorious story of a USB-C cable that killed a Chromebook, and launched a career of explaining USB-C specifics online for [Benson Leung]. There’s many such failure stories, in fact. Today, we’ll go through USB-C contraptions which might or might not fail you, depending on how you use them. Continue reading “All About USB-C: Illegal Adapters”

An exercise bike modified to become a game controller

Pedal Your Way Through Games With This USB Exercise Bike

If you’re into cycling, there’s nothing better than heading out on the open road and feeling the wind in your hair. Unfortunately, climatic conditions make this uncomfortable or impossible at certain times of year, so you might be tempted to stay inside and play video games instead. Luckily, you can now get your gaming fix and still get in shape thanks to [Patrick]’s exercise bike game controller.

Two 3D-printed boxes with buttons and joysticks, to be attached to a bike's handlebar[Patrick] got himself a second-hand exercise bike and discovered that the speed sensor inside it was based on a magnet and reed relay, just like a regular bike computer. Reading out the sensor was therefore as simple as counting pulses using an Arduino Leonardo, and the USB HID protocol made it easy to turn the cycling mechanism into a one-dimensional game controller.

He then completed the setup by adding two 3D-printed handlebar-mounted gamepads with a few buttons and a thumbstick on each side. The total system now works as an ordinary gamepad, but with the option of using the bike as a forward/backward control.

We can imagine that this system will stay interesting for far longer than any off-the-shelf internet-connected exercise bike, because you can interface it with basically any game. [Patrick] demos his rig using first-person shooters like Doom and Team Fortress 2, but the possibilities are endless: how about turning FIFA games into bike polo? Or Mirror’s Edge into a bicycle courier adventure? After all, we’ve already seen how a similar game controller can turn Grand Theft Auto into something more like Grand Theft Bicycle.

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A Dungeon Master With A Thermal Printer

The thermal printer is ubiquitous in today’s world, mostly found whenever we have to get a receipt from somewhere. They’re cheap, fast, and easy to use. Not only that, though, but as [Daniel] found out, they’re also pretty straightforward to re-program and use for other things than a three-foot-long receipt from a drug store. He’s adapted them to serve as a key tool of the dungeon master in his D&D games.

While he has adapted the most common thermal printer standard, the Epson Standard Code, the real fun of this project is in the user interface. He’s made it possible to build templates and other D&D-oriented sheets quickly via HTML, so the dungeon master can print out character sheets, items from the game, maps, or anything else they might possibly need at the time. It’s all highly configurable to whatever needs arise, and the interface works on Mac, Windows, and Linux.

All of the project code is located on Daniel’s GitHub page for anyone looking to try this out. Most thermal printers use this standard too, so cheap ones can easily be found and put to use as long as a roll of thermal paper is available. If the feel of thermal paper is bringing up some childhood nostalgia, it could be because you had the Game Boy Printer as a youth and are looking for ways to recapture that thermal printer magic.

Alpakka: A Creative Commons Game Controller

Input Labs’ mission is to produce open-source Creative Commons hardware and software for creating gaming controllers that can be adapted to anyone. Alpakka is their current take on a generic controller, looking similar to a modern Xbox or PlayStation controller but with quite a few differences. The 3D printed casing has a low-poly count, angular feel to it, but if you don’t like that you can tweak that in blender to just how you want it. Alpakka emulates a standard USB-attached keyboard, mouse, and Xinput gamepad in parallel so should just work out of the box for both Linux and Windows PC platforms. The firmware includes some built-in game profiles, which can be selected on the controller.

No special parts here, just 3D prints, a PCB and some nuts and bolts

The dual D-pads, augmented with an analog stick, is not an unusual arrangement, but what is a bit special is the inventive dual-gyro sensor arrangement –which when used in conjunction with a touch-sensitive pad — emulates a mouse input. Rest your thumb on the right-hand directional pad and the mouse moves, or else it stays fixed, kind of like lifting a mouse off the pad to re-center it.

The wired-only controller is based around a Raspberry Pi Pico, which has plenty of resources for this type of application giving a fast 250 Hz update rate. But to handle no fewer than nineteen button inputs, as well as a scroll wheel, directional switch, and that analog stick, the Pico doesn’t have enough I/O, needing a pair of NXP PCAL6416A I2C IO expanders to deal with it.

The PCB design is done with KiCAD, using a simple 3D printed stand to hold the PCB flat and the through-hole components in place while soldering. Other than a few QFN packages which might be a problem for some people, there is nothing tricky about hand-soldering this design.

We’ve been seeing custom game controllers as long as we’ve been hacking, here’s an interesting take on the mouse-integration theme. If you’re comfortable rolling the hardware side of things, but the firmware is a sticking point, then perhaps look no further than this neat RP2040 firmware project.

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Morphing Keyboard Gets You Dialed In Just Right

So you’re tired of rectangular, brick wall-staggered keyboards and want to go split and/or ergo. But how? Which style? What do? Here’s what you do: you build one of these here LHM Morph boards and customize the crap out of it, because that’s what it’s for.

So what is this thing, anyway? Is it a even a keyboard? Well, as long as you can press switches and send key commands to a computer, it certainly smells like a keyboard to us. Now that we’ve gotten that out of the way, what’s going on here is that [LifeHackerMax] has built a highly-customizable version of the LHM, their 26-key split. The LHM Morph can be fine-tuned to nearly any degree imaginable, including the tenting angle. The keys are grouped in modules that can slide back and forth to suit your varying finger lengths. As they are half-round, these modules can also be tilted and rotated until they’re just right.

But the super cool thing about the LHM Morph is the way it goes together — like LEGO. It’s completely modular, and you don’t even have to go split if you’re not ready for that. But all the pieces connect via rods made of copper wire. If you’d like to make one for yourself, the 3D files are up on Thingiverse, and the firmware is on GitHub. Be sure to check out the video after the break.

Does this keyboard remind you of anything? [Peter Lyons]’ Squeezebox, perhaps?

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