Robo Hobo Bamboozles Passers-By

Robots are increasingly seeing the world outside of laboratories and factories, and most of us think we would be able to spot one relatively quickly. What if you walked past one on the street — would you recognize it for what it was? How long would it take for you to realize that homeless organ grinder was a robot?

The brainchild of [Fred Ables], Dirk the homeless robot will meander through a crowd, nodding at passers-by and occasionally — with a tilt of his hand — ask for change, churning out a few notes on his organ for those who oblige him. [Ables] controls Dirk’s interactions with others remotely from nearby, blending into the crowds that flock to see the lifelike automaton, selling the illusion that Dirk is a real human. This is often effective since — as with most homeless people — pedestrians won’t spare Dirk a second glance; the reactions of those who don’t pass him over range from confusion to anger or mirth over being so completely duped before looking for the puppeteer.

Continue reading “Robo Hobo Bamboozles Passers-By”

Zizzy The Personal Robot Uses 3D Printed Artificial Muscles Instead Of Hobby Servos

Zizzy is a personal robot designed to help those with limited mobility. Rather than being assisted by a nightmare creature, Zizzy would offer a more appealing and friendly option.

The coolest part about Zizzy is the 3D printable pneumatic artificial muscles. Project creator, [Michael Roybal] said it took over a year of development to arrive at the design.

The muscles are hollow bellows printed out of Ninjaflex with carefully calibrated settings. A lot of work must have gone into the design to make sure that they were printable. After printing the muscles are painted with a mixture of fabric glue and MEK solvent. If all is done correctly the bellows should be able to hold 20 PSI without any problem.

This results in a robot with very smooth and precise movement. It has none of the gear noise and can also give when it collides with a user, a feature typically found only in very expensive motor systems. If [Michael] can find a quiet compressor system the robot will be nearly silent.

Drinkro The Synchro Bartender

There is a significant constituency among hackers and makers for whom it is not the surroundings in which the drink is served or the character of the person serving it that is important, but the quality of its preparation. Not for them the distilled wit and wisdom of a bartender who has seen it all, instead the computer-controlled accuracy of a precisely prepared drink. They are the creators of bartending robots, and maybe some day all dank taverns will be replaced with their creations.

Drinkro is a bartending robot built by the team at [Synchro Labs]. It uses a Raspberry Pi 3 and a custom motor controller board driving a brace of DC peristaltic liquid pumps. that lift a variety of constituent beverages into the user’s glass. There is a multi-platform app through which multiple thirsty drinkers can place their orders, and all the source code and hardware files can be found in GitHub repositories. The robot possesses a fairly meagre repertoire of vodka and only three mixers, but perhaps it will be expanded with more motor driver and pump combinations.

There is a video of the machine in action, shown below the break. We can’t help noticing it’s not the fastest of bartenders, but maybe speed isn’t everything.

Continue reading “Drinkro The Synchro Bartender”

The Most Expensive VR Experiment You’ll See All Week

There isn’t a lot of detail to be found behind this short demo of robot-based physical feedback for VR, but the video (embedded below) demonstrates things well. It’s an experiment in generating force feedback for virtual objects using a Baxter robot and the HTC Vive. When the user presses against a wooden block in VR, the robot presses back which simulates the mass of the virtual object. Force feedback is one of these areas in which research is ongoing, and in a variety of different directions.

Like so many other things in life, nothing beats the real thing for actual physical feedback. Also, there’s something great about giving a $25,000 robot the job of impersonating a few simple wooden blocks in VR, just so you can strap on a VR rig and basically give a robot a realistic-feeling fist bump.

Continue reading “The Most Expensive VR Experiment You’ll See All Week”

VertiGo Robot Drives Up Walls

This collaboration between ETH and the Disney empire’s research arm is a ultra-light robot that can roll across horizontal surfaces and also transition and climb walls.

The robot has four wheels with one steerable set, but its secret sauce is the two propellers gimbaled on its back. Using these propellers it can move itself across the ground, but also, when approaching a wall, provide enough thrust to overcome the gravity vector.

Naturally, the lighter the robot, the less force will be needed to keep it on the wall. That’s why the frame is made from carbon fiber corrugated sandwich panels. The motors, batteries, and controllers are all also light and small.

We liked how the robot was, apparently, using its propellers to provide additional stability even while on the ground. There is a video after the break, and more information can also be found on the Disney Research webpage.

Continue reading “VertiGo Robot Drives Up Walls”

Manipulators Get A 1000x FPGA-based Speed Bump

For humans, moving our arms and hands onto an object to pick it up is pretty easy; but for manipulators, it’s a different story. Once we’ve found the object we want our robot to pick up, we still need to plan a path from our robot hand to the object all the while lugging the remaining limbs along for the ride without snagging them on any incoming obstacles. The space of all possible joint configurations is called the “joint configuration space.” Planning a collision-free path through them is called path planning, and it’s a tricky one to solve quickly in the world of robotics.

These days, roboticists have nailed out a few algorithms, but executing them takes 100s of milliseconds to compute. The result? Robots spend most of their time “thinking” about moving, rather than executing the actual move.

Robots have been lurching along pretty slowly for a while until recently when researchers at Duke University [PDF] pushed much of the computation to hardware on an FPGA. The result? Path planning in hardware with a 6-degree-of-freedom arm takes under a millisecond to compute!

It’s worth asking: why is this problem so hard? How did hardware make it faster? There’s a few layers here, but it’s worth investigating the big ones. Planning a path from point A to point B usually happens probabilistically (randomly iterating to the finishing point), and if there exists a path, the algorithm will find it. The issue, however, arises when we need to lug our remaining limbs through the space to reach that object. This feature is called the swept volume, and it’s the entire shape that our ‘bot limbs envelope while getting from A to B. This is not just a collision-free path for the hand, but for the entire set of joints.

swept_volume
Image Credit: Robot Motion Planning on a Chip

Encoding a map on a computer is done by discretizing the space into a sufficient resolution of 3D voxels. If a voxel is occupied by an obstacle, it gets one state. If it’s not occupied, it gets another. To compute whether or not a path is OK, a set of voxels that represent the swept volume needs to be compared against the voxels that represent the environment. Here’s where the FPGA kicks in with the speed bump. With the hardware implementation, voxel occupation is encoded in bits, and the entire volume calculation is done in parallel. Nifty to have custom hardware for this, right?

We applaud the folks at Duke University for getting this up-and-running, and we can’t wait to see custom “robot path-planning chips” hit the market some day. For now, though, if you’d like to sink your teeth into seeing how FPGAs can parallelize conventional algorithms, check out our linear-time sorting feature from a few months back.

Continue reading “Manipulators Get A 1000x FPGA-based Speed Bump”

JumpRoaCH Is Kind Of Cute, Kind Of Creepy

There’s a theory that the fear of scurrying things is genetic. Likewise, a similar theory arose about the tendency for humans to find helpless things cute. After all, our useless babies do best in a pest free environment. This all could explain why we found this robotic roach to be both a little cute and a little creepy.

The university sponsored project, JumpRoaCH, is a collaboration between South Korea’s SNU Biorobotics Lab and Berkeley’s Biomimetic Millisystems Lab. Imitating insects has been a popular avenue for robotic research, and often results in very interesting experiments.

This robot looks like a ladybug going through its rebellious teen phase. It runs on six hook shaped legs which allow it to traverse a wider array of surfaces than wheels would, at the expense of speed and higher vibrations. The robot does a very convincing, if wobbly, scurry across the surface of its test table.

It also has a secret attack in the form of a single Rockem Sockem Robot arm located on its belly. With a powerful burst, the arm can launch the robot up a few feet to a higher surface. If the robot lands on its wheels the researchers high-five. If the robot lands on its back, it can use its ,”wings,” to flip itself right-side-up again.

The resulting paper (PDF file) has a nice description of the robot and its clever jumping mechanism. At least if these start multiplying like roaches, hackers will never short for tiny motors for their projects. Video after the break.

Continue reading “JumpRoaCH Is Kind Of Cute, Kind Of Creepy”