Soyuz Failure Leaves Questions Unanswered

The Russian space program experienced its first serious incident on a manned mission in 35 years when Soyuz MS-10 failed during ascent on October 11th, 2018. The abort system worked as designed, and crew members Aleksey Ovchinin and Nick Hague landed safely approximately 430 km from the launch site in Baikonur. Beyond being put through unusually high G forces, the two men suffered no injuries and will have their mission recycled for a future flight.

From an abort standpoint, the event went as well as could possibly be expected. The fact that the crew walked away unharmed is a testament to the emergency systems on the rocket and spacecraft, and serve as a reminder of why these functions are designed into manned rockets even if they are rarely (if ever) used. The success is especially impressive considering the Soyuz’s launch abort tower, the solid fuel rocket designed to pull the spacecraft away from the failing booster rocket, had already been jettisoned before the event occurred. The spacecraft was instead pulled to safety by the secondary abort thrusters, which were added to the vehicle’s design in 1975 as a contingency and until now had never been used in a real-life scenario.

What Went Wrong?

But while the safe return of the crew was naturally the first priority for all agencies involved, the questions soon turned to the Soyuz itself. What caused the loss of the rocket? Is it a defect which could be present in the other Soyuz rockets currently under construction? Perhaps most importantly, when could the Soyuz fly again? As it’s currently the only way to put humans into space, the International Space Station is completely dependent on regular Soyuz flights, and a delay in the program could endanger the orbiting outpost.

Now, with the initial findings of the Russian incident investigation being made public, we’re starting to get answers on some of those questions. The official report so far agrees with the conclusions many “Armchair Astronauts” made watching the live stream of the launch, and the evidence suggests that the core issue is the same which doomed previous Russian vehicles.

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The Dual In-Line Package And How It Got That Way

For most of human history, our inventions and innovations have been at a scale that’s literally easy to grasp. From the largest cathedral to the finest pocket watch, everything that went into our constructions has been something we could see with our own eyes and manipulate with our hands. But in the middle of the 20th century, we started making really, really small stuff: semiconductors. For the first time, we were able to create mechanisms too small to be seen with the naked eye, and too fine to handle with our comparatively huge hands. We needed a way to scale these devices up somewhat to make them useful parts. In short, they needed to be packaged.

We know that the first commercially important integrated circuits were packaged in the now-familiar dual in-line package (DIP), the little black plastic millipedes that would crawl across circuit boards for the next 50 years. As useful and versatile as the DIP was, and for as successful as the package became, its design was anything but obvious. Let’s take a look at the dual in-line package and how it got that way.

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Inventor Services – Maybe Right For You – Maybe

You’ve no doubt been exposed to the ads for various inventor services; you have an idea, and they want to help you commercialize it and get the money you deserve. Whether it’s helping you file legal paperwork, defending your idea, developing it into a product, or selling it, there’s a company out there that wants to help. So which ones are legit, which ones are scams, and what do you really need to make your millions?

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Warnings Are Your Friend – A Code Quality Primer

If there’s one thing C is known and (in)famous for, it’s the ease of shooting yourself in the foot with it. And there’s indeed no denying that the freedom C offers comes with the price of making it our own responsibility to tame and keep the language under control. On the bright side, since the language’s flaws are so well known, we have a wide selection of tools available that help us to eliminate the most common problems and blunders that could come back to bite us further down the road. The catch is, we have to really want it ourselves, and actively listen to what the tools have to say.

We often look at this from a security point of view and focus on exploitable vulnerabilities, which you may not see as valid threat or something you need to worry about in your project. And you are probably right with that, not every flaw in your code will lead to attackers taking over your network or burning down your house, the far more likely consequences are a lot more mundane and boring. But that doesn’t mean you shouldn’t care about them.

Buggy, unreliable software is the number one cause for violence against computers, and whether you like it or not, people will judge you by your code quality. Just because Linus Torvalds wants to get off Santa’s naughty list, doesn’t mean the technical field will suddenly become less critical or loses its hostility, and in a time where it’s never been easier to share your work with the world, reliable, high quality code will prevail and make you stand out from the masses.

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Welding Robot Takes On A Hot, Dirty, Dangerous Job

They used to say that robots would take over the jobs too dirty or dangerous for humans. That is exactly what [Joel Sullivan] had in mind when he created this welding robot. [Joel] designed the robot for the OSB industry. No, that’s not a new operating system, it’s short for Oriented Strand Board. An engineered lumber, OSB is made of strands (or chips) of wood. It’s similar to plywood but doesn’t require large thin sheets of lumber. To make a panel of OSB, a 5-inch thick matt of wood chips is mixed with glue and compressed down to 5/16″ at 7500 PSI and 400° F.

The presses used to make OSB are a massively parallel operation. 20 or more boards can be pressed at once. Thy press is also a prime area for damage. A nut or bolt hidden in the wood will dig into the press, causing a dent which will show up on every sheet which passes through that section. The only way to fix the press is to shut it down, partially dismantle it, and fill the void in with a welder. [Joel’s] robot eliminates most of the downtime by performing the welding on a still hot, still assembled press.

The robot looks like it was inspired by BattleBots, which is fitting as the environment it works in is more like a battleground. It’s a low, wide machine. In the front are two articulated arms, one with a welder, and one with a die grinder. The welder fills any voids in the press platen, and the die grinder grinds the fresh welds flat.  An intel NUC controls things, with plenty of motor drives, power supplies, and relays on board.

[Joel’s] bot is tethered, with umbilicals for argon, electricity and compressed air. Air travels through channels throughout the chassis and keeps the robot cool on the hot press. Everything is designed for high temperatures, even the wheels. [Joel] tried several types of rubber, but eventually settled on solid aluminum wheels. The ‘bot doesn’t move very fast, so there is plenty of traction. Some tiny stepper motors drive the wheels. When it’s time to weld, pneumatic outriggers lock the robot in place inside the narrow press.

Cameras with digital crosshairs allow the operator to control everything through a web interface. Once all the parameters are set up, the operator clicks go and sparks fly as the robot begins welding.

If you’re into seriously strong robots, check out trackbot, or this remote-controlled snow blower!

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How The Sony PlayStation Was Hacked

Playgrounds were the comment sections of their day. Every weekday from exactly 1:17 PM until 1:43 PM there were swings to be swung, rumors to be spread, and debates to be settled by whomever was the loudest (some things never change). Allegiances were formed and battle lines were drawn based solely on what video game console you supported. It was this playground system that perpetuated the urban myths of the time.

For PlayStation fans there was the myth that you could save Aerith from her fate in Final Fantasy VII if you just cast the right spell, or the secret code in Tomb Raider that would let you see all of Lara Croft. There was the myth that no one could possibly copy a PlayStation game because all the bottoms of the discs were black. Even the very existence of the first PlayStation, the Super Nintendo PlayStation prototype, was an urban legend. The difference was that last one turned out to be true.

Let’s jump in and take a look at the cat and mouse game between modchip makers looking to defeat the original PlayStation’s copy protection, and Sony’s efforts to protect their castle.
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FT8: Saving Ham Radio Or Killing It?

It is popular to blame new technology for killing things. The Internet killed newspapers. Video killed the radio star. Is FT8, a new digital technology, poised to kill off ham radio? The community seems evenly divided. In an online poll, 52% of people responding says FT8 is damaging ham radio.  But ham operator [K5SDR] has an excellent blog post about how he thinks FT8 is going to save ham radio instead.

If you already have an opinion, you have probably already raced down to the comments to share your thoughts. I’ll be honest, I think what we are seeing is a transformation of ham radio and like most transformations, it is probably both killing parts of ham radio and saving others. But if you are still here, let’s talk a little bit about what’s going on in ham radio right now and how it relates to the FT8 question. Oddly enough, our story starts with the strange lack of sunspots that we’ve been experiencing lately. Continue reading “FT8: Saving Ham Radio Or Killing It?” →