Full 8-Bit Computer On Breadboards

Getting into a big electronics project often involves the use of specialized tools, namely the use of some sort of soldering iron or other way to apply solder to often intricate, tiny, and heat-sensitive parts. While it’s best to learn to pick up this skill at some point, it’s not always necessary, even for big, complicated projects like [DerULF1]’s full 8-bit computer that he built entirely on breadboards.

For a fully featured 8-bit computer, this build goes deep into the details of how the computer works. The clock allows programs to be stepped through one cycle at a time, and even the memory can be individually accessed with a set of switches. There are plenty of other interesting features as well, such as using registers to access extra memory. It features an SPI port and PS/2 keyboard controller and also loads programs from an SD card.

The build was inspired by some of [Ben Eater]’s projects which famously focus on using logic gates and TTL chips to perform complex tasks, such as another breadboard computer which plays snake on a small display. It’s certainly a great way to learn about the inner function of computers, and better still that no soldering is required. But you may need a few extra breadboards.

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Commodore 64 Mini Man Makes Matching Mini Monitor

While putting together a retro computer is a great project and can teach a lot about the inner workings of electronics, hooking that 70s- or 80s-era machine up to a modern 144 Hz 1440p display tends to be a little bit anticlimactic. To really recreate the true 8-bit experience it’s important to get a CRT display of some sort, but those are in short supply now as most are in a landfill somewhere now. [Tony] decided to create a hybrid solution of sorts by 3D printing his own Commodore replica monitor for that true nostalgia feel.

This build is a matching mini scale replica of the Commodore 1702 monitor, a color monitor produced by Commodore specifically for their machines. At the time it was top-of-the-line and even included an early predecessor of the S-Video method of video signalling. This monitor was modeled in Fusion 360 and then sent to the 3D printer for assembly, then populated with a screen with a period-correct 4:3 aspect ratio, required electronics for handling the Commodore’s video signal, and even includes an upgrade over the original monitor: stereo speakers instead of the single-channel speaker that was featured in the 80s.

While this monitor doesn’t use a CRT, it’s an impressive replica nonetheless, right down to the Commodore serial number sticker on the back. If you need a Commodore 64 to go along with it, there are plenty of possibilities available to consider like this emulated C64 on a Raspberry Pi or these refurbished OEM Commodores.

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Jumbo LED Matrix Brings Classic Sprites To Life

Despite all the incredible advancements made in video game technology over the last few decades, the 8-bit classics never seem to go out of style. Even if you weren’t old enough to experience these games when they were new, it’s impossible not to be impressed by what the early video game pioneers were able to do with such meager hardware. They’re a reminder of what can be accomplished with dedication and technical mastery.

The grid has been split up for easier printing.

If you’d like to put a little retro inspiration on your desk, take a look at this fantastic 16 x 16 LED matrix put together by [Josh Gerdes]. While it’s obviously not the only thing you could use it for, the display certainly seems particularly adept at showing old school video game sprites in all their pixelated glory. There’s something about the internal 3D printed grid that gives the sprites a three dimensional look, while the diffused glow reminds us of nights spent hunched over a flickering CRT.

The best part might be how easy it is to put one of these together for yourself. You’ve probably got most of what you need in the parts bin; essentially it’s just a WS2812B strip long enough to liberate 256 LEDs from and a microcontroller to drive them. [Josh] used an Arduino Nano, but anything compatible with the FastLED library would be a drop-in replacement. You’ll also need a 3D printer to run off the grid, and something to put the whole thing into. The 12×12 shadowbox used here looks great, but we imagine clever folks such as yourselves could make do with whatever might be laying around if you can’t nip off to the arts and crafts store right now.

Beyond looking great, this project is a fantastic reminder of how incredibly handy WS2812 LEDs really are. Whether you’re recreating iconic game sprites or fashioning your own light-up sunglasses, it’s hard to imagine how we managed before these little wonders hit the scene.

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Novice Coders Can Create Classic Game Boy Games

It takes a lot of work to build a modern video game. Typically an entire company will spend months (at least) developing the gameplay, selecting or programming an engine, and working out the bugs. This amount of effort isn’t strictly necessary for older video game systems though, and homebrew developers are quite often able to develop entire games singlehandedly for classic systems. In the past it would have taken some special software, programming knowledge, and possibly hardware, but now anyone can build games for the original Game Boy with minimal barriers of entry.

The project is known as GB Studio and allows people to develop homebrew games for the 8-bit handheld system without programming knowledge. Once built, the games can be played on any emulator or even loaded onto a cartridge and played on original hardware if a flash cart is available. Graphics can be created with anything that can create a .png image, and there are also some features that allow the game to be played over a web browser or on a mobile device.

While it seems like the gameplay is limited to RPG-style games, this is still an impressive feat, and highly useful for anyone curious about game development. It could also be an entry into more involved game programming if it makes the code of the games available to the user. It could even lead to things like emulating entire cartridges on the original hardware.

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Creating 8-bit Games With The Multi Platform Arcade Game Designer

Creating a game from scratch can be hard work. There are concepts to be designed, coding to be done, and art to be created to make it all happen. However, it doesn’t always have to be quite so difficult. There are a variety of development tools that allow budding game designers to get started with a point-and-click approach. [Jonathan Cauldwell] has come up with just such a tool that lets you do just that, for a variety of 8-bit platforms.

[Jonathan]’s project is called the Multi Platform Arcade Game Designer, so named for its ability to create games for several 8-bit systems of yesteryear. Currently, the Spectrum, Amstrad CPC, and Acorn Atom are all supported, with plans to add more down the track.

Creating a game is a simple affair, which [Jonathan] explores in a video tutorial series. Sprite and background editors are built into the software. Scripts can be automatically generated to create a wide variety of basic game types, from scrolling shoot-em-ups to classic platformers. There’s also functionality that allows advanced users to add further functionality by supplying some of their own code.

If point-and-click isn’t for you, you can always forge your ZX Spectrum games the classic way, with assembly and BASIC. Video after the break.

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An Arduino From The Distant Past

Arduinos are a handy tool to have around. They’re versatile, cheap, easy to program, and have a ton of software libraries to build on. They’ve only been around for about a decade and a half though, so if you were living in 1989 and wanted to program a microcontroller you’d probably be stuck with an 8-bit microprocessor with no built-in peripherals to help, reading from a physical book about registers and timing, and probably trying to get a broken ribbon cable to behave so it would actually power up. If you want a less frustrating alternate history to live in, though, check out the latest project from [Marek].

He discovered some 6502 chips (Polish language, Google Translate link) that a Chinese manufacturer was selling, but didn’t really trust that they were legitimate. On a lark he ordered some and upon testing them he found out that they were real 6502s. Building an 8-bit computer is something he’d like to do, but in the meantime he decided to do a project using one of these chips as a general-purpose microcontroller similar to a modern Arduino. The project has similar specs as an Arduino too, including 8kB of RAM memory, 8kB of I/O address space, and various EPROM capabilities. [Marek] went on to build a shield board for it as well, for easy access to some switches and LEDs. It’s a great build that anyone interested in microcontrollers should check out.

Keep in mind that an ATtiny45 has 8 bits like the 6502 but only costs around $1 USD, whereas a 6502 would have cost around $200 in today’s dollars. It’s really only in modern times that we can appreciate the 6502 as a cheap 8-bit microcontroller for that reason alone, but we can also appreciate how it ushered in a computer revolution since competing Intel and Motorola chips cost around six times more before it showed up. They became so popular in fact that people still regularly use them to build retrocomputers of all kinds.

The Embroidered Computer

By now we’ve all seen ways to manufacture your own PCBs. There are board shops who will do small orders for one-off projects, or you can try something like the toner transfer method if you want to get really adventurous. One thing we haven’t seen is a circuit board that’s stitched together, but that’s exactly what a group of people at a Vienna arts exhibition have done.

The circuit is stitched together on a sheet of fabric using traditional gold embroidery methods for the threads, which function as the circuit’s wires. The relays are made out of magnetic beads, and the entire circuit functions as a fully programmable, although relatively rudimentary, computer. Logic operations are possible, and a functional schematic of the circuit is also provided. Visitors to the expo can program the circuit and see it in operation in real-time.

While this circuit gives new meaning to the term “wearables”, it wasn’t intended to be worn although we can’t see why something like this couldn’t be made into a functional piece of clothing. The main goal was to explore some historic techniques of this type of embroidery, and explore the relationship we have with the technology that’s all around us. To that end, there have been plenty of other pieces of functional technology used as art recently as well, but of course this isn’t the first textile computing element to grace these pages.

Thanks to [Thinkerer] for the tip!