Leap Motion Announces Open Source Augmented Reality Headset

Leap Motion just dropped what may be the biggest tease in Augmented and Virtual Reality since Google Cardboard. The North Star is an augmented reality head-mounted display that boasts some impressive specs:

  • Dual 1600×1440 LCDs
  • 120Hz refresh rate
  • 100 degree FOV
  • Cost under $100 (in volume)
  • Open Source Hardware
  • Built-in Leap Motion camera for precise hand tracking

Yes, you read that last line correctly. The North Star will be open source hardware. Leap Motion is planning to drop all the hardware information next week.

Now that we’ve got you excited, let’s mention what the North Star is not — it’s not a consumer device. Leap Motion’s idea here was to create a platform for developing Augmented Reality experiences — the user interface and interaction aspects. To that end, they built the best head-mounted display they could on a budget. The company started with standard 5.5″ cell phone displays, which made for an incredibly high resolution but low framerate (50 Hz) device. It was also large and completely unpractical.

The current iteration of the North Star uses much smaller displays, which results in a higher frame rate and a better overall experience.  The secret sauce seems to be Leap’s use of ellipsoidal mirrors to achieve a large FOV while maintaining focus.

We’re excited, but also a bit wary of the $100 price point — Leap Motion is quick to note that the price is “in volume”. They also mention using diamond tipped tooling in a vibration isolated lathe to grind the mirrors down. If Leap hasn’t invested in some injection molding, those parts are going to make the whole thing expensive. Keep your eyes on the blog here for more information as soon as we have it!

Pavement Projection Provides Better Bicycle Visibility At Night

Few would question the health benefits of ditching the car in favor of a bicycle ride to work — it’s good for the body, and it can be a refreshing relief from rat race commuting. But it’s not without its perils, especially when one works late and returns after dark. Most car versus bicycle accidents occur in the early evening, and most are attributed to drivers just not seeing cyclists in the waning light of day.

To decrease his odds of becoming a statistics and increase his time on two wheels, [Dave Schneider] decided to build a better bike light. Concerned mainly with getting clipped from the rear, and having discounted the commercially available rear-mounted blinkenlights and wheel-mounted persistence of vision displays as insufficiently visible, [Dave] looked for ways to give drivers as many cues as possible. Noticing that his POV light cast a nice ground effect, he came up with a pavement projecting display using four flashlights. The red LED lights are arranged to flash onto the roadway in sequence, using the bike’s motion to sweep out a sort of POV “bumper” to guide motorists around the bike. The flashlight batteries were replaced with wooden plugs wired to the Li-ion battery pack and DC-DC converter in the saddle bag, with an Arduino tasked with the flashing duty.

The picture above shows a long exposure of the lights in action, and it looks very effective. We can’t help but think of ways to improve this: perhaps one flashlight with a servo-controlled mirror? Or variable flashing frequency based on speed? Maybe moving the pavement projection up front for a head-down display would be a nice addition too.

Head-Up Display Augments Bionic Turtle’s Reality

There’s a harsh truth underlying all robotic research: compared to evolution, we suck at making things move. Nature has a couple billion years of practice making things that can slide, hop, fly, swim and run, so why not leverage those platforms? That’s the idea behind this turtle with a navigation robot strapped to its back.

This reminds us somewhat of an alternative universe sci-fi story by S.M. Stirling called The Sky People.  In the story, Venus is teeming with dinosaurs that Terran colonists use as beasts of burden with brain implants that stimulate pleasure centers to control them. While the team led by [Phill Seung-Lee] at the Korean Advanced Institute of Science and Technology isn’t likely to get as much work from the red-eared slider turtle as the colonists in the story got from their bionic dinosaurs, there’s still plenty to learn from a setup like this. Using what amounts to a head-up display for the turtle in the form of a strip of LEDs, along with a food dispenser for positive reinforcement, the bionic terrapin is trained to associate food with the flashing LEDs. The LEDs are then used as cues as the turtle navigates between waypoints in a tank. Sadly, the full article is behind a paywall, but the video below gives you a taste of the gripping action.

Looking for something between amphibian and fictional dinosaurs to play mind games with? Why not make your best friend bionic? Continue reading “Head-Up Display Augments Bionic Turtle’s Reality”

The ‘All-Seeing Pi’ Aids Low-Vision Adventurer

Adventure travel can be pretty grueling, what with the exotic locations and potential for disaster that the typical tourist destinations don’t offer. One might find oneself dangling over a cliff for that near-death-experience selfie or ziplining through a rainforest canopy. All this is significantly complicated by being blind, of course, so a tool like this Raspberry Pi low-vision system would be a welcome addition to the nearly-blind adventurer’s well-worn rucksack.

[Dan] has had vision problems since childhood, but one look at his YouTube channel shows that he doesn’t let that slow him down. When [Dan] met [Ben] in Scotland, [Ben] noticed that he was using his smartphone as a vision aid, looking at the display up close and zooming in to get as much detail as possible from his remaining vision. [Ben] thought he could help, so he whipped up a heads-up display from a Raspberry Pi and a Pi Camera. Mounted to a 3D-printed frame holding a 5″ HDMI display and worn from a GoPro head mount, the camera provides enough detail to help [Dan] navigate, as seen in the video below.

The rig is a bit unwieldy right now, but as proof of concept (and proof of friendship), it’s a solid start. We think a slimmer profile design might help, in which case [Ben] might want to look into this Google Glass-like display for a multimeter for inspiration on version 2.0.

Continue reading “The ‘All-Seeing Pi’ Aids Low-Vision Adventurer”

Sharing Virtual And Holographic Realities Via Vive And Hololens

An experimental project to mix reality and virtual reality by [Drew Gottlieb] uses the Microsoft Hololens and the HTC Vive to show two users successfully sharing a single workspace as well as controllers. While the VR user draws cubes in midair with a simple app, the Hololens user can see the same cubes being created and mapped to a real-world location, and the two headsets can even interact in the same shared space. You really need to check ou the video, below, to fully grasp how crazy-cool this is.

Two or more VR or AR users sharing the same virtual environment isn’t new, but anchoring that virtual environment into the real world in a way that two very different headsets share is interesting to see. [Drew] says that the real challenge wasn’t just getting the different hardware to talk to each other, it was how to give them both a shared understanding of a common space. [Drew] needed a way to make that work, and you can see the results in the video embedded below.

Continue reading “Sharing Virtual And Holographic Realities Via Vive And Hololens”

Behold: Valve’s VR And AR Prototypes

Just in case anyone secretly had the idea that Valve Software’s VR and other hardware somehow sprang fully-formed from a lab, here are some great photos and video of early prototypes, and interviews with the people who made them. Some of the hardware is quite raw-looking, some of it is recognizable, and some are from directions that were explored but went nowhere, but it’s all fascinating.

ValvePrototypeVIsit-172-Medium
An early AR prototype that worked like looking through a tube into another world.

The accompanying video (embedded below) has some great background and stories about the research process, which began with a mandate to explore the concepts of AR and VR and determine what could be done and what was holding things back.

One good peek into this process is the piece of hardware shown to the left. You look into the lens end like a little telescope. It has a projector that beams an image directly into your eye, and it has camera-based tracking that updates that image extremely quickly.

The result is a device that lets you look through a little window into a completely different world. In the video (2:16) one of the developers says “It really taught us just how important tracking was. No matter [how you moved] it was essentially perfect. It was really the first glimpse we had into what could be achieved if you had very low persistence displays, and very good tracking.” That set the direction for the research that followed.

Continue reading “Behold: Valve’s VR And AR Prototypes”

Get Your Game On: Troy’s TVCoG Hosts VR And Gaming Hackathon

Troy New York’s Tech Valley Center of Gravity is following up their January IoT Hackathon with another installment. The April 16-17 event promises to be a doozy, and anyone close to the area with even a passing interest in gaming and AR/VR should really make an effort to be there.

Not content to just be a caffeine-fueled creative burst, TVCoG is raising the bar in a couple ways. First, they’re teaming up with some corporate sponsors with a strong presence in the VR and AR fields. unspecifiedDaydream.io, a new company based in the same building as the CoG, is contributing a bunch of its Daydream.VR smartphone headsets to hackathon attendees, as well as mentors to get your project up and running. Other sponsors include 1st Playable Productions and Vicarious Visions, game studios both located in the Troy area. And to draw in the hardcore game programmers, a concurrent Ludum Dare game jam will be run by the Tech Valley Game Space, with interaction and collaboration between the AR/VR hackers and the programmers encouraged. Teams will compete for $1000 in prizes and other giveaways.

This sounds like it’s going to be an amazing chance to hack, to collaborate, and to make connections in the growing AR/VR field. And did we mention the food? There was a ton of it last time, so much they were begging us to take it home on Sunday night. Go, hack, create, mingle, and eat. TVCoG knows how to hackathon, and you won’t be disappointed.

Thanks to [Duncan Crary] for the heads up on this.