Visual Code Generator To End All Generators

QR codes are something that we all take for granted in this day and age. There are even a million apps to create your own QR codes, but what if you want to make a barcode? How about making a specific kind of barcode that follows UPC-E, CODE 39, or even the infamous… CODABAR? Well, it might be more difficult to find a single app that can handle all those different standards. Using “yet-another-web-app”, Barcode Tool – Generator & Scanner, you can rid these worries, created by [Ricardo de Azambuja].

When going to [Ricardo]’s simple application, you will find a straightforward interface that allows you to make far more different strips and square patterns than you’ve ever imagined. Of course, starting with the common QR code, you can create custom overlaid codes like many other QR generators. More uniquely, there are options for any barcode under the sun to help organize your hacker workspace. If you don’t want to download an app to scan the codes, you can even use the included scanner function.

If you want to use the web app, you can find it here! In-depth solutions to rather simple problems are something we strive to provide here at Hackaday, and this project is no exception. However, if you want something more physical, check out this specialized outdoor city cooking station.

A self-service checkout computer game

Practice Your Shopping Skills With This Self-Service Checkout Game

Self-service checkouts have become a common feature in supermarkets the world over, a trend accelerated by the coronavirus pandemic. While some may lament the loss of human contact, others relish the opportunity to do their own scanning: with a bit of practice, self-service can provide for a very fast checkout experience. Assuming, of course, that the machine recognizes each product, the built-in weight sensor works correctly, and you don’t get selected for a random check.

If you want to practice your checkout game without spending loads of money, you might want to have a look at [Niklas Roy] and [Kati Hyyppä]’s latest project: Bonprix is a game where the goal is to scan as many items as possible within a 90-second time limit. Installed at the Eniarof DIY festival, it’s designed to resemble a typical supermarket checkout with a display, a barcode scanner and a shopping basket filled with random items. The screen indicates which item should be scanned next; if you’re too slow, the checkout will begin to offer discounts, which you obviously don’t want. When the 90 seconds are over, the machine spits out a receipt indicating your total score.

The checkout desk is made from wooden pallets and cardboard; inside is a laptop running Linux, with a handheld barcode scanner attached via USB. An LED strip provides a beam of bright red light to indicate the scanning area, and turns green when a barcode is successfully scanned. Arduinos control the LEDs and the big red-and-yellow “start” button, while a thermal printer from an ATM prints the receipts at the end of each game.

Apart from a bit of fun, the Bonprix project tries to address questions relating to consumer culture and self-checkouts: is it fair to let customers do their own work? Should they be paid for it? Is it even ethical to encourage people to spend as much as possible?

While this is the first time we’ve seen a self-service checkout computer game, we’ve done a few deep dives into the fascinating technology of barcodes that makes it all possible. Check this out!

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Tiny Barcode Scanner Beeps Your Shopping List Together

Taking a paper list to the grocery store seems like a good idea, at least until you get there and try to use it. Did you remember to bring a pen? Great. How about a clipboard so you don’t punch through the paper when crossing something off? Apps are easier to use for this, especially the ones with checkboxes, but you’ll still have to enter everything manually. Wouldn’t it be easier (and way more fun) to just scan the barcodes of stuff you need into a list before you chuck the packaging?

That’s exactly the idea behind [DavidE281]’s barcode scanner, which is designed to work with the Bring! app. All he has to do is scan a barcode, and the product ends up in a tidy list on his phone. It’s a simple build that’s based around the M5StickC, which is an ESP32 dev kit that has a small display and a 6-axis IMU along with some other goodies. [David] combined it with a 2D barcode scanner that has a serial port and designed a printed case that joins them together.

Here’s how it works: the M5Stick sends the barcode over MQTT to an external Raspberry Pi that’s running Home Assistant. The Pi does a lookup in a spreadsheet and sends the data to the Bring! app over a community-built API. At the same time, it sends the product name back to the M5Stick’s display to confirm that it was added to the list. Check out bite-sized demo video after the break.

Scanning barcodes is super fun. So why not use an IoT barcode scanner to keep track of everything you own?

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Parallel Pis For Production Programming; Cutting Minutes And Dollars Off Of Assembly

Assembly lines for electronics products are complicated beasts, often composed of many custom tools and fixtures. Typically a microcontroller must be programmed with firmware, and the circuit board tested before assembly into the enclosure, followed by functional testing afterwards before putting it in a box. These test platforms can be very expensive, easily into the tens of thousands of dollars. Instead, this project uses a set of 12 Raspberry Pi Zero Ws in parallel to program, test, and configure up to 12 units at once before moving on to the next stage in assembly.

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Barcode Guitar Plays More Than Beep-Bop

One of our favorite things about the rise of hobbyist development ecosystems such as the Arduino is that it’s now possible to make a MIDI controller out of almost anything, as long as you have the the shields and the dedication. We’re glad that [James Bruton] takes the occasional break from making robots to detour into instrument making, because his latest creation turns it up to 11.

This awesome guitar uses a barcode scanner to play notes, and various arcade controls to manipulate those notes. The barcodes themselves scan as ASCII values, and their equivalent integers are sent to an external MIDI device. This futuristic axe is built on an Arduino Mega, with a USB shield for the barcode scanner, and a MIDI shield on top that [James] connects to various synths in the video after the break.

In between shooting barcodes, the right hand also controls octave shifting and changing MIDI channels with the joystick, and doing pitch-bends with the rotary encoder. The array of arcade buttons on the bottom neck let him switch between single player for monophonic synths, and multiplayer for polys. The other three buttons are press-and-scan programmable single-note sounders that assist in chord-making and noodling.

We particularly dig the construction, which is a combination of 20/20 and 3D printed boxes. [James] found some angled PVC to serve as fretboards for the four necks, and a nice backgrounds for bar codes.The only thing we would change is the native beep of the barcode scanner — either silence it forever or make it mutable, because it doesn’t jive with every note. It might be nice to get the gun to scan continuously so [James] doesn’t get trigger finger. Or better yet, build the scanner into a glove.

Want to do something more useful with that barcode scanner in your parts bin? Use it to manage your household inventory. But first, reacquaint yourself with the history of the humble barcode as presented by [Adam Fabio].

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Track Everything, Everywhere With An IoT Barcode Scanner

I’ve always considered barcodes to be one of those invisible innovations that profoundly changed the world. What we might recognize as modern barcodes were originally designed as a labor-saving device in the rail and retail industries, but were quickly adopted by factories for automation, hospitals to help prevent medication errors, and a wide variety of other industries to track the movements of goods.

Medication errors in hospitals are serious and scary: enter the humble barcode to save lives. Source: The State and Trends of Barcode, RFID, Biometric and Pharmacy Automation Technologies in US Hospitals

The technology is accessible, since all you really need is a printer to make barcodes. If you’re already printing packaging for a product, it only costs you ink, or perhaps a small sticker. Barcodes are so ubiquitous that we’ve ceased noticing them; as an experiment I took a moment to count all of them on my (cluttered) desk – I found 43 and probably didn’t find them all.

Despite that, I’ve only used them in exactly one project: a consultant and friend of mine asked me to build a reference database out of his fairly extensive library. I had a tablet with a camera in 2011, and used it to scan the ISBN barcodes to a list. That list was used to get the information needed to automatically enter the reference to a simple database, all I had to do was quickly verify that it was correct.

While this saved me a lot of time, I learned that using tablet or smartphone cameras to scan barcodes was actually very cumbersome when you have a lot of them to process. And so I looked into what it takes to hack together a robust barcode system without breaking the bank.

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Foosball Now Part Of The Internet Of Things

internet of things foosball

At a local LAN event, [Thomas] wanted a way to easily show off the capabilities from some of the Internet-of-Things devices everyone keeps talking about. His idea was to build an internet-connected foosball/table soccer/table football table to show off some hardware and software.

[Thomas]’s table automates almost everything that is part of the great sport of foosball. Once a user logs in using the barcode scanner, the game begins by deploying the tiny ball with parts salvaged from a Roomba. The table uses infrared sensors to detect the ball. Once a goal is scored, it is posted online where anyone can see the current score and a history of all of the games played on the table.

There are a few other unique touches on the foosball table, such as the LED lighting, touch screen displays, and an STM32-E407 ARM processor to tie the whole machine together.

For more information including the source code and demonstrations, check out [Thomas]’s project blog. And, if you get lonely, perhaps you can try the robot foosball player!