It Looks Like A Nintendo, But It’s Running A Pi: A Gamer’s Long-Sought Dream Handheld

[Christopher Foote] didn’t play quite as many games as he wanted to as a child. After years of catching up using the RetroPie and the PiGRRL 2, it was when he first picked up a Switch’s joy-cons that inspiration struck. Behold: the PiSwitch!

Realizing they operated on Bluetooth tech, [Foote] spent a fair chunk of time getting the joy-cons to properly pair to the Raspberry Pi 3 and function as one controller. Once done, he relied on Linux Joystick Mapper to manage the keybindings with some extra legwork besides to get the analog sticks working properly.

To make this console mobile, he’s packed a 6600mAh battery and Adafruit Powerboost 1000c into the device, added a second headphone jack and speaker for commuting and home enjoyment, and a Pi V2 camera module. A 3D printed case, encapsulating these components and a seven-inch touchscreen, also allows the joy-cons to be detached — though he plans on updating its design in the future.

The PiSwitch boots into a custom UI  that lets you select different services — RetroPie, Kodi, Debian, and the terminal — while the joy-cons seamlessly function together or individually regardless of the activity. Check out the quick intro tour for this project after the break!

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A Well-Chronicled Adventure In Tiny Robotics

Some of us get into robotics dreaming of big heavy metal, some of us go in the opposite direction to build tiny robots scurrying around our tabletops. Our Hackaday.io community has no shortage of robots both big and small, each an expression of its maker’s ideals. For 2018 Hackaday Prize, [Bill Weiler] entered his vision in the form of Project Johnson Tiny Robot.

[Bill] is well aware of the challenges presented by working at a scale this small. (If he wasn’t before, he certainly is now…) Forging ahead with his ideas on how to build a tiny robot, and it’ll be interesting to see how they pan out. Though no matter the results, he has already earned our praise for setting aside the time to document his progress in detail and share his experience with the community. We can all follow along with his discoveries, disappointments, and triumphs. Learning about durometer scale in the context of rubber-band tires. Exploring features and limitations of Bluetooth hardware and writing code for said hardware. Debugging problems in the circuit board. And of course the best part – seeing prototypes assembled and running around!

As of this writing, [Bill] had just completed assembly of his V2 prototype which highlighted some issues for further development. Given his trend of documenting and sharing, soon we’ll be able to read about diagnosing the problems and how they’ll be addressed. It’s great to have a thoroughly documented project and we warmly welcome his robot to the ranks of cool tiny robots of Hackaday.io.

HairIO: An Interactive Extension Of The Self

Most of what we see on the wearable tech front is built around traditional textiles, like adding turn signals to a jacket for safer bike riding, or wiring up a scarf with RGB LEDs and a color sensor to make it match any outfit. Although we’ve seen the odd light-up hair accessory here and there, we’ve never seen anything quite like these Bluetooth-enabled, shape-shifting, touch-sensing hair extensions created by UC Berkeley students [Sarah], [Molly], and [Christine].

HairIO is based on the idea that hair is an important part of self-expression, and that it can be a natural platform for sandboxing wearable interactivity. Each hair extension is braided up with nitinol wire, which holds one shape at room temperature and changes to a different shape when heated. The idea is that you could walk around with a straight braid that curls up when you get a text, or lifts up to guide the way when a friend sends directions. You could even use the braid to wrap up your hair in a bun for work, and then literally let it down at 5:00 by sending a signal to straighten out the braid. There’s a slick video after the break that demonstrates the possibilities.

HairIO is controlled with an Arduino Nano and a custom PCB that combines the Nano, a Bluetooth module, and BJTs that drive the braid. Each braid circuit also has a thermistor to keep the heat under control. The team also adapted the swept-frequency capacitive sensing of Disney’s Touché project to make HairIO extensions respond to complex touches. Our favorite part has to be that they chalked some of the artificial tresses with thermochromic pigment powder so they change color with heat. Makes us wish we still had our Hypercolor t-shirt.

Nitinol wire is nifty stuff. You can use it to retract the landing gear on an RC plane, or make a marker dance to Duke Nukem.

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Interactive Plant Lamps For Quiet Spaces

If you’ve spent any serious time in libraries, you’ve probably noticed that they attract people who want or need to be alone without being isolated. In this space, a kind of silent community is formed. This phenomenon was the inspiration [MoonAnchor23] needed to build a network of connected house plants for a course on physical interaction and realization. But you won’t find these plants unleashing their dry wit on twitter. They only talk to each other and to nearby humans.

No living plants were harmed during this project—the leaves likely wouldn’t let much light through, anyway. The plants are each equipped with a strip of addressable RGB LEDs and a flex sensor controlled by an Arduino Uno. Both are hot glued to the undersides of the leaves and hidden with green tape. By default, the plants are set to give ambient light. But if someone strokes the leaf with the flex sensor, it sends a secret message to the other plant that induces light patterns.

Right now, the plants communicate over Bluetooth using an OpenFrameworks server on a local PC. Eventually, the plan is use a master-slave configuration so the plants can be farther apart. Stroke that mouse button to see a brief demo video after the break. [MoonAnchor23] also built LED mushroom clusters out of silicone and cling wrap using a structural soldering method by [DIY Perks] that’s also after the break. These work similarly but use force-sensing resistors instead of flex-sensing.

Networking several plants together could get expensive pretty quickly, but DIY flex sensors would help keep the BOM costs down. Continue reading “Interactive Plant Lamps For Quiet Spaces”

On A Quest For The Perfect Numpad

Often times, the only way to get exactly what you want in a device is to just build it yourself. Well, maybe not the only way, but we’ve all certainly told ourselves it was the only way enough that it might as well be true. We don’t know if the DIY imperative felt by [Olav Vatne] to construct his own Bluetooth mechanical number pad was genuine or self-imposed, but in either event, we’re glad he documented the process for our viewing pleasure.

Broken up into three separate posts on his blog, the construction of his custom numpad starts innocently enough with buying a kit from AliExpress. In a rather bizarre twist, the kit arrived assembled, which lead to an arduous period of desoldering to separate all the principle parts [Olav] wanted in the first place. So much for saving time.

Once he freed all the mechanical keys from the kit’s PCB, he went to town hand-wiring the matrix. After testing to make sure all the keys were wired correctly, the matrix got connected to an Adafruit Feather 32u4 Bluefruit. With the electronics sorted, [Olav] moved on to the software side. Here he was able to accomplish one of his primary goals, having a numpad that works over both USB and Bluetooth.

The last step of the process was creating the wooden enclosure. It basically goes together like a picture frame, with special care given to make sure there are appropriate openings in the case for the switches and USB port to pop through without ruining the overall look of the device.

Thanks to cheap USB-capable microcontrollers, hand-made artisan keyboards are now a thing. This project is a nice way to get started with custom input devices, and it only gets better from here.

The M1 NerfBot: When Prototypes Evolve

What do you get when you cross a self-taught maker with an enthusiasm for all things Nerf? A mobile nerf gun platform capable of 15 darts per second. Obviously.

The M1 NerfBot built by [GrimSkippy] — posting in the ‘Let’s Make Robots’ community — is meant to be a constantly updating prototype as he progresses in his education. That being the case, the progress is evident; featuring two cameras — a webcam on the turret’s barrel, and another facing forward on the chassis, a trio of ultrasonic sensors, controlled by an Xbox 360 controller, and streaming video to a webpage hosted on the M1 itself, this is no mere beginner project.

Perhaps most compelling is how the M1 tracks its targets. The cameras send their feeds to the aforementioned webpage and — with a little reorganization — [GrimSkippy] accesses the the streams on an FPV headset-mounted smartphone. As he looks about, gyroscopic data from the phone is sent back to the M1, translating head movement into both turret and chassis cam movement. Check it out!

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Reverse Engineering Opens Up The Samsung Gear VR Controller

We love a bit of reverse engineering here at Hackaday, figuring out how a device works from the way it communicates with the world. This project from [Jim Yang] is a great example of this: he reverse-engineered the Samsung Gear VR controller that accompanies the Gear VR add-on for their phones. By digging into the APK that links the device to the phone, he was able to figure out the details of the Bluetooth connection that the app uses to connect to the device. Specifically, he was able to find the commands that were used to get the device to send data, and was able to read this data to determine the state of the device. He was then able to use this to create his own web app to use this data.

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