Clever Circuit Makes Exercise Slightly Less Boring

We say this with the greatest respect, but [Joel] — your exercise routine is horrible! Kudos for getting up and doing something, but 108 trips up and down the stairs? That sounds like torture, not exercise. Even [Joel] admits that it’s so boring that he loses count, and while we’d bet that he isn’t likely to restart the routine when that happens, it’s still annoying enough that he built this clever little lap counter to automate the task.

We kid, of course; any exercise is better than no exercise, and the stairs offer few excuses for skipping the daily workout. To bust the boredom problem, [Joel] toyed with a couple of ideas for toting up his laps before landing on a beam-break optical system with sensors at the top and the bottom of the stairs. Worried about the potential for false triggering by swinging arms and legs, he searched for ideas for bounceless switch circuits in the old “Engineer’s Notebook” by [Forrest Mims] and found a circuit close enough to modify for his needs. Each sensor setup has a high-output red LED and a phototransistor on one side of the stairwell, and a retroreflector on the opposite wall. Breaking the beam switches off the LED on that sensor and switches the other one on, to save on battery power.

The sensor’s flips and flops are counted and displayed on a three-digit seven-segment LED; [Joel] offers no detail on the counter itself, but with [Mims] as his muse, we suspect it’s something like the three-digit BCD counter circuit a few pages on from the bounceless switch circuit. The lap counter is shown in action in the brief video below.

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Celebrating The [Jack Ells] Automatic Photometric Telescope

Here at Hackaday, we take pride in presenting the freshest hacks and the best of what’s going on today in the world of hardware hacking. But sometimes, we stumble upon a hack from the past so compelling that we’ve got to bring it to you, so we can all marvel at what was possible in the Before Times.

This one, a completely homebrewed automatic photometric telescope, was designed and built by the father-son team of [Jack Ells] and [Peter Ells]. From the elder [Ells]’ field notes, the telescope saw its first light in 1988, giving us some idea of the scale of problems that had to be overcome to get this wonderful machine working. The optics are straightforward, as least as telescopes go — it’s an f-4.0 Newtonian reflector with an 8.5″ (221 mm) primary mirror on an equatorial mount. The telescope is very rugged-looking indeed, and even stands on brick piers for stability. The telescope’s mount is controlled by a BBC Micro running custom BASIC software.

For the photometric parts, the [Ells] boys installed a photo-multiplier tube at the focus of the telescope. More precisely, they used a liquid light guide to connect the eyepiece to a rack full of equipment, which included the PM tube, its high-voltage power supply, and a series of signal conditioners and counter circuits. The idea was to view a single star through a pinhole mask over the objective of the telescope and count the rate of photons received over time. Doing so would reveal periodic changes in the star’s brightness. Today we’d use similar data to search for exoplanet transits; while we don’t think that was a thing back in 1988, it looks like this telescope could easily have handled the job.

Sadly, [Jack Ells] died only two years after finishing the telescope. But he left it with his son, who eventually moved it to a location with better seeing conditions, where it gathered data for another eight years. The quality of the work is amazing, and as father-son projects go, this one is tough to beat.

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Homebrew Computer From The Ground Up

Building a retro computer of some sort is a rite of passage for many of us, with some building replicas or restorations of old Commodores, Ataris, and other machines from decades past. Others go even further back, to the time of the Intel 8008 or earlier, and a dedicated few will build something completely novel. This project from [3DSage] falls squarely in the latter category, with his completely DIY computer built component by component from scratch, including the machine code needed to run it.

[3DSage] starts with the backbone of every computer: the clock. He first demonstrates how a pair of NOT gates with a set of capacitors can be used as a rudimentary clock pulse, then builds a more refined version with a 555 timer and potentiometer for adjustable rates. Then, it’s on to creating a binary counter, which is a fundamental part of the memory system for this small computer, and finally, allows this circuitry to behave like a normal computer. Using a set of switches to store values in memory and stepping through them with the clock, the computer can be programmed to do plenty of tasks just like a modern microcontroller.

[3DSage] built this project a few years ago and has used it for real-world applications such as controlling servos, LED arrays, playing music, and other tasks. Although he has to program it using his own machine code by hand, it’s a usable computer in many ways. If you want to eschew modernity and build a retro computer in the style of the 1960s, though, this piece goes through what it would have been like to build a similar system in the era when these computers were more common. If you have a switch fetish, you might like to see how real computers worked back then, too.

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This Block Of Rubber Can Count To Ten

Complex behaviors can arise from simple mechanics, and that’s demonstrated by a block of rubber that acts as a counter.

The block contains beams, and by controlling how the block is compressed, the vertical beams shift in a stable and consistent way, acting as a mechanical counter. It’s a straightforward implementation of the work of two physicists from the Netherlands: [Martin van Hecke] and [Lennard Kwakernaak].

This device brings flexures to mind, which are also examples of obtaining complex and useful behavior from seemingly simple objects. We’ve seen flexures used as latches and counters, and we’ve seen 3D printed flexures as a kind of linear actuator.

You can check out the research paper for more details on the rubber beam counter. [Kwakernaak] aims to create a much more complex structure with elements that interact across a plane instead of in a single direction. Such a device would, in effect, be a simple computer.

Watch the beam counter in action in the short video embedded below. See how the elements of the green rubber block move while constrained by an outer frame that helps control the force that is applied. The thin beams flip from left to right, one at a time with each press.

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Op-Amp Challenge: A Logic-Free BCD

Of digital electronics, a wise man once said that “Every idiot can count to one.” Truer words have rarely been spoken, because at the end of the day, every digital circuit is really just an analog circuit with the interesting bits abstracted away. And to celebrate that way of looking at things, we’re pleased to present this BCD to seven-segment converter that uses no logic chips.

With cheap and easily available chips that perform this exact job, it might seem a little loopy to throw 20 LM324 op-amps at the job. But as [gschmidt958] explains, this is strictly for the challenge, plus it made a nice entry in the recently concluded Op-Amp Challenge contest. His work began in simulation, exploring op-amp versions of the basic logic gates — NAND, AND, OR, and NOT — all of which rely on using the LM324s as comparators. There were real-world curveballs, of course, not least of which was running out of the 10k resistors used for input averaging. Another plot twist was running out of time to order a PCB, which required designing one using MS Paint and etching it at home.

The demo video below shows the circuit at work, taking the BCD output of a 74HC393 counter — clocked by a 555, naturally — and driving a seven-segment LED.  It’s honestly a lot of work for such a simple task, but there’s something satisfying about the whole project. We think [Widlar] would be proud.

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Automatic Coin Sorter Brings Order To Your Coin Jar

Few things hold as much promise as the old coin jar. Unfortunately, what’s generally promised is tedium, as one faces the prospect of manually sorting, counting, and rolling the accumulated change of cash transactions past. Unless, of course, you’ve got a fancy automatic coin sorter like this one.

True, many banks have automatic coin sorters, but you generally have to be a paying customer to use one. And there’s always Coinstar and similar kiosks, but they always find a way to extract a fee, one way or another. [Fraens] decided not to fall for either of those traps and roll his own machine, largely from 3D-printed parts. The basic mechanism is similar to that used in commercial coin counters, with an angled bowl rotating over an array of holes sized to fit various coins. Holes in the bottom of the feed bowl accept coins fed from a hopper and transport them up to the coin holes. The smallest coins fall out of the bowl first, followed by the bigger coins; each coin drops into a separate bin after passing through an optical sensor to count the number of each on an Arduino. Subtotals and a grand total of the haul are displayed on a small LCD screen. The video below shows the build and the sorter in operation.

[Fraens] built this sorter specifically for Euro coins, but it should be easy enough to modify the sorting slots for different currencies. It’s not the first coin sorter we’ve seen, of course, and while we applaud its design simplicity and efficient operation, it can’t hold a candle to the style of this decidedly less practical approach.

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To Turn An ATtiny817 Into A 150MHz Counter, First Throw Out The Spec Sheet

One generally reads a data sheet in one of two ways. The first is to take every spec at face value, figuring that the engineers have taken everything into account and presented each number as the absolute limit that will prevent the Magic Smoke from escaping. The other way is to throw out the data sheet and just try whatever you want, figuring that the engineers played it as safely as possible.

The latter case seems to have been the motivation behind pushing an ATtiny way, WAY beyond what the spec sheet says is possible. According to [SM6VFZ], the specs on the ATtiny817 show that the 12-bit timer/counter D (TCD) should be limited to a measly 32 MHz maximum frequency, above which one is supposed to employ the counter’s internal prescaler. But by using a 10-MHz precision frequency generator as an external clock, [SM6VFZ] found that inputs up to slightly above 151 MHz were countable with 1-Hz precision. Above that point, things started to drift, but that’s still pretty great performance from something cobbled together on an eval board in a decidedly suboptimal way.

We’d imagine this result could lead to some interesting projects, since the undocumented limit for this timer puts it well within range of multiple amateur radio allocations. Even if it doesn’t prove useful, that’s OK — just seeing how far things can be pushed is cool too. And it’s not like this is the first time we’ve caught [SM6VFZ] persuading an ATtiny to do unusual things, either.