Halloween is possibly the hackiest of holidays. Think about it: when else do you get to add animatronic eyes to everyday objects, or break out the CNC machine to cut into squashes? Labor day? Nope. Proximity-sensing jump-scare devices for Christmas? We think not. But for Halloween, you can let your imagination run wild!

We’ll be rewarding the top three with a $150 gift certificate courtesy of DigiKey, plus some Arduino Halloween treats if you use a product from the Arduino Pro line to make your hair-raising fantasy happen.
We’ve also got five honorable mention categories to inspire you to further feats of fancy.
- Costume: Halloween is primarily about getting into outrageous costumes and scoring candy. We don’t want to see the candy.
- Pumpkin: Pumpkin carving could be as simple as taking a knife to a gourd, but that’s not what we’re after. Show us the most insane carving method, or the pumpkin so loaded with electronics that it makes Akihabara look empty in comparison.
- Kid-Pleaser: Because a costume that makes a kid smile is what Halloween is really all about. But games or elaborate candy dispensers, or anything else that helps the little ones have a good time is fair game here.
- Hallowed Home: Do people come to your neighborhood just to see your haunted house? Do you spend more on light effects than on licorice? Then show us your masterpiece!
- Spooky: If your halloween build is simply scary, it belongs here.
Head on over to Hackaday.io for the full details. And get working on your haunts, costumes, and Rube Goldberg treat dispensers today.




The robot face is introduced to us with a soundtrack befitting Stranger Things, or maybe Luke Million. The build was inspired by The Doorman, a creepy art piece with animatronic eyes. [Jens’] build started with a 3D model of a 3D mask, with the eyes and mouth modified to have rectangular cutouts for LED displays. The displays are run by a Raspberry Pi Pico, which generates a variety of eye and mouth animations. It uses a camera for face tracking, so the robot’s evil eyes seem to follow the viewer as they move around. In good form, the face has a simple switch—from good to evil, happy to angry. Or, as [Jens] designates the modes: “Fren” and “Not Fren.”



