Skip to content
Logo

Hackaday

  • Home
  • Blog
  • Hackaday.io
  • Contests
  • Submit
  • About

haptic feedback

50 Articles

Balloons Are The User Interface Of The Future

July 26, 2022 by Zoe Skyforest 12 Comments

We’ve seen all kinds of interfaces come and go over the years, from keyboards and mice to lightpens and touchscreens. Now, a group of researchers at the University of Tokyo have built a device that enables haptic interaction with a balloon.

It takes quite a rig to achieve this feat. A vaguely-spherical frame is used, which mounts eleven airborne ultrasound phased arrays, or AUPA. Each phased array is made up of many ultrasonic transducers, with the machine having 2739 individual transducers in total. The phased arrays are controlled in such a way to create a sound field that moves the balloon around and holds it in various desired positions. Closed loop control is achieved with the use of stereo cameras, which track the balloon’s position at high speed.

The system allows the balloon to be moved around quickly in three dimensions. Plus, a user can touch and interact with the balloon directly as it floats in mid-air. They can even drag and redirect the balloon, which can be tracked by the stereo camera system.

The research team don’t highlight any particular applications for this technology at this stage. We’re not expecting the Touch Balloon on next year’s Surface Pro or the next MacBook, that’s for sure. However, it’s great fun to look at and likely has some creative applications that we can’t think of off the top of our heads. Share yours in the comments.

The 2022 Hackaday Prize has a special focus on odd inputs and peculiar peripherals, so be sure to check out that whole scene. Video after the break.

Continue reading “Balloons Are The User Interface Of The Future” →

Posted in Misc HacksTagged balloon, haptic, haptic feedback, haptic interface, interface, ultrasound

Seeing-Eye Shoes Pair Computer Vision With Haptic Feedback

May 12, 2021 by Kristina Panos 21 Comments

Over the years, we’ve seen plenty of projects that use ultrasonic or time-of-flight sensors as object detection methods for the visually impaired. Ultrasonic sensors detect objects like sonar — they send sound pulses and measure the time it takes for the signal to bounce off the object and come back. Time-of-flight sensors do essentially the same thing, but with infrared light. In either case, the notifications often come as haptic feedback on the wrist or head or whatever limb the ultrasonic module is attached to. We often wonder why there aren’t commercially-made shoes that do this, but it turns out there are, and they’re about to get even better.

The shoe’s view — safe walking space is delimited with color. Image via TU Graz

Today, Tec-Innovation makes shoes with ultrasonic sensors on the toes that can detect objects up to four meters away. The wearer is notified of obstacles through haptic feedback in the shoes as well as an audible phone notification via Bluetooth. The company teamed up with the Graz University of Technology in Austria to give the shoes robot vision that provides even better detail.

Ultrasonic is a great help, but it can’t detect the topography of the obstacle and tell a pothole from a rock from a wall. But if you have a camera on both feet, you can use the data to determine obstacle types and notify the user accordingly. These new models will still have the ultrasonic sensors to do the initial object detection, and use the cameras for analysis.

Whenever they do come out, the sensors will all be connected through the app, which paves the way for crowdsourced obstacle maps of various cities. The shoes will also be quite expensive. Can you do the same thing for less? Consider the gauntlet thrown!

We could all use some navigational help sometimes. Don’t want to look like a tourist? Get turn-by-turn directions in the corner of your eye.

Thanks for the tip, [Qes]!

Posted in Lifehacks, Medical HacksTagged assistive technology, haptic feedback, navigation, neural networks, ultrasonic distance sensor, visually impaired

Virtual Reality Gloves Aim To Improve Interactivity

April 15, 2021 by Zoe Skyforest 13 Comments

Virtual reality is a slow-moving field in some respects. While a lot of focus is put on optical technologies and headsets, there’s a lot more involved when it comes to believably placing a human being in a virtual environment. So far, we’ve gotten a good start at the visuals and head tracking, but interaction technology is still lagging behind a lot. [Lucas] is working in just that area, iterating heavily on his homebrew VR gloves.

The gloves consists of potentiometers, fitted with spools and attached to the tip of each digit on a wearer’s hand by a string. As the user curls their fingers, the potentiometers turn and the position of the fingers can be measured. The potentiometers are all read via an Arduino, which communicates back to a PC via USB. A custom driver is then used to interact with Valve’s SteamVR software, allowing the glove to be used with a wide variety of existing software.

Thus far, the system is merely tracking finger position, but the spool and string based design is intended to support motors down the line for each finger to create resistance, so the user can gain the feeling of touching and interacting with virtual objects.  The project has the potential to be a cheaper, more accessible alternative than current off-the-shelf solutions. We’ve seen other hand-tracking gloves before, too – though none that track the spread of a wearer’s hand as well as the finger extension. If you’re working on precisely that, please do drop us a line. Video after the break.

Continue reading “Virtual Reality Gloves Aim To Improve Interactivity” →

Posted in Virtual RealityTagged finger tracking, glove, hand tracking, haptic, haptic feedback, haptics, VR glove

Gaming With 1 Horsepower Of Rumble Feedback

April 14, 2021 by Zoe Skyforest 14 Comments

Force feedback took off in a big way in the late 90s, bringing a sense of realism to flight sticks and racing wheels that hadn’t been there before. Its cheaper haptic cousin was rumble feedback via vibration motors, which does add a little something but it’s more an idea of a feeling than anything relevant to real life. It’s also usually pretty weak, but [teenenggr] has a way around that.

The build takes a regular Playstation controller, and disconnects the internal rumble motors. The controller’s motor output is instead linked to an Arduino Uno’s digital input. When the Arduino detects the rumble motor signal switching on, it turns on a relay, supplying power to a hefty one horsepower induction motor, fitted with an eccentric weight.

What happens next is pure chaos. Essentially equivalent to throwing a brick in a washing machine, the motor shakes the entire desk at the slightest hint of rumble signals from the gain. Sustained vibration commands, such as when firing machine guns in Crysis, flung [teenenggr]’s monitor from the desk. Even with it taped down, game play quickly became impossible as he inadvertently hits ALT-Tab and leaves the game while trying to hang on to the desk for dear life.

Is it a useful hack? No, but it would make an excellent prank if bolted underneath your friend’s gaming rig for a laugh. With that said, the intense vibration probably won’t do any good for mechanical hard drives, anything with edge connectors, or just their computer in general. It’s a big step up from the last [teenenggr] project we featured – a rumble feedback mouse. Video after the break.
Continue reading “Gaming With 1 Horsepower Of Rumble Feedback” →

Posted in Misc HacksTagged haptic feedback, rumble, rumble feedback, vibration

Haptic Feedback For FPS Games Relies On OpenCV

March 31, 2021 by Zoe Skyforest 11 Comments

PC gamers consider their platform superior for the sheer processing power that can be brought to bear, as well as the inherent customisability of their rigs. Where they’re let down perhaps is in the typical keyboard and mouse interface, which tends to eschew fancy features such as haptic feedback which have long been standard on consoles. Aiming to rectify this, [Neutrino-1] put together a fancy haptic feedback system for FPS games.

The hack is quite elegant, using a Python app to scrape the GUI of FPS games for a health readout. The health numbers are gleaned using OpenCV to do optical character recognition, and the resulting data is sent to an ESP12E microcontroller over a USB serial connection. The ESP12E then controls a series of Neopixel LEDs and vibration motors, providing color and haptic feedback in response to the user’s health bar changing in game.

Using image recognition allows the system to be quickly reconfigured to work with different games, without the mess of having to learn different APIs for every different title. It’s a really fun way to quickly get a project interfacing with a piece of software that we’d love to see more of in future. It makes a nice complement to other hacks we’ve seen in this space, like the gaming mouse with recoil feedback. Video after the break.

Continue reading “Haptic Feedback For FPS Games Relies On OpenCV” →

Posted in GamesTagged fps, haptic feedback, opencv

Buzzer Does Input And Output

January 25, 2021 by Al Williams 2 Comments

Piezo elements have the useful property of being bidirectional; that is they can move when you apply electricity to them, but they can also generate electricity when you move them. [Carl] takes advantage of this fact to make buttons that can provide haptic feedback. You can see a video of his efforts below the break.

He made two versions of the buttons. One uses a 3D printed housing and the other used a 3D printed spacer in a sandwich configuration. It took a few tries to get it right, as you’ll see. The elements take and produce relatively high voltages, so the bulk of the work was adapting the voltages back and forth. In fact, he even managed to fry his CPU chip with some of the higher voltages involved.

We’d probably look for an easier way to sense the button push, since it seems like a good bit of circuitry just to do that. But the whole circuit provides an input button, haptic feedback, and the option of using the buzzer as a buzzer, so at least it is relatively economical if you need all of those features.

Continue reading “Buzzer Does Input And Output” →

Posted in Microcontrollers, Misc HacksTagged haptic feedback, piezo, piezoelecricity, piezoelectric, switch

Split Keeb Splits Time Between Desk And Tablet Modes

September 29, 2020 by Kristina Panos 8 Comments

A keyboard you build yourself should really be made just for you, and meet your specific needs. If you approach it this way, you will likely break ground and inspire others simply because it’s personalized. Such is the case with [_GEIST_]’s highly-customized lily58, designed to work in two modes — on the desk, and mounted on the back of a tablet.

The lily58, which is a 58-key split with dual OLED footprints, was just a starting point for this build. For tablet mode, where the keyboard is attached to the back of a tablet with hook-and-loop tape, [_GEIST_] created custom plates that double the thumb keys on the back.

We love that there is a PSP thumbstick for mousing on one layer and inputting keystrokes on other layer. But we can’t decide which is our favorite part: the fact that [_GEIST_] threaded it through the bottom of a Kailh Choc switch, or the fact that there’s a Pimoroni Haptic Buzz with a different wave form for each layer. [_GEIST_] also added an acrylic middle plate layer to support quick-change magnetic tenting legs.

Keyboard mods don’t have to be involved to be adopted by others. This modified Dactyl adds custom wrist rest holders and has deeper bottoms that allow for less than perfect wiring.

Via reddit

Posted in Misc HacksTagged haptic feedback, keeb, keyboard, lily58, oled, pimoroni haptic buzz, tenting

Posts navigation

← Older posts
Newer posts →

Search

Never miss a hack

Follow on facebook Follow on twitter Follow on youtube Follow on rss Contact us

Subscribe

If you missed it

  • Know Your Food: Organic Production

    32 Comments
  • UDP Broadcasting And Easily Finding Network Services

    21 Comments
  • How Airspeed Sensors Work

    27 Comments
  • The Teenage Angst Of 3D Printing: Solidoodle, Printrbot, And Bridges

    40 Comments
  • Flying Cell Towers Are A Thing

    20 Comments
More from this category

Our Columns

  • Hackaday Europe 2026: Is Your Blood Pressure Monitor Lying To You?

    8 Comments
  • Hackaday Links: July 5, 2026

    5 Comments
  • Yesterday’s Technology, Re-engineered Today

    12 Comments
  • Hackaday Podcast Episode 376: Modern Retro Projects, Retro Modern Projects, And The Teen Years For 3D Printing

    2 Comments
  • This Week In Security: Windows 10 Gets Another Year, SmartTV Botnets, Hiding Payloads, And LastPass Customer Leak

    5 Comments
More from this category

Search

Never miss a hack

Follow on facebook Follow on twitter Follow on youtube Follow on rss Contact us

Subscribe

If you missed it

  • Know Your Food: Organic Production

    32 Comments
  • UDP Broadcasting And Easily Finding Network Services

    21 Comments
  • How Airspeed Sensors Work

    27 Comments
  • The Teenage Angst Of 3D Printing: Solidoodle, Printrbot, And Bridges

    40 Comments
  • Flying Cell Towers Are A Thing

    20 Comments
More from this category

Categories

Our Columns

  • Hackaday Europe 2026: Is Your Blood Pressure Monitor Lying To You?

    8 Comments
  • Hackaday Links: July 5, 2026

    5 Comments
  • Yesterday’s Technology, Re-engineered Today

    12 Comments
  • Hackaday Podcast Episode 376: Modern Retro Projects, Retro Modern Projects, And The Teen Years For 3D Printing

    2 Comments
  • This Week In Security: Windows 10 Gets Another Year, SmartTV Botnets, Hiding Payloads, And LastPass Customer Leak

    5 Comments
More from this category

Recent comments

  • chango on Gluing 8192 MCUs Together To Make A GPU
  • Matt Cramer on A New Challenger Approaches The Open Source Vehicle
  • threeve on The Coolest Hat At The Hacker Camp
  • Mark Morgan Lloyd on He Comes To Bury Segmented Memory, Not To Praise It
  • Mark Morgan Lloyd on He Comes To Bury Segmented Memory, Not To Praise It
  • Johannes on He Comes To Bury Segmented Memory, Not To Praise It
  • paulvdh on Gluing 8192 MCUs Together To Make A GPU
  • Kelly on Hackaday Europe 2026: Is Your Blood Pressure Monitor Lying To You?
  • threeve on The Coolest Hat At The Hacker Camp
  • shinsukke on Hackaday Europe 2026: Is Your Blood Pressure Monitor Lying To You?
Logo
  • Home
  • Blog
  • Hackaday.io
  • Video
  • Submit A Tip
  • About
  • Contact Us

Never miss a hack

Follow on facebook Follow on twitter Follow on youtube Follow on rss Contact us

Subscribe to Newsletter

Copyright © 2026 | Hackaday, Hack A Day, and the Skull and Wrenches Logo are Trademarks of Hackaday.com | Privacy Policy | Terms of Service | Digital Services Act | Do not sell or share my personal informationCookie Management
Powered by WordPress VIP

Loading Comments...