The Day The Russians And Americans Met 135 Miles Up

If you watched the original Star Trek series, you’d assume there was no way the Federation would ever work with the Klingons. But eventually the two became great allies despite their cultural differences. There was a time when it seemed like the United States and Russia would never be friends — as much as nations can be friends. Yet today, the two powers cooperate on a number of fronts.

One notable area of cooperation is in spaceflight, and that also was one of the first areas where the two were able to get together in a cooperative fashion, meeting for the first time in orbit, 135 miles up.  The mission also marks the ultimate voyage of the Apollo spacecraft, a return to space for the USSR’s luckiest astronauts, and the maiden flight of NASA’s oldest astronaut. The ability to link US and Soviet capsules in space would pave the way for the International Space Station.  The Apollo-Soyuz mission was nothing if not historic, but also more relevant than ever as more nations become spacefaring. Continue reading “The Day The Russians And Americans Met 135 Miles Up”

Still Working After All These Years: The Voyager Plasma Wave Subsystem

NASA is always keen to highlight the space agency’s many successes, and rightly so — those who pay for these expensive projects have a right to know what they’re getting for their money. And so the news was recently sprinkled with stories of the discovery of electron bursts beyond the edge of our solar system, caused by shock waves from coronal mass ejection (CME) from our Sun reflecting and accelerating electrons in interstellar plasmas. It’s a novel mechanism and an exciting discovery that changes a lot of assumptions about what happens out in the lonely space outside of the Sun’s influence.

The recent discovery is impressive in its own right, but it’s even more stunning when you dig into the details of how it was made: by the 43-year-old Voyager spacecraft, each now about 17 light-hours away from Earth, and each carrying an instrument so simple and efficient that they’re still working all after this time — and which very nearly were left out of the mission’s science payload.

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2020: As The Hardware World Turns

By pretty much any metric you care to use, 2020 has been an unforgettable year. Usually that would be a positive thing, but this time around it’s a bit more complicated. The global pandemic, unprecedented in modern times, impacted the way we work, learn, and gather. Some will look back on their time in lockdown as productive, if a bit lonely. Other’s have had their entire way of life uprooted, with no indication as to when or if things will ever return to normal. Whatever “normal” is at this point.

But even in the face of such adversity, there have been bright spots for our community. With traditional gatherings out of the question, many long-running tech conferences moved over to a virtual format that allowed a larger and more diverse array of presenters and attendees than would have been possible in the past. We also saw hackers and makers all over the planet devote their skills and tools to the production of personal protective equipment (PPE). In a turn of events few could have predicted, the 2020 COVID-19 pandemic helped demonstrate the validity of hyperlocal manufacturing in a way that’s never happened before.

For better or for worse, most of us will associate 2020 with COVID-19 for the rest of our lives. Really, how could we not? But over these last twelve months we’ve borne witness to plenty of stories that are just as deserving of a spot in our collective memories. As we approach the twilight hours of this most ponderous year, let’s take a look back at some of the most interesting themes that touched our little corner of the tech world this year.

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Adding Space Music To The Astronomy Toolbox

Astronomy fans were recently treated to the Great Conjunction, where Jupiter and Saturn appear close together from the perspective of our planet Earth. Astronomy has given us this and many other magnificent sights, but we can get other senses involved. Science News tells of explorations into adapting our sense of hearing into tools of astronomical data analysis.

Data visualization has long been a part of astronomy, but they’re not restricted to charts and graphs that require a trained background to interpret. Every “image” generated using data from radio telescopes (like the recently-lost Arecibo facility) are a visualization of data from outside the visible spectrum. Visualizations also include crowd pleasing false-color images such as The Pillars of Creation published by NASA where interstellar emissions captured by science instruments are remapped to colors in the visible spectrum. The results are equal parts art and science, and can be appreciated from either perspective.

Data sonification is a whole other toolset with different strengths. Our visual system evolved ability to pick out edges and patterns in spatial plots, which we exploit for data visualization. In contrast our aural system evolved ability to process data in the frequency domain, and the challenge is to figure out how to use those abilities to gain scientifically relevant data insight. For now this field of work is more art than science, but it does open another venue for the visually impaired. Some of whom are already active contributors in astronomy and interested in applying their well-developed sense of hearing to their work.

Of course there’s no reason this has to be restricted to astronomy. A few months ago we covered a project for sonification of DNA data. It doesn’t take much to get started, as shown in this student sonification project. We certainly have no shortage of projects that make interesting sounds on this site, perhaps one of them will be the key.

The Cost Of Moving Atoms In Space; Unpacking The Dubious Claims Of A $10 Quintillion Space Asteroid

The rest of the media were reporting on an asteroid named 16 Psyche last month worth $10 quintillion. Oddly enough they reported in July 2019 and again in February 2018 that the same asteroid was worth $700 quintillion, so it seems the space rock market is similar to cryptocurrency in its wild speculation. Those numbers are ridiculous, but it had us thinking about the economies of space transportation, and what atoms are worth based on where they are. Let’s break down how gravity wells, distance, and arbitrage work to figure out how much of this $10-$700 quintillion we can leverage for ourselves.

The value assigned to everything has to do with where a thing is, AND how much someone needs that thing to be somewhere else. If they need it in a different place, someone must pay for the transportation of it.

In international (and interplanetary) trade, this is where Incoterms come in. These are the terms used to describe who pays for and has responsibility for the goods between where they are and where they need to be. In this case, all those materials are sitting on an asteroid, and someone has to pay for all the transport and insurance and duties. Note that on the asteroid these materials need to be mined and refined as well; they’re not just sitting in a box on some space dock. On the other end of the spectrum, order something from Amazon and it’s Amazon that takes care of everything until it’s dropped on your doorstep. The buyer is paying for shipping either way; it’s just a matter of whether that cost is built into the price or handled separately. Another important term is arbitrage, which is the practice of taking a thing from one market and selling it in a different market at a higher price. In this case the two markets are Earth and space.

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Sending 3D Printed Parts To Mars: A Look Inside JPL’s Additive Manufacturing Center

With the Mars 2020 mission now past the halfway point between Earth and its destination, NASA’s Jet Propulsion Lab recently released a couple of stories about the 3D-printed parts that made it aboard the Perseverance rover. Tucked into its aeroshell and ready for its high-stakes ride to the Martian surface, Perseverance sports eleven separate parts that we created with additive manufacturing. It’s not the first time a spacecraft has flown with parts made with additive manufacturing technique, but it is the first time JPL has created a vehicle with so many printed parts.

To take a closer look at what 3D-printing for spaceflight-qualified components looks like, and to probe a little into the rationale for additive versus traditional subtractive manufacturing techniques, I reached out to JPL and was put in touch with Andre Pate, Additive Manufacturing Group Lead, and Michael Schein, lead engineer on one of the mission’s main scientific instruments. They both graciously gave me time to ask questions and geek out on all the cool stuff going on at JPL in terms of additive manufacturing, and to find out what the future holds for 3D-printing and spaceflight.

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A Look Behind The “Big Boards” At Mission Control In The Golden Age Of NASA

Certified space-nerd and all-around retro-tech guru [Fran Blanche] has just outdone herself with a comprehensive look at how NASA ran the Mission Control “Big Boards” that provided flight data for controllers for Apollo and for the next 20 years of manned spaceflight.

We’ve got to admit, [Fran] surprised us with this one. We had always assumed that the graphs and plots displayed in front of the rows of mint-green consoles and their skinny-tie wearing engineers were video projections using eidophor projectors. And to be sure, an eidophor, the tech of which [Jenny] profiled a while back, was used on one of the screens to feed video into Mission Control, either live from the Moon or from coverage of the launch and recovery operations. But even a cursory glance at the other screens in front of “The Pit” shows projections of a crispness and clarity that was far beyond what 1960s video could achieve.

Instead, plots and diagrams were projected into the rear of the massive screens using a completely electromechanical system. Glass and metal stencils were used to project the icons, maps, and grids, building up images layer by layer. Colors for each layer were obtained by the use of dichroic filters, and icons were physically moved to achieve animations. Graphs and plots were created Etch-a-Sketch style, with a servo-controlled stylus cutting through slides made opaque with a thin layer of metal. The whole thing is wonderfully complex, completely hacky, and a great example of engineering around the limits of technology.

Hats off to [Fran] for digging into this forgotten bit of Space Race tech. Seeing something like this makes the Mission Control centers of today look downright boring by comparison.

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