Thinking Inside The (Cardboard) Box With Nintendo Labo Hacks

Cardboard is one of the easiest ways to build something physical, far easier than the 3D printing and laser cutting we usually write about here. So when Nintendo released their Labo line of cardboard accessories, it doesn’t take a genius to predict the official product would be followed by a ton of user creations. Nintendo were smart enough to provide not only an internet forum for this creativity to gather, they also hold contests to highlight some of the best works.

The most impressive projects in the winner’s circle combined the one-of-a-kind cardboard creations with custom software written using Toy-Con Garage, the visual software development environment built into the Nintendo Switch console. Access to the garage is granted after a user runs through Nintendo Labo’s “Discover” activities, which walk the user behind the scenes of how their purchased Labo accessories work. This learning and discovery process thus also serves as an introductory programming tutorial, teaching its user how to create software to light up their custom cardboard creations.

It’s pretty cool that Nintendo opened up a bit of the mechanism behind Labo activities for users to create their own, but this is only a tiny subset of Nintendo Switch functionality. We have different hacks for different folks. Some of us enjoy reverse engineering details of how those little Joy-Cons work. Others hack up something to avoid a game puzzle that’s more frustrating than fun. And then there are those who are not satisfied until they have broken completely outside the sandbox.

[via Engadget]

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N64 Emulated In VR Makes Hyrule Go 3D

The Nintendo 64 had some groundbreaking and popular 3D games, and [Avaer Kazmer] felt it was only right to tamper with things just enough to trick an emulator into playing Ocarina of Time in VR, complete with stereoscopic 3D. The result is more than just running an emulator on a simulated screen in virtual reality; the software correctly renders a slightly different perspective of the world of Hyrule to each eye in order to really make the 3D pop in a way the original never could, and make it playable with VR controllers in the process. The VR emulator solution is called Emukit and works best with Exokit, a JavaScript web browser for AR and VR environments for which [Avaer] is a developer.

It turns out that there were a few challenges to work around and a few new problems to solve, not least of which was mapping VR controllers to control an N64 game in a sensible way. One thing that wasn’t avoidable is that the N64’s rendered world may now pop in 3D, but it still springs forth from a rectangular stage. The N64, after all, is still only rendering a world in a TV-screen-sized portion; anything outside that rectangular window doesn’t really exist, and there’s no way around it as long an emulated N64 is running the show. Still, the result is impressive, and a video demo is embedded below where you can see the effect for yourself.

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Unlocking Animal Crossing’s Debug Mode

Originally released on the Nintendo 64 in 2001, Animal Crossing was the first entry into what has become a massively successful franchise. But while the game has appeared on more modern Nintendo consoles, most recently Android and iOS, the version released on the GameCube holds a special place in many fan’s hearts. The GameCube version was the first time those outside of Japan got a taste of the unique community simulation offered by Animal Crossing, and maintains a following nearly 20 years after its release.

[James Chambers] has recently been investigating creating mods for the GameCube version of Animal Crossing, and in the process uncovered some interesting references to a debug mode. That launched a deep dive into the game’s assembly code in an attempt to find what the debug functions did and if they could be enabled without having to patch the game ROM. In the end, he was able to find a push button code that enables debug mode on the retail copy of the game.

[James] starts by using the debugger provided by the Dolphin GameCube emulator to poke around and figure out exactly what flags need to be modified to activate the debug mode. This leads to a few interesting finds, such as being able to pop up a performance monitor graph and some build info. Eventually he finds the proper incantation to bring up a functional debug display in the game, but there was still the mystery of how you do it on the real hardware with a retail copy of the game.

It wouldn’t be unreasonable to think that some special dongle or development version of the GameCube would be required to kick the game into debug mode. But through careful examination of the code path, [James] was able to figure out that hitting a specific combination of buttons on the controller was all that was required to use the debug mode on the stock game. Once the debug mode is started, a controller plugged into the second port allows the user to navigate through options and perform tasks. Not everything is currently understood, but some progress has been made, such as figuring out how to add items to your inventory.

It’s hardly Nintendo’s most popular console, but there’s still a healthy interest in GameCube hacking as the machine approaches its 20th anniversary. We recently saw some impressive work being done to reverse engineer the system’s wireless controllers, though some people are more interested in just cutting the thing in half.

[Thanks to Tim Trzepacz for the tip.]

This Thermal Printer Has Serious Game

[Dhole], like the fox, isn’t the first to connect his computer to a Game Boy printer but he has done a remarkable job of documenting the process so well that anyone can follow. The operation is described well enough that it isn’t necessary to scrutinize his code, so don’t be put off if C and Rust are not your first choices. The whole thing is written like a story in three chapters.

The first chapter is about hacking a link cable between two Game Boys. First, he explains the necessity and process of setting the speed of his microcontroller, a NUCLEO-F411RE development board by STMicroelectronics. Once the rate is set, he builds a sniffer by observing the traffic on the cable and listens in on two Game Boys playing Tetris in competition mode. We can’t help but think that some 8-bit cheating would be possible if Tetris thought your opponent instantly had a screen overflowing with tetrominoes. Spying on a couple of Game Boys meant that no undue stress was put on the printer.

Chapter two built on the first chapter by using the protocol to understand how the printer expects to be spoken to. There is plenty of documentation about this already, and it is thoughtfully referenced. It becomes possible to convince a Game Boy that the connected microcontroller is a printer so it will oblige by sending an image. Since there isn’t a reason to wait for printing hardware, the transfer is nearly instantaneous. In the image above, you can see a picture of [Dhole] taken by a Game Boy camera.

The final chapter, now that all the protocols are understood, is also the climax where the computer and microcontroller convince the printer they are a Game Boy that wants to print an image. In the finale, we get another lesson about measuring controller frequency without an oscilloscope. If you are looking for the hack, there it is. There is a handful of success in the form of old receipts with superimposed grayscale images since virgin thermal printer paper by Nintendo costs as much as a used printer.

This story had a happy ending but grab your reading glasses for the smallest Game Boy and here’s someone who wrote their own Game Boy color game.

Gamecube Dock For Switch Mods Nintendo With More Nintendo

[Dorison Hugo] let us know about a project he just completed that not only mods Nintendo with more Nintendo, but highlights some of the challenges that come from having to work with and around existing hardware. The project is a Gamecube Dock for the Nintendo Switch, complete with working Gamecube controller ports. It looks like a Gamecube with a big slice out of it, into which the Nintendo Switch docks seamlessly. Not only that, but thanks to an embedded adapter, original Gamecube controllers can plug into the ports and work with the Switch. The original orange LED on the top of the Gamecube even lights up when the Switch is docked. It was made mostly with parts left over from other mods.

The interesting parts of this project are not just the attention to detail in the whole build, but the process [Dorison] used to get everything just right. Integrating existing hardware means accepting design constraints that are out of one’s control, such as the size and shape of circuit boards, length of wires, and often inconvenient locations of plugs and connectors. On top of it all, [Dorison] wanted this mod to be non-destructive and reversible with regards to the Nintendo Switch dock itself.

To accomplish that, the dock was modeled in CAD and 3D printed. The rest of the mods were all done using the 3D printed dock as a stand-in for the real unit. Since the finished unit won’t be painted or post-processed in any way, any scratches on both the expensive dock and the Gamecube case must be avoided. There’s a lot of under-cutting and patient sanding to get the cuts right as a result. The video (embedded below) steps through every part of the process. The final screws holding everything together had to go in at an odd angle, but in the end everything fit.

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R.O.B. Gets A Proper RC Resurrection

More than 30 years ago, Nintendo’s R.O.B graced toy shelves, helping usher in an age of video games that is here to stay. For the few of us lucky to own one of these relics, we’ll find that R.O.B’s internal mechanisms that drive the arms and neck movements are just begging to be modified. That’s exactly what [Kenny Storm] did, installing a few continuous-rotation servos to give R.O.B a new mobile life of its own.

The original R.O.B featured a surprisingly intricate gearbox configuration embedded inside the shoulders for both up-and-down shoulder movement and hand-pinching. (For a more detailed investigation on the internals of the original hardware, have a look at this teardown.) This hack is sparsely documented, but from what we can gather, the mobile R.O.B uses all three existing degrees of freedom that the original supported while furthermore adding mobility with continuous rotation servos.

Glancing at the dates from this forum post, this find is almost 8 years old. Age is never a dealbreaker here, though, as the sheer quaintness of this hack will surely stand the test of time. Watching R.O.B take up a presence with mobility on this desk hearkens back to our childhood mysticism of unboxing this companion with our Nintendo when we were children. Finally (shameless plug!), if you’re just as excited as the author at the chance of seeing R.O.B back on your shelf with at-home-manufacturing techniques, have a go at printing my 1:1 scale R.O.B head replica.

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Repairing A Sunburned Game Boy Screen

The original Game Boy is a classic. Sure, it had no backlight, but there is something special about playing on that classic green screen. Unfortunately, some of these older systems are suffering a terrible fate — screen burn. Game Boy’s played best with lots of light — especially out in the sun. But that same sun did terrible things to the screen. A black splotch in the center of the LCD is the telltale sign of a burned Game Boy. You might think that screen replacement is the only option, but [The Retro Future] shows us how to repair this issue.

A reflective LCD is a layer cake made up of polarizers, two panes of glass, and a reflector. The burns often seen on Game Boy screens usually are in the polarizer and the optically clear glue which attaches the plastic polarizer to the glass. We’re guessing these burns happen when someone leaves their Game Boy out in the sun. Between the sun rays directly striking the top polarizer and the rays bounced back from the reflector at the rear of the screen, that poor polarizer doesn’t stand a chance.

Repairing the burn is a delicate operation, as one false move could crack the thin LCD glass. The first step is to carefully peel off the burned polarizer. This leaves a mess of dried glue, which can be scraped off or dissolved with alcohol. A new linear polarizer can then be placed on the front of the screen. [The Retro Future] chose not to glue the polarizer, but we’re betting some UV cure LOCA (Liquid Optically Clear Adhesive) from a cell phone screen protector would do the trick.

If you love the look of the classic Game Boy, but want to play just about any classic game, grab a Raspberry Pi zero, and build a retro Pi Boy.

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